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Version 0.97. Updated changelog.
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ChangeLog
13
ChangeLog
@ -1,10 +1,15 @@
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0.96 -> 0.97
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0.96 -> 0.97 (Nov 01 2014)
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GENERAL:
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* VCMI can now be compiled with SDL2
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* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
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* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
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* (linux)
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* Movies will use ffmpeg library
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* Changes in used librries:
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- VCMI can now be compiled with SDL2
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- Movies will use ffmpeg library
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- change boost::bind to std::bind
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- removed boost::asign
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- Updated FuzzyLite to 5.0
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* Multiplayer load support was implemented through command-line options
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ADVENTURE AI:
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* Significantly optimized execution time, AI should be much faster now.
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@ -21,7 +26,9 @@ GRAPHICS:
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RANDOM MAP GENERATOR:
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* Random map generator now creates complete and playable maps, should match original RMG
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* All important features from original map templates are implemented
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* Fixed major crash on removing objects
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* Undeground zones will look just like surface zones
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LAUNCHER:
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* Implemented switch to disable intro movies in game
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@ -14,7 +14,7 @@
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namespace GameConstants
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{
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const std::string VCMI_VERSION = "VCMI 0.96c";
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const std::string VCMI_VERSION = "VCMI 0.97";
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const int BFIELD_WIDTH = 17;
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const int BFIELD_HEIGHT = 11;
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