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vcmi/lib/logging/VisualLogger.cpp

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/*
* CLogger.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "VisualLogger.h"
VCMI_LIB_NAMESPACE_BEGIN
DLL_LINKAGE VisualLogger * logVisual = new VisualLogger();
void VisualLogger::updateWithLock(const std::string & channel, const std::function<void(IVisualLogBuilder & logBuilder)> & func)
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{
std::lock_guard lock(mutex);
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mapLines[channel].clear();
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mapTexts[channel].clear();
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battleTexts[channel].clear();
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VisualLogBuilder builder(mapLines[channel], mapTexts[channel], battleTexts[channel]);
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func(builder);
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}
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void VisualLogger::visualize(IMapOverlayLogVisualizer & visulizer)
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{
std::lock_guard lock(mutex);
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for(const auto & line : mapLines[keyToShow])
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{
visulizer.drawLine(line.start, line.end);
}
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std::map<int3, std::vector<Text<int3>>> textMap;
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for(const auto & line : mapTexts[keyToShow])
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{
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textMap[line.tile].push_back(line);
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}
for(const auto & pair : textMap)
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{
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for(int i = 0; i < pair.second.size(); i++)
{
visulizer.drawText(pair.first, i, pair.second[i].text, pair.second[i].background);
}
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}
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}
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void VisualLogger::visualize(IBattleOverlayLogVisualizer & visulizer)
{
std::lock_guard lock(mutex);
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std::map<BattleHex, std::vector<std::string>> textMap;
for(auto line : battleTexts[keyToShow])
{
textMap[line.tile].push_back(line.text);
}
for(auto & pair : textMap)
{
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for(int i = 0; i < pair.second.size(); i++)
{
visulizer.drawText(pair.first, i, pair.second[i]);
}
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}
}
void VisualLogger::setKey(const std::string & key)
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{
keyToShow = key;
}
void IVisualLogBuilder::addText(int3 tile, const std::string & text, PlayerColor background)
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{
std::optional<ColorRGBA> rgbColor;
switch(background)
{
case 0:
rgbColor = ColorRGBA(255, 0, 0);
break;
case 1:
rgbColor = ColorRGBA(0, 0, 255);
break;
case 2:
rgbColor = ColorRGBA(128, 128, 128);
break;
case 3:
rgbColor = ColorRGBA(0, 255, 0);
break;
case 4:
rgbColor = ColorRGBA(255, 128, 0);
break;
case 5:
rgbColor = ColorRGBA(128, 0, 128);
break;
case 6:
rgbColor = ColorRGBA(0, 255, 255);
break;
case 7:
rgbColor = ColorRGBA(255, 128, 255);
break;
}
addText(tile, text, rgbColor);
}
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VCMI_LIB_NAMESPACE_END