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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Version 0.97. Updated changelog.

This commit is contained in:
DjWarmonger 2014-11-01 12:56:57 +01:00
parent d280b0ac9f
commit 41acc944a0
2 changed files with 11 additions and 4 deletions

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@ -1,10 +1,15 @@
0.96 -> 0.97
0.96 -> 0.97 (Nov 01 2014)
GENERAL:
* VCMI can now be compiled with SDL2
* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
* (linux)
* Movies will use ffmpeg library
* Changes in used librries:
- VCMI can now be compiled with SDL2
- Movies will use ffmpeg library
- change boost::bind to std::bind
- removed boost::asign
- Updated FuzzyLite to 5.0
* Multiplayer load support was implemented through command-line options
ADVENTURE AI:
* Significantly optimized execution time, AI should be much faster now.
@ -21,7 +26,9 @@ GRAPHICS:
RANDOM MAP GENERATOR:
* Random map generator now creates complete and playable maps, should match original RMG
* All important features from original map templates are implemented
* Fixed major crash on removing objects
* Undeground zones will look just like surface zones
LAUNCHER:
* Implemented switch to disable intro movies in game

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@ -14,7 +14,7 @@
namespace GameConstants
{
const std::string VCMI_VERSION = "VCMI 0.96c";
const std::string VCMI_VERSION = "VCMI 0.97";
const int BFIELD_WIDTH = 17;
const int BFIELD_HEIGHT = 11;