2008-12-26 17:00:34 +02:00
|
|
|
#ifndef __NETPACKS_H__
|
|
|
|
#define __NETPACKS_H__
|
2008-07-26 09:39:44 +03:00
|
|
|
#include "../global.h"
|
2009-03-07 00:11:17 +02:00
|
|
|
#include "../CGameState.h"
|
2008-09-29 00:01:49 +03:00
|
|
|
#include "BattleAction.h"
|
2009-02-04 15:40:54 +02:00
|
|
|
#include "HeroBonus.h"
|
2009-03-07 00:11:17 +02:00
|
|
|
#include <set>
|
2009-02-04 15:40:54 +02:00
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
class CClient;
|
|
|
|
class CGameState;
|
2009-03-09 12:37:49 +02:00
|
|
|
class CGameHandler;
|
|
|
|
class CConnection;
|
2009-03-07 00:11:17 +02:00
|
|
|
|
|
|
|
struct CPack
|
2008-07-26 16:57:32 +03:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
ui16 type;
|
|
|
|
|
|
|
|
CPack(){};
|
2009-03-07 17:54:12 +02:00
|
|
|
virtual ~CPack(){};
|
2009-03-07 00:11:17 +02:00
|
|
|
ui16 getType() const{return type;}
|
2009-03-07 00:25:19 +02:00
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
2008-07-28 15:44:08 +03:00
|
|
|
{
|
2009-03-07 17:54:12 +02:00
|
|
|
tlog1 << "CPack serialized... this should not happen!\n";
|
2008-07-28 15:44:08 +03:00
|
|
|
}
|
2009-03-09 12:37:49 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs)
|
|
|
|
{};
|
2008-07-26 16:57:32 +03:00
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
|
|
|
|
struct CPackForClient : public CPack
|
2008-07-26 16:57:32 +03:00
|
|
|
{
|
2009-03-09 12:37:49 +02:00
|
|
|
CPackForClient(){type = 1;};
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2009-03-09 12:37:49 +02:00
|
|
|
CGameState* GS(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
void applyFirstCl(CClient *cl)//called before applying to gs
|
2009-03-09 12:37:49 +02:00
|
|
|
{};
|
2009-03-07 00:25:19 +02:00
|
|
|
void applyCl(CClient *cl)//called after applying to gs
|
2009-03-09 12:37:49 +02:00
|
|
|
{};
|
|
|
|
};
|
|
|
|
|
|
|
|
struct CPackForServer : public CPack
|
|
|
|
{
|
|
|
|
CConnection *c;
|
|
|
|
CGameState* GS(CGameHandler *gh);
|
|
|
|
CPackForServer()
|
2009-03-07 00:25:19 +02:00
|
|
|
{
|
2009-03-09 12:37:49 +02:00
|
|
|
type = 2;
|
|
|
|
c = NULL;
|
|
|
|
};
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh)//called after applying to gs
|
|
|
|
{};
|
2008-07-26 16:57:32 +03:00
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2009-03-09 12:37:49 +02:00
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct Query : public CPackForClient
|
2008-08-13 03:44:31 +03:00
|
|
|
{
|
|
|
|
ui32 id;
|
|
|
|
};
|
2009-02-03 07:28:05 +02:00
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct MetaString : public CPack //2001 helper for object scrips
|
2009-02-03 07:28:05 +02:00
|
|
|
{
|
|
|
|
std::vector<std::string> strings;
|
|
|
|
std::vector<std::pair<ui8,ui32> > texts; //pairs<text handler type, text number>; types: 1 - generaltexthandler->all; 2 - objh->xtrainfo; 3 - objh->names; 4 - objh->restypes; 5 - arth->artifacts[id].name; 6 - generaltexth->arraytxt; 7 - creh->creatures[os->subID].namePl; 8 - objh->creGens; 9 - objh->mines[ID].first; 10 - objh->mines[ID].second; 11 - objh->advobtxt
|
|
|
|
std::vector<si32> message;
|
|
|
|
std::vector<std::string> replacements;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & strings & texts & message & replacements;
|
|
|
|
}
|
|
|
|
|
|
|
|
MetaString& operator<<(const std::pair<ui8,ui32> &txt)
|
|
|
|
{
|
|
|
|
message.push_back(-((si32)texts.size())-1);
|
|
|
|
texts.push_back(txt);
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
MetaString& operator<<(const std::string &txt)
|
|
|
|
{
|
|
|
|
message.push_back(strings.size()+1);
|
|
|
|
strings.push_back(txt);
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
void clear()
|
|
|
|
{
|
|
|
|
strings.clear();
|
|
|
|
texts.clear();
|
|
|
|
message.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
MetaString(){type = 2001;};
|
|
|
|
};
|
|
|
|
|
2009-03-09 12:37:49 +02:00
|
|
|
/***********************************************************************************************************/
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SystemMessage : public CPackForClient //95
|
2008-07-26 09:39:44 +03:00
|
|
|
{
|
2009-03-09 12:37:49 +02:00
|
|
|
SystemMessage(const std::string Text) : text(Text){type = 95;};
|
2009-03-07 00:11:17 +02:00
|
|
|
SystemMessage(){type = 95;};
|
|
|
|
void applyCl(CClient *cl);
|
2008-07-26 09:39:44 +03:00
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
std::string text;
|
2009-03-07 00:25:19 +02:00
|
|
|
|
2008-07-26 09:39:44 +03:00
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2009-03-07 00:25:19 +02:00
|
|
|
h & text;
|
2008-07-26 09:39:44 +03:00
|
|
|
}
|
2008-08-10 07:46:16 +03:00
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
|
|
|
|
struct YourTurn : public CPackForClient //100
|
|
|
|
{
|
|
|
|
YourTurn(){type = 100;};
|
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-10 07:46:16 +03:00
|
|
|
ui8 player;
|
2008-07-26 09:39:44 +03:00
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2009-03-07 00:25:19 +02:00
|
|
|
h & player;
|
2008-07-26 09:39:44 +03:00
|
|
|
}
|
2008-08-10 07:46:16 +03:00
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
|
|
|
|
struct SetResource : public CPackForClient //102
|
2008-07-31 00:27:15 +03:00
|
|
|
{
|
|
|
|
SetResource(){type = 102;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2008-07-31 00:27:15 +03:00
|
|
|
|
|
|
|
ui8 player, resid;
|
|
|
|
si32 val;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & player & resid & val;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SetResources : public CPackForClient //104
|
|
|
|
{
|
|
|
|
SetResources(){res.resize(RESOURCE_QUANTITY);type = 104;};
|
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
|
|
|
ui8 player;
|
|
|
|
std::vector<si32> res; //res[resid] => res amount
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & player & res;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SetPrimSkill : public CPackForClient //105
|
2008-08-04 18:56:36 +03:00
|
|
|
{
|
|
|
|
SetPrimSkill(){type = 105;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-04 18:56:36 +03:00
|
|
|
ui8 abs; //0 - changes by value; 1 - sets to value
|
|
|
|
si32 id;
|
|
|
|
ui16 which, val;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & abs & id & which & val;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SetSecSkill : public CPackForClient //106
|
2008-08-13 03:44:31 +03:00
|
|
|
{
|
|
|
|
SetSecSkill(){type = 106;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-13 03:44:31 +03:00
|
|
|
ui8 abs; //0 - changes by value; 1 - sets to value
|
|
|
|
si32 id;
|
|
|
|
ui16 which, val;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & abs & id & which & val;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct HeroVisitCastle : public CPackForClient //108
|
2008-08-13 12:28:06 +03:00
|
|
|
{
|
|
|
|
HeroVisitCastle(){flags=0;type = 108;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-13 12:28:06 +03:00
|
|
|
ui8 flags; //1 - start, 2 - garrison
|
|
|
|
ui32 tid, hid;
|
|
|
|
|
|
|
|
bool start() //if hero is entering castle (if false - leaving)
|
|
|
|
{
|
|
|
|
return flags & 1;
|
|
|
|
}
|
|
|
|
bool garrison() //if hero is entering/leaving garrison (if false - it's only visiting hero)
|
|
|
|
{
|
|
|
|
return flags & 2;
|
|
|
|
}
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & flags & tid & hid;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct ChangeSpells : public CPackForClient //109
|
2008-09-12 11:51:46 +03:00
|
|
|
{
|
|
|
|
ChangeSpells(){type = 109;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-09-12 11:51:46 +03:00
|
|
|
ui8 learn; //1 - gives spell, 0 - takes
|
|
|
|
ui32 hid;
|
|
|
|
std::set<ui32> spells;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & learn & hid & spells;
|
|
|
|
}
|
|
|
|
};
|
2008-10-19 02:20:48 +03:00
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SetMana : public CPackForClient //110
|
2008-10-19 02:20:48 +03:00
|
|
|
{
|
|
|
|
SetMana(){type = 110;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
|
|
|
|
2008-10-19 02:20:48 +03:00
|
|
|
ui32 hid, val;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & val & hid;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SetMovePoints : public CPackForClient //111
|
2008-10-19 02:20:48 +03:00
|
|
|
{
|
|
|
|
SetMovePoints(){type = 111;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-10-19 02:20:48 +03:00
|
|
|
ui32 hid, val;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & val & hid;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct FoWChange : public CPackForClient //112
|
2008-10-19 02:20:48 +03:00
|
|
|
{
|
|
|
|
FoWChange(){type = 112;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-10-19 02:20:48 +03:00
|
|
|
std::set<int3> tiles;
|
|
|
|
ui8 player, mode; //mode==0 - hide, mode==1 - reveal
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & tiles & player;
|
|
|
|
}
|
|
|
|
};
|
2008-10-26 22:58:34 +02:00
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SetAvailableHeroes : public CPackForClient //113
|
2008-10-26 22:58:34 +02:00
|
|
|
{
|
2008-11-01 00:41:22 +02:00
|
|
|
SetAvailableHeroes(){type = 113;flags=0;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-10-26 22:58:34 +02:00
|
|
|
ui8 player;
|
2009-02-09 18:18:48 +02:00
|
|
|
si32 hid1, hid2;
|
2008-11-01 00:41:22 +02:00
|
|
|
ui8 flags; //1 - reset army of hero1; 2 - reset army of hero 2
|
2008-10-26 22:58:34 +02:00
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2008-11-01 00:41:22 +02:00
|
|
|
h & player & hid1 & hid2 & flags;
|
2008-10-26 22:58:34 +02:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct GiveBonus : public CPackForClient //115
|
2009-02-03 07:28:05 +02:00
|
|
|
{
|
|
|
|
GiveBonus(){type = 115;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-02-03 07:28:05 +02:00
|
|
|
|
|
|
|
ui32 hid;
|
2009-02-04 15:40:54 +02:00
|
|
|
HeroBonus bonus;
|
2009-02-03 07:28:05 +02:00
|
|
|
MetaString bdescr;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2009-02-04 15:40:54 +02:00
|
|
|
h & bonus & hid & bdescr;
|
2009-02-03 07:28:05 +02:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct ChangeObjPos : public CPackForClient //116
|
2009-02-20 12:36:15 +02:00
|
|
|
{
|
|
|
|
ChangeObjPos(){type = 116;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyFirstCl(CClient *cl);
|
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-02-20 12:36:15 +02:00
|
|
|
|
|
|
|
ui32 objid;
|
|
|
|
int3 nPos;
|
|
|
|
ui8 flags; //bit flags: 1 - redraw
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & objid & nPos & flags;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct RemoveObject : public CPackForClient //500
|
2008-08-02 00:41:38 +03:00
|
|
|
{
|
2008-08-13 07:41:11 +03:00
|
|
|
RemoveObject(){type = 500;};
|
|
|
|
RemoveObject(si32 ID){id = ID;type = 500;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyFirstCl(CClient *cl);
|
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-02 00:41:38 +03:00
|
|
|
si32 id;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & id;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct TryMoveHero : public CPackForClient //501
|
2008-07-28 15:44:08 +03:00
|
|
|
{
|
|
|
|
TryMoveHero(){type = 501;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyFirstCl(CClient *cl);
|
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 17:54:12 +02:00
|
|
|
void applyGs(CGameState *gs);
|
2008-07-28 15:44:08 +03:00
|
|
|
|
|
|
|
ui32 id, movePoints;
|
2008-09-23 13:58:54 +03:00
|
|
|
ui8 result; //0 - failed; 1- succes -normal move; 2 - teleportation, 3 - instant jump
|
2008-07-28 15:44:08 +03:00
|
|
|
int3 start, end;
|
|
|
|
std::set<int3> fowRevealed; //revealed tiles
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & id & result & start & end & movePoints & fowRevealed;
|
|
|
|
}
|
2008-07-30 20:51:19 +03:00
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SetGarrisons : public CPackForClient //502
|
2008-07-31 16:21:42 +03:00
|
|
|
{
|
|
|
|
SetGarrisons(){type = 502;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-07-31 16:21:42 +03:00
|
|
|
std::map<ui32,CCreatureSet> garrs;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & garrs;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct NewStructures : public CPackForClient //504
|
2008-08-01 14:21:15 +03:00
|
|
|
{
|
2008-08-10 07:46:16 +03:00
|
|
|
NewStructures(){type = 504;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-01 14:21:15 +03:00
|
|
|
si32 tid;
|
2008-08-10 07:46:16 +03:00
|
|
|
std::set<si32> bid;
|
|
|
|
si16 builded;
|
2008-08-01 14:21:15 +03:00
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2008-08-10 07:46:16 +03:00
|
|
|
h & tid & bid & builded;
|
2008-08-01 14:21:15 +03:00
|
|
|
}
|
2008-08-10 07:46:16 +03:00
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SetAvailableCreatures : public CPackForClient //506
|
2008-08-01 14:21:15 +03:00
|
|
|
{
|
2008-08-10 07:46:16 +03:00
|
|
|
SetAvailableCreatures(){type = 506;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-01 14:21:15 +03:00
|
|
|
si32 tid;
|
2008-08-10 07:46:16 +03:00
|
|
|
std::map<si32,ui32> creatures;
|
2008-08-01 14:21:15 +03:00
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2008-08-10 07:46:16 +03:00
|
|
|
h & tid & creatures;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SetHeroesInTown : public CPackForClient //508
|
2008-08-16 11:47:41 +03:00
|
|
|
{
|
|
|
|
SetHeroesInTown(){type = 508;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-16 11:47:41 +03:00
|
|
|
si32 tid, visiting, garrison; //id of town, visiting hero, hero in garrison
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & tid & visiting & garrison;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SetHeroArtifacts : public CPackForClient //509
|
2008-08-20 22:02:48 +03:00
|
|
|
{
|
|
|
|
SetHeroArtifacts(){type = 509;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-20 22:02:48 +03:00
|
|
|
si32 hid;
|
|
|
|
std::vector<ui32> artifacts; //hero's artifacts from bag
|
|
|
|
std::map<ui16,ui32> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & hid & artifacts & artifWorn;
|
|
|
|
}
|
2009-03-09 12:37:49 +02:00
|
|
|
};
|
2008-12-27 03:01:59 +02:00
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct HeroRecruited : public CPackForClient //515
|
2008-10-26 22:58:34 +02:00
|
|
|
{
|
|
|
|
HeroRecruited(){type = 515;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-10-26 22:58:34 +02:00
|
|
|
si32 hid, tid; //subID of hero
|
|
|
|
int3 tile;
|
|
|
|
ui8 player;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & hid & tid & tile & player;
|
|
|
|
}
|
|
|
|
};
|
2009-02-14 21:12:40 +02:00
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct GiveHero : public CPackForClient //516
|
2009-02-14 21:12:40 +02:00
|
|
|
{
|
|
|
|
GiveHero(){type = 516;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyFirstCl(CClient *cl);
|
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2009-02-14 21:12:40 +02:00
|
|
|
ui32 id; //object id
|
|
|
|
ui8 player;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & id & player;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct NewTurn : public CPackForClient //101
|
2008-08-10 07:46:16 +03:00
|
|
|
{
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-10 07:46:16 +03:00
|
|
|
struct Hero
|
|
|
|
{
|
|
|
|
ui32 id, move, mana; //id is a general serial id
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & id & move & mana;
|
|
|
|
}
|
|
|
|
bool operator<(const Hero&h)const{return id < h.id;}
|
|
|
|
};
|
|
|
|
|
|
|
|
std::set<Hero> heroes; //updates movement and mana points
|
|
|
|
std::vector<SetResources> res;//resource list
|
|
|
|
std::vector<SetAvailableCreatures> cres;//resource list
|
|
|
|
ui32 day;
|
|
|
|
bool resetBuilded;
|
|
|
|
|
|
|
|
NewTurn(){type = 101;};
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & heroes & cres & res & day & resetBuilded;
|
2008-08-01 14:21:15 +03:00
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
|
|
|
|
struct Component : public CPack //2002 helper for object scrips informations
|
2008-07-31 00:27:15 +03:00
|
|
|
{
|
2009-03-09 21:40:43 +02:00
|
|
|
enum {PRIM_SKILL,SEC_SKILL,RESOURCE,CREATURE,ARTIFACT,EXPERIENCE};
|
|
|
|
ui16 id, subtype; //id uses ^^^ enums, when id==EXPPERIENCE subtype==0 means exp points and subtype==1 levels)
|
2008-07-31 00:27:15 +03:00
|
|
|
si32 val; // + give; - take
|
|
|
|
si16 when; // 0 - now; +x - within x days; -x - per x days
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2008-07-31 13:35:22 +03:00
|
|
|
h & id & subtype & val & when;
|
2008-07-31 00:27:15 +03:00
|
|
|
}
|
|
|
|
Component(){type = 2002;};
|
2008-07-31 13:35:22 +03:00
|
|
|
Component(ui16 Type, ui16 Subtype, si32 Val, si16 When):id(Type),subtype(Subtype),val(Val),when(When){type = 2002;};
|
2008-07-31 00:27:15 +03:00
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct InfoWindow : public CPackForClient //103 - displays simple info window
|
2008-07-31 00:27:15 +03:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
|
|
|
|
2008-07-31 00:27:15 +03:00
|
|
|
MetaString text;
|
|
|
|
std::vector<Component> components;
|
|
|
|
ui8 player;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & text & components & player;
|
|
|
|
}
|
|
|
|
InfoWindow(){type = 103;};
|
2008-07-30 20:51:19 +03:00
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SetObjectProperty : public CPackForClient//1001
|
2008-07-30 20:51:19 +03:00
|
|
|
{
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-07-30 20:51:19 +03:00
|
|
|
ui32 id;
|
2009-02-14 21:12:40 +02:00
|
|
|
ui8 what; //1 - owner; 2 - blockvis; 3 - first stack count; 4 - visitors; 5 - visited; 6 - ID (if 34 then also def is replaced)
|
2008-07-30 20:51:19 +03:00
|
|
|
ui32 val;
|
|
|
|
SetObjectProperty(){type = 1001;};
|
|
|
|
SetObjectProperty(ui32 ID, ui8 What, ui32 Val):id(ID),what(What),val(Val){type = 1001;};
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & id & what & val;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SetHoverName : public CPackForClient//1002
|
2008-07-30 20:51:19 +03:00
|
|
|
{
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-07-30 20:51:19 +03:00
|
|
|
ui32 id;
|
|
|
|
MetaString name;
|
|
|
|
SetHoverName(){type = 1002;};
|
|
|
|
SetHoverName(ui32 ID, MetaString& Name):id(ID),name(Name){type = 1002;};
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & id & name;
|
|
|
|
}
|
2008-08-04 18:56:36 +03:00
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct HeroLevelUp : public Query//2000
|
2008-08-04 18:56:36 +03:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-13 03:44:31 +03:00
|
|
|
si32 heroid;
|
2008-08-04 18:56:36 +03:00
|
|
|
ui8 primskill, level;
|
2008-08-13 03:44:31 +03:00
|
|
|
std::vector<ui16> skills;
|
2008-08-04 18:56:36 +03:00
|
|
|
|
|
|
|
HeroLevelUp(){type = 2000;};
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2008-08-13 03:44:31 +03:00
|
|
|
h & id & heroid & primskill & level & skills;
|
2008-08-04 18:56:36 +03:00
|
|
|
}
|
|
|
|
};
|
2008-08-13 03:44:31 +03:00
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SelectionDialog : public Query//2001
|
2008-08-13 03:44:31 +03:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
|
|
|
|
2008-08-13 03:44:31 +03:00
|
|
|
MetaString text;
|
|
|
|
std::vector<Component> components;
|
|
|
|
ui8 player;
|
|
|
|
|
|
|
|
SelectionDialog(){type = 2001;};
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & id & text & components & player;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct YesNoDialog : public Query//2002
|
2008-08-22 15:21:09 +03:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
|
|
|
|
2008-08-22 15:21:09 +03:00
|
|
|
MetaString text;
|
|
|
|
std::vector<Component> components;
|
|
|
|
ui8 player;
|
|
|
|
|
|
|
|
YesNoDialog(){type = 2002;};
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & id & text & components & player;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2008-08-04 18:56:36 +03:00
|
|
|
struct BattleInfo;
|
2009-03-07 00:11:17 +02:00
|
|
|
struct BattleStart : public CPackForClient//3000
|
2008-08-04 18:56:36 +03:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
BattleStart(){type = 3000;};
|
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-04 18:56:36 +03:00
|
|
|
BattleInfo * info;
|
|
|
|
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & info;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct BattleNextRound : public CPackForClient//3001
|
|
|
|
{
|
|
|
|
BattleNextRound(){type = 3001;};
|
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-04 18:56:36 +03:00
|
|
|
si32 round;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & round;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct BattleSetActiveStack : public CPackForClient//3002
|
2008-08-04 18:56:36 +03:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
BattleSetActiveStack(){type = 3002;};
|
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-04 18:56:36 +03:00
|
|
|
ui32 stack;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & stack;
|
|
|
|
}
|
|
|
|
};
|
2009-03-07 00:11:17 +02:00
|
|
|
struct BattleResult : public CPackForClient//3003
|
2008-08-04 18:56:36 +03:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
BattleResult(){type = 3003;};
|
|
|
|
void applyFirstCl(CClient *cl);
|
2009-03-07 19:08:40 +02:00
|
|
|
void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-04 18:56:36 +03:00
|
|
|
ui8 result; //0 - normal victory; 1 - escape; 2 - surrender
|
|
|
|
ui8 winner; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
|
2008-09-08 14:32:16 +03:00
|
|
|
std::set<std::pair<ui32,si32> > casualties[2]; //first => casualties of attackers - set of pairs crid<>number
|
2008-08-04 18:56:36 +03:00
|
|
|
ui32 exp[2]; //exp for attacker and defender
|
|
|
|
std::set<ui32> artifacts; //artifacts taken from loser to winner
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2008-09-08 14:32:16 +03:00
|
|
|
h & result & winner & casualties[0] & casualties[1] & exp & artifacts;
|
2008-08-04 18:56:36 +03:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct BattleStackMoved : public CPackForClient//3004
|
2008-08-05 02:04:15 +03:00
|
|
|
{
|
2009-03-07 18:05:53 +02:00
|
|
|
ui32 stack, tile, distance;
|
2008-09-29 00:01:49 +03:00
|
|
|
BattleStackMoved(){type = 3004;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyFirstCl(CClient *cl);
|
2009-03-07 19:08:40 +02:00
|
|
|
void applyGs(CGameState *gs);
|
2008-08-05 02:04:15 +03:00
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2009-03-07 18:05:53 +02:00
|
|
|
h & stack & tile & distance;
|
2008-08-05 02:04:15 +03:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct BattleStackAttacked : public CPackForClient//3005
|
2008-08-09 02:02:32 +03:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
BattleStackAttacked(){flags = 0; type = 3005;};
|
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
2008-08-09 02:02:32 +03:00
|
|
|
ui32 stackAttacked;
|
|
|
|
ui32 newAmount, newHP, killedAmount, damageAmount;
|
2009-02-05 11:49:45 +02:00
|
|
|
ui8 flags; //1 - is stack killed; 2 - is there special effect to be shown; 4 - lucky hit
|
2008-10-18 14:41:24 +03:00
|
|
|
ui32 effect; //set only if flag 2 is present
|
2008-08-09 02:02:32 +03:00
|
|
|
|
|
|
|
bool killed() //if target stack was killed
|
|
|
|
{
|
|
|
|
return flags & 1;
|
|
|
|
}
|
2008-10-18 14:41:24 +03:00
|
|
|
bool isEffect() //if target stack was killed
|
|
|
|
{
|
|
|
|
return flags & 2;
|
|
|
|
}
|
2009-02-05 11:49:45 +02:00
|
|
|
bool lucky()
|
|
|
|
{
|
|
|
|
return flags & 4;
|
|
|
|
}
|
2008-08-09 02:02:32 +03:00
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2008-10-18 14:41:24 +03:00
|
|
|
h & stackAttacked & newAmount & newHP & flags & killedAmount & damageAmount & effect;
|
2008-08-09 02:02:32 +03:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct BattleAttack : public CPackForClient//3006
|
2008-08-09 02:02:32 +03:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
BattleAttack(){flags = 0; type = 3006;};
|
|
|
|
void applyFirstCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
|
|
|
|
2008-08-09 02:02:32 +03:00
|
|
|
BattleStackAttacked bsa;
|
|
|
|
ui32 stackAttacking;
|
|
|
|
ui8 flags;
|
|
|
|
|
|
|
|
bool shot()//distance attack - decrease number of shots
|
|
|
|
{
|
|
|
|
return flags & 1;
|
|
|
|
}
|
2008-09-12 11:51:46 +03:00
|
|
|
bool counter()//is it counterattack?
|
|
|
|
{
|
|
|
|
return flags & 2;
|
|
|
|
}
|
2008-08-09 02:02:32 +03:00
|
|
|
bool killed() //if target stack was killed
|
|
|
|
{
|
|
|
|
return bsa.killed();
|
|
|
|
}
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & bsa & stackAttacking & flags;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct StartAction : public CPackForClient//3007
|
2008-09-29 00:01:49 +03:00
|
|
|
{
|
|
|
|
StartAction(){type = 3007;};
|
|
|
|
StartAction(const BattleAction &act){ba = act; type = 3007;};
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyFirstCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
|
|
|
|
BattleAction ba;
|
2008-09-29 00:01:49 +03:00
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & ba;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct EndAction : public CPackForClient//3008
|
2008-10-18 14:41:24 +03:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
EndAction(){type = 3008;};
|
|
|
|
void applyCl(CClient *cl);
|
2009-03-07 00:25:19 +02:00
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SpellCasted : public CPackForClient//3009
|
2008-10-18 14:41:24 +03:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
SpellCasted(){type = 3009;};
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
|
|
|
|
2008-10-18 14:41:24 +03:00
|
|
|
ui8 side; //which hero casted spell: 0 - attacker, 1 - defender
|
|
|
|
ui32 id;
|
|
|
|
ui8 skill;
|
|
|
|
ui16 tile; //destination tile (may not be set in some global/mass spells
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & side & id & skill & tile;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct SetStackEffect : public CPackForClient //3010
|
2008-11-09 00:29:19 +02:00
|
|
|
{
|
2009-03-07 00:11:17 +02:00
|
|
|
SetStackEffect(){type = 3010;};
|
2009-03-07 00:25:19 +02:00
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
2009-03-07 00:11:17 +02:00
|
|
|
void applyCl(CClient *cl);
|
|
|
|
|
2008-11-09 00:29:19 +02:00
|
|
|
ui32 stack;
|
|
|
|
CStack::StackEffect effect;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & stack & effect;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2009-03-07 00:11:17 +02:00
|
|
|
struct ShowInInfobox : public CPackForClient //107
|
2008-08-04 18:56:36 +03:00
|
|
|
{
|
|
|
|
ShowInInfobox(){type = 107;};
|
|
|
|
ui8 player;
|
|
|
|
Component c;
|
|
|
|
MetaString text;
|
|
|
|
|
2009-03-07 00:25:19 +02:00
|
|
|
void applyCl(CClient *cl);
|
2008-08-04 18:56:36 +03:00
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & player & c & text;
|
|
|
|
}
|
2008-12-26 17:00:34 +02:00
|
|
|
};
|
2009-03-09 12:37:49 +02:00
|
|
|
|
|
|
|
/***********************************************************************************************************/
|
|
|
|
|
|
|
|
struct SaveGame : public CPackForServer
|
|
|
|
{
|
|
|
|
SaveGame(){};
|
|
|
|
SaveGame(const std::string &Fname) :fname(Fname){};
|
|
|
|
std::string fname;
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & fname;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct CloseServer : public CPackForServer
|
|
|
|
{
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct EndTurn : public CPackForServer
|
|
|
|
{
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct DismissHero : public CPackForServer
|
|
|
|
{
|
|
|
|
DismissHero(){};
|
|
|
|
DismissHero(si32 HID) : hid(hid) {};
|
|
|
|
si32 hid;
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & hid;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct MoveHero : public CPackForServer
|
|
|
|
{
|
|
|
|
MoveHero(){};
|
|
|
|
MoveHero(const int3 &Dest, si32 HID) : dest(Dest), hid(HID){};
|
|
|
|
int3 dest;
|
|
|
|
si32 hid;
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & dest & hid;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ArrangeStacks : public CPackForServer
|
|
|
|
{
|
|
|
|
ArrangeStacks(){};
|
|
|
|
ArrangeStacks(ui8 W, ui8 P1, ui8 P2, si32 ID1, si32 ID2, si32 VAL)
|
|
|
|
:what(W),p1(P1),p2(P2),id1(ID1),id2(ID2),val(VAL) {};
|
|
|
|
|
|
|
|
ui8 what; //1 - swap; 2 - merge; 3 - split
|
|
|
|
ui8 p1, p2; //positions of first and second stack
|
|
|
|
si32 id1, id2; //ids of objects with garrison
|
|
|
|
si32 val;
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & what & p1 & p2 & id1 & id2 & val;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct DisbandCreature : public CPackForServer
|
|
|
|
{
|
|
|
|
DisbandCreature(){};
|
|
|
|
DisbandCreature(ui8 Pos, si32 ID):pos(Pos),id(ID){};
|
|
|
|
ui8 pos; //stack pos
|
|
|
|
si32 id; //object id
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & pos & id;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct BuildStructure : public CPackForServer
|
|
|
|
{
|
|
|
|
BuildStructure(){};
|
|
|
|
BuildStructure(si32 TID, si32 BID):tid(TID),bid(BID){};
|
|
|
|
si32 bid, tid; //structure and town ids
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & tid & bid;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct RecruitCreatures : public CPackForServer
|
|
|
|
{
|
|
|
|
RecruitCreatures(){};
|
|
|
|
RecruitCreatures(si32 TID, si32 CRID, si32 Amount):tid(TID),crid(CRID),amount(Amount){};
|
|
|
|
si32 tid; //town id
|
|
|
|
ui32 crid, amount;//creature ID and amount
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & tid & crid & amount;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct UpgradeCreature : public CPackForServer
|
|
|
|
{
|
|
|
|
UpgradeCreature(){};
|
|
|
|
UpgradeCreature(ui8 Pos, si32 ID, si32 CRID):pos(Pos),id(ID), cid(CRID){};
|
|
|
|
ui8 pos; //stack pos
|
|
|
|
si32 id; //object id
|
|
|
|
si32 cid; //id of type to which we want make upgrade
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & pos & id & cid;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct GarrisonHeroSwap : public CPackForServer
|
|
|
|
{
|
|
|
|
GarrisonHeroSwap(){};
|
|
|
|
GarrisonHeroSwap(si32 TID):tid(TID){};
|
|
|
|
si32 tid;
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & tid;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ExchangeArtifacts : public CPackForServer
|
|
|
|
{
|
|
|
|
ExchangeArtifacts(){};
|
|
|
|
ExchangeArtifacts(si32 H1, si32 H2, ui16 S1, ui16 S2)
|
|
|
|
:hid1(H1),hid2(H2),slot1(S1),slot2(S2){};
|
|
|
|
si32 hid1, hid2;
|
|
|
|
ui16 slot1, slot2;
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & hid1 & hid2 & slot1 & slot2;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct BuyArtifact : public CPackForServer
|
|
|
|
{
|
|
|
|
BuyArtifact(){};
|
|
|
|
BuyArtifact(si32 HID, si32 AID):hid(HID),aid(AID){};
|
|
|
|
si32 hid, aid; //hero and artifact id
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & hid & aid;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct TradeOnMarketplace : public CPackForServer
|
|
|
|
{
|
|
|
|
TradeOnMarketplace(){};
|
|
|
|
TradeOnMarketplace(ui8 Player, ui8 Mode, /*si32 ID, */ui32 R1, ui32 R2, ui32 Val)
|
|
|
|
:player(Player),mode(Mode),/*id(ID),*/r1(R1),r2(R2),val(Val){};
|
|
|
|
ui8 player;
|
|
|
|
ui8 mode;//0 - res<->res;
|
|
|
|
//si32 id; //object id
|
|
|
|
ui32 r1, r2; //mode 0: r1 - sold resource, r2 - bought res
|
|
|
|
ui32 val; //units of sold resource
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & player & mode & /*id & */r1 & r2 & val;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SetFormation : public CPackForServer
|
|
|
|
{
|
|
|
|
SetFormation(){};
|
|
|
|
SetFormation(si32 HID, ui8 Formation):hid(HID),formation(Formation){};
|
|
|
|
si32 hid;
|
|
|
|
ui8 formation;
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & hid & formation;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct HireHero : public CPackForServer
|
|
|
|
{
|
|
|
|
HireHero(){};
|
|
|
|
HireHero(si32 HID, si32 TID):hid(HID),tid(TID){};
|
|
|
|
si32 hid, tid; //available hero serial and town id
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & hid & tid;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct QueryReply : public CPackForServer
|
|
|
|
{
|
|
|
|
QueryReply(){};
|
|
|
|
QueryReply(ui32 QID, ui32 Answer):qid(QID),answer(Answer){};
|
|
|
|
ui32 qid, answer; //hero and artifact id
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & qid & answer;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct MakeAction : public CPackForServer
|
|
|
|
{
|
|
|
|
MakeAction(){};
|
2009-03-09 21:40:43 +02:00
|
|
|
MakeAction(const BattleAction &BA):ba(BA){};
|
2009-03-09 12:37:49 +02:00
|
|
|
BattleAction ba;
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & ba;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct MakeCustomAction : public CPackForServer
|
|
|
|
{
|
|
|
|
MakeCustomAction(){};
|
|
|
|
MakeCustomAction(const BattleAction &BA):ba(ba){};
|
|
|
|
BattleAction ba;
|
|
|
|
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & ba;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/***********************************************************************************************************/
|
|
|
|
|
|
|
|
struct PlayerMessage : public CPackForClient, public CPackForServer //513
|
|
|
|
{
|
|
|
|
PlayerMessage(){CPackForClient::type = 513;};
|
|
|
|
PlayerMessage(ui8 Player, const std::string &Text)
|
|
|
|
:player(Player),text(Text)
|
|
|
|
{CPackForClient::type = 513;};
|
|
|
|
void applyCl(CClient *cl);
|
|
|
|
void applyGs(CGameState *gs){};
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
|
|
|
|
ui8 player;
|
|
|
|
std::string text;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & text & player;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct SetSelection : public CPackForClient, public CPackForServer //514
|
|
|
|
{
|
|
|
|
SetSelection(){CPackForClient::type = 514;};
|
|
|
|
DLL_EXPORT void applyGs(CGameState *gs);
|
|
|
|
void applyGh(CGameHandler *gh);
|
|
|
|
|
|
|
|
ui8 player;
|
|
|
|
ui32 id;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & id & player;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2008-12-26 17:00:34 +02:00
|
|
|
#endif //__NETPACKS_H__
|