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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/lib
2024-10-28 17:49:08 +01:00
..
battle Merge pull request #4808 from Laserlicht/prism_breath 2024-10-28 12:29:41 +02:00
bonuses Merge pull request #4808 from Laserlicht/prism_breath 2024-10-28 12:29:41 +02:00
campaign Merge remote-tracking branch 'upstream/develop' into develop 2024-10-10 17:23:39 +02:00
constants Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
entities Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
events
filesystem Fix crash on exporting maps for translation 2024-10-25 21:41:24 +00:00
gameState Merge pull request #4763 from IvanSavenko/herohandler_split 2024-10-14 19:05:48 +03:00
json Implemented JSON5 line ending escapings 2024-10-26 14:21:23 +00:00
logging
mapObjectConstructors Added support for daily income to flaggable objects 2024-10-25 19:01:00 +00:00
mapObjects Merge remote-tracking branch 'upstream/develop' into develop 2024-10-28 17:49:08 +01:00
mapping Merge pull request #4824 from IvanSavenko/translate_fix 2024-10-28 12:56:50 +02:00
minizip
modding Added 'translate missing' command for convenience 2024-10-26 12:54:35 +00:00
network
networkPacks Merge pull request #4766 from SoundSSGood/fused-artifacts 2024-10-16 15:08:20 +03:00
pathfinder Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
rewardable Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
rmg Implemented translation support for random map descriptions 2024-10-25 20:41:19 +00:00
serializer Basic support for configurable flaggable objects 2024-10-25 16:48:10 +00:00
spells Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
texts Better integration of wog commanders translation 2024-10-26 14:21:05 +00:00
vstd
AI_Base.h
ArtifactUtils.cpp Fused identical artifacts 2024-10-15 16:51:29 +03:00
ArtifactUtils.h ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
BasicTypes.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
BattleFieldHandler.cpp
BattleFieldHandler.h
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Fused identical artifacts 2024-10-15 16:51:29 +03:00
CArtHandler.h Fused identical artifacts 2024-10-15 16:51:29 +03:00
CArtifactInstance.cpp fused artifacts 2024-10-12 16:43:04 +03:00
CArtifactInstance.h fused artifacts 2024-10-12 16:43:04 +03:00
CBonusTypeHandler.cpp Add simple support for translation of strings that were changed by 2024-10-06 19:42:15 +00:00
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
CCreatureHandler.h Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
CCreatureSet.cpp Merge remote-tracking branch 'upstream/develop' into develop 2024-10-20 00:49:17 +02:00
CCreatureSet.h Merge remote-tracking branch 'upstream/develop' into develop 2024-10-10 17:23:39 +02:00
CGameInfoCallback.cpp fix crash 2024-10-19 15:25:26 +02:00
CGameInfoCallback.h code review 2024-10-12 23:01:14 +02:00
CGameInterface.cpp
CGameInterface.h
CMakeLists.txt Basic support for configurable flaggable objects 2024-10-25 16:48:10 +00:00
Color.h
ConstTransitivePtr.h
CPlayerState.cpp Fix some of the new warnings from sonarcloud 2024-10-11 10:45:29 +00:00
CPlayerState.h Implemented serialization of local player state in json form 2024-10-08 20:04:32 +00:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Add bonus description generation for map objects 2024-10-25 18:36:02 +00:00
CSkillHandler.h
CSoundBase.h
CStack.cpp Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
CStack.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
ExceptionsCommon.h
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp Merge branch 'develop' into spell 2024-10-07 12:55:23 +02:00
GameSettings.h It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
IBonusTypeHandler.h
IGameCallback.cpp Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
IGameCallback.h Fix some of the new warnings from sonarcloud 2024-10-11 10:45:29 +00:00
IGameEventsReceiver.h
IGameSettings.h Merge branch 'develop' into spell 2024-10-07 12:55:23 +02:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
ObstacleHandler.cpp
ObstacleHandler.h
Point.h
Rect.cpp
Rect.h
ResourceSet.cpp
ResourceSet.h Update ResourceSet.h 2024-09-05 16:34:42 +02:00
RiverHandler.cpp Minor refactoring of translations: 2024-10-06 19:42:15 +00:00
RiverHandler.h
RoadHandler.cpp Minor refactoring of translations: 2024-10-06 19:42:15 +00:00
RoadHandler.h
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
StartInfo.h
StdInc.cpp
StdInc.h
TerrainHandler.cpp Minor refactoring of translations: 2024-10-06 19:42:15 +00:00
TerrainHandler.h
TurnTimerInfo.cpp
TurnTimerInfo.h
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
VCMI_Lib.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
VCMIDirs.cpp
VCMIDirs.h