2015-12-02 21:39:53 +02:00
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/*
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2014-06-05 20:26:50 +03:00
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* CArmedInstance.cpp, part of VCMI engine
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2014-06-05 19:52:14 +03:00
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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2014-06-05 20:26:50 +03:00
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#include "CArmedInstance.h"
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2014-06-05 19:52:14 +03:00
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#include "../CTownHandler.h"
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#include "../CCreatureHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CGameState.h"
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2015-12-02 21:39:53 +02:00
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#include "../CPlayerState.h"
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2014-06-05 19:52:14 +03:00
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2014-06-05 19:52:14 +03:00
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void CArmedInstance::randomizeArmy(int type)
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{
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for (auto & elem : stacks)
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{
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int & randID = elem.second->idRand;
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if(randID >= 0)
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{
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int level = randID / 2;
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bool upgrade = randID % 2;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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elem.second->setType((*VLC->townh)[type]->town->creatures[level][upgrade]);
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2014-06-05 19:52:14 +03:00
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randID = -1;
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}
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assert(elem.second->valid(false));
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assert(elem.second->armyObj == this);
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}
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}
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2020-06-28 15:19:27 +02:00
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// Take Angelic Alliance troop-mixing freedom of non-evil units into account.
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2020-11-11 21:43:40 +02:00
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CSelector CArmedInstance::nonEvilAlignmentMixSelector = Selector::type()(Bonus::NONEVIL_ALIGNMENT_MIX);
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2020-06-28 15:19:27 +02:00
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2014-06-05 19:52:14 +03:00
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CArmedInstance::CArmedInstance()
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2021-05-23 13:28:43 +02:00
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:CArmedInstance(false)
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{
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}
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2023-02-12 22:39:17 +02:00
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CArmedInstance::CArmedInstance(bool isHypotetic):
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CBonusSystemNode(isHypotetic),
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nonEvilAlignmentMix(this, nonEvilAlignmentMixSelector),
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battle(nullptr)
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2014-06-05 19:52:14 +03:00
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{
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}
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void CArmedInstance::updateMoraleBonusFromArmy()
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{
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if(!validTypes(false)) //object not randomized, don't bother
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return;
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2020-11-11 21:43:40 +02:00
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auto b = getExportedBonusList().getFirst(Selector::sourceType()(Bonus::ARMY).And(Selector::type()(Bonus::MORALE)));
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2016-09-19 23:36:35 +02:00
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if(!b)
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2014-06-05 19:52:14 +03:00
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{
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2016-09-19 23:36:35 +02:00
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b = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, 0, -1);
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2014-06-05 19:52:14 +03:00
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addNewBonus(b);
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}
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//number of alignments and presence of undead
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std::set<TFaction> factions;
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bool hasUndead = false;
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2020-06-28 15:19:27 +02:00
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const std::string undeadCacheKey = "type_UNDEAD";
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2020-11-11 21:43:40 +02:00
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static const CSelector undeadSelector = Selector::type()(Bonus::UNDEAD);
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2020-06-28 15:19:27 +02:00
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2023-02-12 22:39:17 +02:00
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for(const auto & slot : Slots())
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2014-06-05 19:52:14 +03:00
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{
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const CStackInstance * inst = slot.second;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const CCreature * creature = VLC->creh->objects[inst->getCreatureID()];
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2014-06-05 19:52:14 +03:00
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2023-04-05 02:26:29 +02:00
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factions.insert(creature->getFactionIndex());
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2014-06-05 19:52:14 +03:00
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// Check for undead flag instead of faction (undead mummies are neutral)
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2022-09-14 11:00:40 +02:00
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if (!hasUndead)
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{
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//this is costly check, let's skip it at first undead
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hasUndead |= inst->hasBonus(undeadSelector, undeadCacheKey);
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}
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2014-06-05 19:52:14 +03:00
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}
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size_t factionsInArmy = factions.size(); //town garrison seems to take both sets into account
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2020-06-28 15:19:27 +02:00
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if (nonEvilAlignmentMix.getHasBonus())
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2014-06-05 19:52:14 +03:00
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{
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size_t mixableFactions = 0;
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for(TFaction f : factions)
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{
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2023-04-04 12:36:42 +02:00
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if (VLC->factions()->getByIndex(f)->getAlignment() != EAlignment::EVIL)
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2014-06-05 19:52:14 +03:00
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mixableFactions++;
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}
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if (mixableFactions > 0)
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factionsInArmy -= mixableFactions - 1;
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}
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2021-05-16 19:53:11 +02:00
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std::string description;
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2014-06-05 19:52:14 +03:00
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if(factionsInArmy == 1)
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{
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b->val = +1;
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2021-05-16 19:53:11 +02:00
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description = VLC->generaltexth->arraytxt[115]; //All troops of one alignment +1
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description = description.substr(0, description.size()-3);//trim "+1"
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2014-06-05 19:52:14 +03:00
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}
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else if (!factions.empty()) // no bonus from empty garrison
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{
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2023-02-12 22:39:17 +02:00
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b->val = 2 - static_cast<si32>(factionsInArmy);
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2021-05-16 19:53:11 +02:00
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description = boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factionsInArmy % b->val); //Troops of %d alignments %d
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description = b->description.substr(0, description.size()-2);//trim value
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2014-06-05 19:52:14 +03:00
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}
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2021-05-16 19:53:11 +02:00
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boost::algorithm::trim(description);
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b->description = description;
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2015-12-11 15:13:18 +02:00
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CBonusSystemNode::treeHasChanged();
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2014-06-05 19:52:14 +03:00
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//-1 modifier for any Undead unit in army
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const ui8 UNDEAD_MODIFIER_ID = -2;
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2016-09-19 23:36:35 +02:00
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auto undeadModifier = getExportedBonusList().getFirst(Selector::source(Bonus::ARMY, UNDEAD_MODIFIER_ID));
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2014-06-05 19:52:14 +03:00
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if(hasUndead)
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{
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if(!undeadModifier)
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2015-09-04 18:38:42 +02:00
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{
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2016-09-19 23:36:35 +02:00
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undeadModifier = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, -1, UNDEAD_MODIFIER_ID, VLC->generaltexth->arraytxt[116]);
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2015-09-04 18:38:42 +02:00
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undeadModifier->description = undeadModifier->description.substr(0, undeadModifier->description.size()-2);//trim value
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addNewBonus(undeadModifier);
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2015-11-16 15:30:40 +02:00
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}
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2014-06-05 19:52:14 +03:00
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}
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else if(undeadModifier)
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removeBonus(undeadModifier);
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}
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void CArmedInstance::armyChanged()
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{
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updateMoraleBonusFromArmy();
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}
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2022-11-06 01:26:13 +02:00
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CBonusSystemNode & CArmedInstance::whereShouldBeAttached(CGameState * gs)
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2014-06-05 19:52:14 +03:00
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{
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if(tempOwner < PlayerColor::PLAYER_LIMIT)
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2022-11-06 01:26:13 +02:00
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if(auto * where = gs->getPlayerState(tempOwner))
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return *where;
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return gs->globalEffects;
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2014-06-05 19:52:14 +03:00
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}
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2022-11-06 01:26:13 +02:00
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CBonusSystemNode & CArmedInstance::whatShouldBeAttached()
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2014-06-05 19:52:14 +03:00
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{
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2022-11-06 01:26:13 +02:00
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return *this;
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2014-06-05 19:52:14 +03:00
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}
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_END
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