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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-17 00:07:41 +02:00

Entities redesign and a few ERM features

* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
This commit is contained in:
AlexVinS
2018-03-17 17:58:30 +03:00
committed by AlexVinS
parent 11bb46780a
commit ecaa9f5d0b
475 changed files with 22491 additions and 7123 deletions

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/*
* api/netpacks/BattleLogMessage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleLogMessage.h"
#include "../../LuaStack.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
VCMI_REGISTER_SCRIPT_API(BattleLogMessageProxy, "netpacks.BattleLogMessage");
const std::vector<BattleLogMessageProxy::RegType> BattleLogMessageProxy::REGISTER =
{
{
"addText",
&BattleLogMessageProxy::addText
},
{
"toNetpackLight",
&PackForClientProxy<BattleLogMessageProxy>::toNetpackLight
},
};
const std::vector<BattleLogMessageProxy::CustomRegType> BattleLogMessageProxy::REGISTER_CUSTOM =
{
{"new", &Wrapper::constructor, true}
};
int BattleLogMessageProxy::addText(lua_State * L, std::shared_ptr<BattleLogMessage> object)
{
LuaStack S(L);
std::string text;
if(S.tryGet(1, text))
{
if(object->lines.empty())
object->lines.emplace_back();
object->lines.back() << text;
}
return S.retVoid();
}
}
}
}

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/*
* api/netpacks/BattleLogMessage.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "PackForClient.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
class BattleLogMessageProxy : public SharedWrapper<BattleLogMessage, BattleLogMessageProxy>
{
public:
using Wrapper = SharedWrapper<BattleLogMessage, BattleLogMessageProxy>;
static const std::vector<Wrapper::RegType> REGISTER;
static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
static int addText(lua_State * L, std::shared_ptr<BattleLogMessage> object);
};
}
}
}

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/*
* api/netpacks/BattleStackMoved.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleStackMoved.h"
#include "../../LuaStack.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
VCMI_REGISTER_SCRIPT_API(BattleStackMovedProxy, "netpacks.BattleStackMoved");
const std::vector<BattleStackMovedProxy::RegType> BattleStackMovedProxy::REGISTER =
{
{
"addTileToMove",
&BattleStackMovedProxy::addTileToMove
},
{
"setUnitId",
&BattleStackMovedProxy::setUnitId
},
{
"setDistance",
&BattleStackMovedProxy::setDistance
},
{
"setTeleporting",
&BattleStackMovedProxy::setTeleporting
},
{
"toNetpackLight",
&PackForClientProxy<BattleStackMovedProxy>::toNetpackLight
}
};
const std::vector<BattleStackMovedProxy::CustomRegType> BattleStackMovedProxy::REGISTER_CUSTOM =
{
{"new", &Wrapper::constructor, true}
};
int BattleStackMovedProxy::addTileToMove(lua_State * L, std::shared_ptr<BattleStackMoved> object)
{
LuaStack S(L);
lua_Integer hex = 0;
if(!S.tryGetInteger(1, hex))
return S.retVoid();
object->tilesToMove.emplace_back(hex);
return S.retVoid();
}
int BattleStackMovedProxy::setUnitId(lua_State * L, std::shared_ptr<BattleStackMoved> object)
{
LuaStack S(L);
S.tryGet(1, object->stack);
return S.retVoid();
}
int BattleStackMovedProxy::setDistance(lua_State * L, std::shared_ptr<BattleStackMoved> object)
{
LuaStack S(L);
S.tryGet(1, object->distance);
return S.retVoid();
}
int BattleStackMovedProxy::setTeleporting(lua_State * L, std::shared_ptr<BattleStackMoved> object)
{
LuaStack S(L);
S.tryGet(1, object->teleporting);
return S.retVoid();
}
}
}
}

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/*
* api/netpacks/BattleStackMoved.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "PackForClient.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
class BattleStackMovedProxy : public SharedWrapper<BattleStackMoved, BattleStackMovedProxy>
{
public:
using Wrapper = SharedWrapper<BattleStackMoved, BattleStackMovedProxy>;
static const std::vector<Wrapper::RegType> REGISTER;
static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
static int addTileToMove(lua_State * L, std::shared_ptr<BattleStackMoved> object);
static int setUnitId(lua_State * L, std::shared_ptr<BattleStackMoved> object);
static int setDistance(lua_State * L, std::shared_ptr<BattleStackMoved> object);
static int setTeleporting(lua_State * L, std::shared_ptr<BattleStackMoved> object);
};
}
}
}

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/*
* api/netpacks/BattleUnitsChanged.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleUnitsChanged.h"
#include "../../LuaStack.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
VCMI_REGISTER_SCRIPT_API(BattleUnitsChangedProxy, "netpacks.BattleUnitsChanged");
const std::vector<BattleUnitsChangedProxy::RegType> BattleUnitsChangedProxy::REGISTER =
{
{
"toNetpackLight",
&PackForClientProxy<BattleUnitsChangedProxy>::toNetpackLight
},
{
"add",
&BattleUnitsChangedProxy::add
},
{
"update",
&BattleUnitsChangedProxy::update
},
{
"resetState",
&BattleUnitsChangedProxy::resetState
},
{
"remove",
&BattleUnitsChangedProxy::remove
}
};
const std::vector<BattleUnitsChangedProxy::CustomRegType> BattleUnitsChangedProxy::REGISTER_CUSTOM =
{
{"new", &Wrapper::constructor, true}
};
int BattleUnitsChangedProxy::add(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
{
LuaStack S(L);
uint32_t id;
if(!S.tryGet(1, id))
return S.retVoid();
UnitChanges changes(id, BattleChanges::EOperation::ADD);
if(!S.tryGet(2, changes.data))
return S.retVoid();
if(!S.tryGet(3, changes.healthDelta))
changes.healthDelta = 0;
object->changedStacks.push_back(changes);
return S.retVoid();
}
int BattleUnitsChangedProxy::update(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
{
LuaStack S(L);
uint32_t id;
if(!S.tryGet(1, id))
return S.retVoid();
UnitChanges changes(id, BattleChanges::EOperation::UPDATE);
if(!S.tryGet(2, changes.data))
return S.retVoid();
if(!S.tryGet(3, changes.healthDelta))
changes.healthDelta = 0;
object->changedStacks.push_back(changes);
return S.retVoid();
}
int BattleUnitsChangedProxy::resetState(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
{
LuaStack S(L);
return S.retVoid();
}
int BattleUnitsChangedProxy::remove(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
{
LuaStack S(L);
return S.retVoid();
}
}
}
}

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/*
* api/netpacks/BattleUnitsChanged.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "PackForClient.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
class BattleUnitsChangedProxy : public SharedWrapper<BattleUnitsChanged, BattleUnitsChangedProxy>
{
public:
using Wrapper = SharedWrapper<BattleUnitsChanged, BattleUnitsChangedProxy>;
static const std::vector<Wrapper::RegType> REGISTER;
static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
static int add(lua_State * L, std::shared_ptr<BattleUnitsChanged> object);
static int update(lua_State * L, std::shared_ptr<BattleUnitsChanged> object);
static int resetState(lua_State * L, std::shared_ptr<BattleUnitsChanged> object);
static int remove(lua_State * L, std::shared_ptr<BattleUnitsChanged> object);
};
}
}
}

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/*
* api/netpacks/EntitiesChanged.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "EntitiesChanged.h"
#include "../../LuaStack.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
VCMI_REGISTER_SCRIPT_API(EntitiesChangedProxy, "netpacks.EntitiesChanged");
const std::vector<EntitiesChangedProxy::RegType> EntitiesChangedProxy::REGISTER =
{
{
"update",
&EntitiesChangedProxy::update
},
{
"toNetpackLight",
&PackForClientProxy<EntitiesChangedProxy>::toNetpackLight
},
};
const std::vector<EntitiesChangedProxy::CustomRegType> EntitiesChangedProxy::REGISTER_CUSTOM =
{
{"new", &Wrapper::constructor, true}
};
int EntitiesChangedProxy::update(lua_State * L, std::shared_ptr<EntitiesChanged> object)
{
LuaStack S(L);
EntityChanges changes;
int32_t metaIndex = 0;
if(!S.tryGet(1, metaIndex))
return S.retVoid();
changes.metatype = static_cast<Metatype>(metaIndex);
if(!S.tryGet(2, changes.entityIndex))
return S.retVoid();
if(!S.tryGet(3, changes.data))
return S.retVoid();
object->changes.push_back(changes);
return S.retVoid();
}
}
}
}

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/*
* api/netpacks/EntitiesChanged.h part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "PackForClient.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
class EntitiesChangedProxy : public SharedWrapper<EntitiesChanged, EntitiesChangedProxy>
{
public:
using Wrapper = SharedWrapper<EntitiesChanged, EntitiesChangedProxy>;
static const std::vector<typename Wrapper::RegType> REGISTER;
static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
static int update(lua_State * L, std::shared_ptr<EntitiesChanged> object);
};
}
}
}

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/*
* api/netpacks/InfoWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "InfoWindow.h"
#include "../../LuaStack.h"
#include "../Registry.h"
using scripting::api::netpacks::InfoWindowProxy;
using scripting::api::RegisterAPI;
VCMI_REGISTER_SCRIPT_API(InfoWindowProxy, "netpacks.InfoWindow")
namespace scripting
{
namespace api
{
namespace netpacks
{
const std::vector<InfoWindowProxy::RegType> InfoWindowProxy::REGISTER =
{
{
"addReplacement",
&InfoWindowProxy::addReplacement
},
{
"addText",
&InfoWindowProxy::addText
},
{
"setPlayer",
&InfoWindowProxy::setPlayer
},
{
"toNetpackLight",
&PackForClientProxy<InfoWindowProxy>::toNetpackLight
},
};
const std::vector<InfoWindowProxy::CustomRegType> InfoWindowProxy::REGISTER_CUSTOM =
{
{"new", &Wrapper::constructor, true}
};
int InfoWindowProxy::addReplacement(lua_State * L, std::shared_ptr<InfoWindow> object)
{
int top = lua_gettop(L);
if(top == 1)
{
if(lua_isstring(L, 1))
{
size_t len = 0;
auto raw = lua_tolstring(L, 1, &len);
std::string text(raw, len);
object->text.addReplacement(text);
}
else if(lua_isnumber(L, 1))
{
object->text.addReplacement(lua_tointeger(L, 1));
}
}
else if(top >= 2)
{
if(lua_isnumber(L, 1) && lua_isnumber(L, 2))
object->text.addReplacement(lua_tointeger(L, 1), lua_tointeger(L, 2));
}
lua_settop(L, 0);
return 0;
}
int InfoWindowProxy::addText(lua_State * L, std::shared_ptr<InfoWindow> object)
{
int top = lua_gettop(L);
if(top == 1)
{
if(lua_isstring(L, 1))
{
size_t len = 0;
auto raw = lua_tolstring(L, 1, &len);
std::string text(raw, len);
object->text << text;
}
else if(lua_isnumber(L, 1))
{
object->text << (lua_tointeger(L, 1));
}
}
if(top >= 2)
{
if(lua_isnumber(L, 1) && lua_isnumber(L, 2))
object->text.addTxt(lua_tointeger(L, 1), lua_tointeger(L, 2));
}
lua_settop(L, 0);
return 0;
}
int InfoWindowProxy::setPlayer(lua_State * L, std::shared_ptr<InfoWindow> object)
{
LuaStack S(L);
PlayerColor value;
if(S.tryGet(1, value))
object->player = value;
return S.retVoid();
}
}
}
}

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/*
* api/netpacks/InfoWindow.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "PackForClient.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
class InfoWindowProxy : public SharedWrapper<InfoWindow, InfoWindowProxy>
{
public:
using Wrapper = SharedWrapper<InfoWindow, InfoWindowProxy>;
static const std::vector<typename Wrapper::RegType> REGISTER;
static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
static int addReplacement(lua_State * L, std::shared_ptr<InfoWindow> object);
static int addText(lua_State * L, std::shared_ptr<InfoWindow> object);
static int setPlayer(lua_State * L, std::shared_ptr<InfoWindow> object);
};
}
}
}

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/*
* api/netpacks/PackForClient.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../LuaWrapper.h"
#include "../../../../lib/NetPacks.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
template <typename Derived>
class PackForClientProxy
{
public:
static int toNetpackLight(lua_State * L, typename Derived::UDataType object)
{
lua_settop(L, 0);
lua_pushlightuserdata(L, static_cast<CPackForClient *>(object.get()));
return 1;
}
};
}
}
}

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/*
* api/netpacks/SetResources.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SetResources.h"
#include "../../LuaStack.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
VCMI_REGISTER_SCRIPT_API(SetResourcesProxy, "netpacks.SetResources");
const std::vector<SetResourcesProxy::RegType> SetResourcesProxy::REGISTER =
{
{"getAbs",&SetResourcesProxy::getAbs},
{"setAbs",&SetResourcesProxy::setAbs},
{"getPlayer",&SetResourcesProxy::getPlayer},
{"setPlayer",&SetResourcesProxy::setPlayer},
{"setAmount",&SetResourcesProxy::setAmount},
{"getAmount",&SetResourcesProxy::getAmount},
{"clear",&SetResourcesProxy::clear},
{
"toNetpackLight",
&PackForClientProxy<SetResourcesProxy>::toNetpackLight
},
};
const std::vector<SetResourcesProxy::CustomRegType> SetResourcesProxy::REGISTER_CUSTOM =
{
{"new", &Wrapper::constructor, true}
};
int SetResourcesProxy::getAbs(lua_State * L, std::shared_ptr<SetResources> object)
{
return LuaStack::quickRetBool(L, object->abs);
}
int SetResourcesProxy::setAbs(lua_State * L, std::shared_ptr<SetResources> object)
{
LuaStack S(L);
bool value = false;
if(S.tryGet(1, value))
object->abs = value;
return S.retVoid();
}
int SetResourcesProxy::getPlayer(lua_State * L, std::shared_ptr<SetResources> object)
{
LuaStack S(L);
S.clear();
S.push(object->player);
return 1;
}
int SetResourcesProxy::setPlayer(lua_State * L, std::shared_ptr<SetResources> object)
{
LuaStack S(L);
PlayerColor value;
if(S.tryGet(1, value))
object->player = value;
return S.retVoid();
}
int SetResourcesProxy::getAmount(lua_State * L, std::shared_ptr<SetResources> object)
{
LuaStack S(L);
Res::ERes type = Res::ERes::INVALID;
if(!S.tryGet(1, type))
return S.retVoid();
S.clear();
const TQuantity amount = vstd::atOrDefault(object->res, static_cast<size_t>(type), 0);
S.push(amount);
return 1;
}
int SetResourcesProxy::setAmount(lua_State * L, std::shared_ptr<SetResources> object)
{
LuaStack S(L);
Res::ERes type = Res::ERes::INVALID;
if(!S.tryGet(1, type))
return S.retVoid();
int typeIdx = static_cast<int>(type);
if(typeIdx < 0 || typeIdx >= object->res.size())
return S.retVoid();
TQuantity amount = 0;
if(!S.tryGet(2, amount))
return S.retVoid();
object->res.at(typeIdx) = amount;
return S.retVoid();
}
int SetResourcesProxy::clear(lua_State * L, std::shared_ptr<SetResources> object)
{
LuaStack S(L);
object->res.amin(0);
object->res.positive();
return S.retVoid();
}
}
}
}

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/*
* api/netpacks/SetResources.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "PackForClient.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
class SetResourcesProxy : public SharedWrapper<SetResources, SetResourcesProxy>
{
public:
using Wrapper = SharedWrapper<SetResources, SetResourcesProxy>;
static const std::vector<Wrapper::RegType> REGISTER;
static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
static int getAbs(lua_State * L, std::shared_ptr<SetResources> object);
static int setAbs(lua_State * L, std::shared_ptr<SetResources> object);
static int getPlayer(lua_State * L, std::shared_ptr<SetResources> object);
static int setPlayer(lua_State * L, std::shared_ptr<SetResources> object);
static int getAmount(lua_State * L, std::shared_ptr<SetResources> object);
static int setAmount(lua_State * L, std::shared_ptr<SetResources> object);
static int clear(lua_State * L, std::shared_ptr<SetResources> object);
};
}
}
}