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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-05 00:49:09 +02:00

31 Commits

Author SHA1 Message Date
06e2e6ac10 Replace SDL_Point and SDL_Rect with Gfx::Point and Gfx::Rect,
synchronization with trunk.
2013-03-13 22:01:05 +00:00
1e0f473761 New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D) 2013-03-03 19:03:45 +00:00
86dc9386d6 * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
fa3d32925e A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed. 2012-12-22 20:05:08 +00:00
07f9cb16c5 - spellbook fix (#1110)
- possible fix for kingdom overview (#1109)
- tweaks for recruit window (part of #1113)
2012-09-30 10:35:17 +00:00
2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based
- added simple scaling algorithm that works with indexed surfaces
2012-06-15 17:08:19 +00:00
156aa6e4d9 * Updated class - file - handling
* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
2f5d6f2684 * CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00
844d170b4f * Town portal implemented 2010-08-04 13:41:01 +00:00
931949e349 A bunch of spellbook-related fixes: #91, #454, #462, #526, #527, #536 2010-07-21 10:09:29 +00:00
d53e4d7c1a * (hopefully) fixed battle interface in hotseat mode
* fixed a bug when defending player (human) attacks in battle with two-hex unit from top-right or bottom-right direction
2010-02-19 16:02:34 +00:00
1d765e8f29 Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
1c2edcf496 * support for new objects:
- magic plains
- fiery fields
- rock lands
- magic clouds
- lucid pools
- holy ground
- clover field
- evil fog
2009-07-21 13:53:26 +00:00
2f73b6cd1e * pressing enter or escape close spellbook
* spellbook shows adventure spells when opened on adventure map
* removed redundant quotation marks from skills description
* erasing path after picking objects with last movement point
2009-07-03 19:57:14 +00:00
2f39106ff8 Spell book animations. 2009-06-20 01:42:19 +00:00
4c0936a3dc * further code reorganization 2009-05-20 09:02:50 +00:00
35f7281024 * battle options window works again
* reorganization of GUI code
2009-05-19 18:23:04 +00:00
cc631b1362 * next ubuntux's patch
* normalized line endings (CR+LF)
* translated comments in CMessage.cpp
2009-04-16 11:14:13 +00:00
f9ae91d88c * further changes towards support for ranged spells
* added info about author & license in files
2009-04-15 14:03:31 +00:00
985b4930e4 Major changes to the GUI. Introduced list of interfaces (listInt) containing pointers to all shown interfaces / windows. Only top layer is active and regularly updated.
Windows should be shown using pushInt and closed with popInt or PopIntTotally (if interface needs to be also deleted).
Some things are not working yet properly, I'll try to fix them ASAP.
2009-04-14 12:47:09 +00:00
b54a3bfb7c unified guardians names 2008-12-26 01:46:53 +00:00
b356524aee corrected that missclick! hope so 2008-12-26 01:15:47 +00:00
633b0007ba some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
6a3d0b666f * directional attack in battles
* CSystemOptionsWindow partially done
* added a few consts and references to improve performance
2008-09-25 14:09:31 +00:00
cc1b5f37cd * fourth part of spellbook
* small fixes
2008-09-15 16:46:54 +00:00
ae6e260107 * third part of spellBook
* probably finished counterattacking
2008-09-12 13:06:53 +00:00
e71b40ccc5 * counterattacks
* spells learning
* no tooltips for objects under FoW
* working resource silo
* new system for simple unit abilities/states
* neutral monster army disappears when defeated
* synchronization between client and server processes
* fixed battle ending
2008-09-12 08:51:46 +00:00
e4d8d66de1 second part of spellbook 2008-09-11 12:29:22 +00:00
11cef89810 * partially done spell window 2008-09-10 12:19:48 +00:00