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# ifndef __CCURSORHANDLER_H__
# define __CCURSORHANDLER_H__
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# include "../global.h"
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# include <vector>
struct SDL_Thread ;
class CDefHandler ;
struct SDL_Surface ;
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/*
* CCursorhandler . h , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
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*/
class CCursorHandler //handles cursor
{
public :
int mode , number ;
SDL_Surface * help ;
bool Show ;
std : : vector < CDefHandler * > cursors ;
int xpos , ypos ; //position of cursor
void initCursor ( ) ; //inits cursorHandler
void cursorMove ( const int & x , const int & y ) ; //change cursor's positions to (x, y)
void changeGraphic ( const int & type , const int & no ) ; //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
void draw1 ( ) ;
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void shiftPos ( int & x , int & y ) ;
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void draw2 ( ) ;
void hide ( ) { Show = 0 ; } ;
void show ( ) { Show = 1 ; } ;
} ;
# endif // __CCURSORHANDLER_H__