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Some old issued reported by Zamolxis [creatures cards an fort screen improvements.

This commit is contained in:
Michał W. Urbańczyk
2009-01-22 17:30:15 +00:00
parent 9ef5519f89
commit 49b5b47976
5 changed files with 42 additions and 12 deletions

View File

@ -142,7 +142,7 @@ void CBuildingRect::clickRight (tribool down)
vinya->free = true;
vinya->bitmap = CMessage::drawBoxTextBitmapSub
(LOCPLINT->playerID,
CGI->buildh->buildings[str->townID][str->ID]->description,
CGI->buildh->buildings[str->townID][str->ID]->Description(),
LOCPLINT->castleInt->bicons->ourImages[str->ID].bitmap,
CGI->buildh->buildings[str->townID][str->ID]->Name());
vinya->pos.x = screen->w/2 - vinya->bitmap->w/2;
@ -1467,12 +1467,18 @@ void CFortScreen::RecArea::clickLeft (tribool down)
void CFortScreen::RecArea::activate()
{
ClickableL::activate();
ClickableR::activate();
}
void CFortScreen::RecArea::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
}
void CFortScreen::RecArea::clickRight( tribool down )
{
clickLeft(down);; //r-click does same as l-click - opens recr. window
}
CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner)
{
pos = owner->pos;