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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-05 00:49:09 +02:00

17 Commits

Author SHA1 Message Date
1e0f473761 New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D) 2013-03-03 19:03:45 +00:00
3f309f0c5e - removed support for ancient versions of ffmpeg
- some cleanup in Linux video player
2013-02-05 23:11:48 +00:00
e79ac5f1d7 - removed deprecated ffmpeg functions. Fixes #779
- removed hardcoded video name constants
2012-08-21 17:37:06 +00:00
deb22b3674 - (linux) use empty video player if av_register_protocol function was not found 2012-08-18 10:29:54 +00:00
d3d24d0737 Compile fix for windows. 2012-08-09 13:52:40 +00:00
7e778045b8 - removed no longer used CSndHandler. Transition to new fs is finished
- moved TownHandler::requirements to CBuilding class
2012-08-09 10:32:50 +00:00
127600311f - linux video player uses new FS 2012-08-08 12:17:25 +00:00
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
a62634cf94 Add support for SDL 1.3 in compatibility mode. 2011-11-17 00:24:27 +00:00
c63df4f07a - compile fixes for linux player 2011-08-08 14:20:22 +00:00
05f166f751 Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
Probably some fixes for Linux will be needed. (I guess the whole thing could use some refactoring to unify more code)
2011-08-08 07:12:18 +00:00
2cc80e1267 Modified CMediaHandler to handle more than one file. 2011-08-07 19:14:46 +00:00
45fba15511 * Reverted previously changed PreGame code
* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
2011-04-26 13:30:29 +00:00
66b708c168 * PreGame interface gets now redrawn every frame.
* Changed PreGame event handling and update/draw order.
* Changed mouse cursor drawing in PreGame
* Fixed linux bug where main menu WOG animation gets played only once, windows/linux video handling is now more similar
* Minor code improvements
2011-04-17 18:02:13 +00:00
fb929fa9b0 AB campaign selection screen added 2011-03-19 14:27:51 +00:00
38837ebfc9 Implementation of WOG and ROE campaign selection screen 2011-03-15 14:35:36 +00:00
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00