mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	Version 0.97. Updated changelog.
This commit is contained in:
		
							
								
								
									
										13
									
								
								ChangeLog
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								ChangeLog
									
									
									
									
									
								
							| @@ -1,10 +1,15 @@ | ||||
| 0.96 -> 0.97 | ||||
| 0.96 -> 0.97 (Nov 01 2014) | ||||
| GENERAL: | ||||
| * VCMI can now be compiled with SDL2 | ||||
| * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi' | ||||
| * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves' | ||||
| * (linux) | ||||
| * Movies will use ffmpeg library | ||||
| * Changes in used librries: | ||||
| - VCMI can now be compiled with SDL2 | ||||
| - Movies will use ffmpeg library | ||||
| - change boost::bind to std::bind  | ||||
| - removed boost::asign  | ||||
| - Updated FuzzyLite to 5.0  | ||||
| * Multiplayer load support was implemented through command-line options | ||||
|  | ||||
| ADVENTURE AI: | ||||
| * Significantly optimized execution time, AI should be much faster now. | ||||
| @@ -21,7 +26,9 @@ GRAPHICS: | ||||
|  | ||||
| RANDOM MAP GENERATOR: | ||||
| * Random map generator now creates complete and playable maps, should match original RMG | ||||
| * All important features from original map templates are implemented | ||||
| * Fixed major crash on removing objects | ||||
| * Undeground zones will look just like surface zones | ||||
|  | ||||
| LAUNCHER: | ||||
| * Implemented switch to disable intro movies in game | ||||
|   | ||||
| @@ -14,7 +14,7 @@ | ||||
|  | ||||
| namespace GameConstants | ||||
| { | ||||
| 	const std::string VCMI_VERSION = "VCMI 0.96c"; | ||||
| 	const std::string VCMI_VERSION = "VCMI 0.97"; | ||||
|  | ||||
| 	const int BFIELD_WIDTH = 17; | ||||
| 	const int BFIELD_HEIGHT = 11; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user