2009-04-15 17:03:31 +03:00
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/*
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* CGameInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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2009-04-16 14:14:13 +03:00
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*/
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2017-07-13 10:26:03 +02:00
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#pragma once
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include <vcmi/Services.h>
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2017-07-13 10:26:03 +02:00
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#include "../lib/ConstTransitivePtr.h"
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2009-04-16 14:14:13 +03:00
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2012-08-10 16:07:53 +03:00
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class CModHandler;
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2009-04-16 14:14:13 +03:00
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class CHeroHandler;
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class CCreatureHandler;
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class CSpellHandler;
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2017-08-25 03:35:02 +02:00
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class CSkillHandler;
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2009-04-16 14:14:13 +03:00
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class CBuildingHandler;
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class CObjectHandler;
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2014-05-24 01:56:51 +03:00
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class CObjectClassesHandler;
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2009-04-16 14:14:13 +03:00
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class CTownHandler;
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class CGeneralTextHandler;
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class CConsoleHandler;
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class CGameState;
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2022-06-28 10:05:30 +02:00
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class BattleFieldHandler;
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2022-09-15 10:06:54 +02:00
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class ObstacleHandler;
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2022-09-21 11:34:23 +02:00
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class TerrainTypeHandler;
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2009-06-20 04:40:52 +03:00
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2012-11-03 22:31:16 +03:00
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class CMap;
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_END
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class CMapHandler;
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class CSoundHandler;
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class CMusicHandler;
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class CCursorHandler;
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class IMainVideoPlayer;
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class CServerHandler;
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2010-12-19 16:39:56 +02:00
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//a class for non-mechanical client GUI classes
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class CClientState
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{
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public:
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CSoundHandler * soundh;
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CMusicHandler * musich;
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CConsoleHandler * consoleh;
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CCursorHandler * curh;
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2011-08-08 10:12:18 +03:00
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IMainVideoPlayer * videoh;
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2010-12-19 16:39:56 +02:00
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};
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2011-12-14 00:23:17 +03:00
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extern CClientState * CCS;
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2010-12-19 16:39:56 +02:00
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2011-02-22 13:52:36 +02:00
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/// CGameInfo class
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/// for allowing different functions for accessing game informations
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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class CGameInfo : public Services
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2009-04-16 14:14:13 +03:00
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{
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public:
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const ArtifactService * artifacts() const override;
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const CreatureService * creatures() const override;
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const FactionService * factions() const override;
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const HeroClassService * heroClasses() const override;
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const HeroTypeService * heroTypes() const override;
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2022-09-21 18:31:14 +02:00
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#if SCRIPTING_ENABLED
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const scripting::Service * scripts() const override;
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2022-09-21 18:31:14 +02:00
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#endif
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const spells::Service * spells() const override;
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const SkillService * skills() const override;
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2022-06-28 10:05:30 +02:00
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const BattleFieldService * battlefields() const override;
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2022-09-15 10:06:54 +02:00
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const ObstacleService * obstacles() const override;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
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const spells::effects::Registry * spellEffects() const override;
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spells::effects::Registry * spellEffects() override;
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2012-08-10 16:07:53 +03:00
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ConstTransitivePtr<CModHandler> modh; //public?
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2022-06-28 10:05:30 +02:00
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ConstTransitivePtr<BattleFieldHandler> battleFieldHandler;
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2010-12-19 16:39:56 +02:00
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ConstTransitivePtr<CHeroHandler> heroh;
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ConstTransitivePtr<CCreatureHandler> creh;
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ConstTransitivePtr<CSpellHandler> spellh;
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2017-08-25 03:35:02 +02:00
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ConstTransitivePtr<CSkillHandler> skillh;
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2010-12-19 16:39:56 +02:00
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ConstTransitivePtr<CObjectHandler> objh;
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2022-09-21 11:34:23 +02:00
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ConstTransitivePtr<TerrainTypeHandler> terrainTypeHandler;
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2014-05-24 01:56:51 +03:00
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ConstTransitivePtr<CObjectClassesHandler> objtypeh;
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2022-09-15 10:06:54 +02:00
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ConstTransitivePtr<ObstacleHandler> obstacleHandler;
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2010-12-17 20:47:07 +02:00
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CGeneralTextHandler * generaltexth;
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CMapHandler * mh;
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CTownHandler * townh;
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2009-04-16 14:14:13 +03:00
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void setFromLib();
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2010-08-16 12:54:09 +03:00
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CGameInfo();
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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private:
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const Services * globalServices;
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2009-04-16 14:14:13 +03:00
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};
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2011-12-14 00:23:17 +03:00
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extern const CGameInfo* CGI;
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