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fix transl
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parent
0225590bb5
commit
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@ -73,6 +73,7 @@
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"vcmi.lobby.noUnderground" : "no underground",
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"vcmi.lobby.sortDate" : "Sorts maps by change date",
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"vcmi.client.errors.invalidMap" : "{Invalid map or campaign}\n\nFailed to start game! Selected map or campaign might be invalid or corrupted. Reason:\n%s",
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"vcmi.client.errors.missingCampaigns" : "{Missing data files}\n\nCampaigns data files were not found! You may be using incomplete or corrupted Heroes 3 data files. Please reinstall game data.",
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"vcmi.server.errors.existingProcess" : "Another VCMI server process is running. Please terminate it before starting a new game.",
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"vcmi.server.errors.modsToEnable" : "{Following mods are required}",
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@ -171,10 +172,8 @@
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"vcmi.battleOptions.showStickyHeroInfoWindows.hover": "Show heroes statistics windows",
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Show heroes statistics windows}\n\nPermanently toggle on heroes statistics windows that show primary stats and spell points.",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Skip Intro Music",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.",
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"vcmi.battleOptions.endWithAutocombat.hover": "Ends battle",
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"vcmi.battleOptions.endWithAutocombat.help": "{Ends battle}\n\nAuto-Combat plays battle to end instant",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Skip Intro Music}\n\nAllow actions during the intro music that plays at the beginning of each battle.",
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"vcmi.adventureMap.revisitObject.hover" : "Revisit Object",
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"vcmi.adventureMap.revisitObject.help" : "{Revisit Object}\n\nIf a hero currently stands on a Map Object, he can revisit the location.",
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@ -235,6 +234,8 @@
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"vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window",
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"vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management.",
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"vcmi.tavernWindow.inviteHero" : "Invite hero",
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"vcmi.commanderWindow.artifactMessage" : "Do you want to return this artifact to the hero?",
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"vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view",
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@ -172,8 +172,6 @@
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Statistikfenster für Helden anzeigen}\n\nDauerhaftes Einschalten des Statistikfenster für Helden, das die primären Werte und Zauberpunkte anzeigt.",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Intro-Musik überspringen",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Intro-Musik überspringen}\n\n Überspringe die kurze Musik, die zu Beginn eines jeden Kampfes gespielt wird, bevor die Action beginnt. Kann auch durch Drücken der ESC-Taste übersprungen werden.",
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"vcmi.battleOptions.endWithAutocombat.hover": "Kampf beenden",
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"vcmi.battleOptions.endWithAutocombat.help": "{Kampf beenden}\n\nAutokampf spielt den Kampf sofort zu Ende",
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"vcmi.adventureMap.revisitObject.hover" : "Objekt erneut besuchen",
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"vcmi.adventureMap.revisitObject.help" : "{Objekt erneut besuchen}\n\nSteht ein Held gerade auf einem Kartenobjekt, kann er den Ort erneut aufsuchen.",
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@ -235,6 +233,8 @@
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"vcmi.heroWindow.openBackpack.hover" : "Artefakt-Rucksack-Fenster öffnen",
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"vcmi.heroWindow.openBackpack.help" : "Öffnet ein Fenster, das die Verwaltung des Artefakt-Rucksacks erleichtert",
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"vcmi.tavernWindow.inviteHero" : "Helden einladen",
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"vcmi.commanderWindow.artifactMessage" : "Möchtet Ihr diesen Artefakt dem Helden zurückgeben?",
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"vcmi.creatureWindow.showBonuses.hover" : "Wechsle zur Bonus-Ansicht",
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