2f74224a34
[programming challenge, SSN] today's changes
2012-05-12 17:59:32 +00:00
c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
2011-09-24 01:15:36 +00:00
9621cbcaa7
* fixed crash on calculating dmg dealt by stack under Curse
...
* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
18444fc72f
Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
...
Displaying shield over minimap during AI turn.
2011-08-26 20:32:05 +00:00
16e7241fbd
Support for WoG's Defense bonus.
2011-07-16 16:40:38 +00:00
62c43451ef
* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached
2011-07-16 13:57:25 +00:00
79a453f442
Support for WoG "cast before attack" bonus. Minor fixes.
2011-07-16 06:42:44 +00:00
706510f12f
- gcc compile fixes
2011-07-13 23:36:37 +00:00
55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
...
* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
5269e845fd
handling of Rebirth ability for Phoenix.
...
However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
f33fbdc43b
Support for Thunderbolt (Thunderbirds).
...
General framework for handling creatures casting spells with arbitrary spell power.
2011-07-08 07:00:11 +00:00
51943e5f1e
Partial support for Death Cloud & Magog's Fire Ball.
...
Lots of refactoring is needed to handle this and multiple-target attacks.
2011-07-02 16:49:22 +00:00
a89895452a
- (linux) fixed searching/loading of scripting libraries
...
- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
2011-06-28 14:19:16 +00:00
9ca5d9048a
Fixed total spell immunity granted by 2212.
...
Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
...
* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
bdce46ab60
Minor refactorings, fixes & improvements.
...
Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
e7bbfb615c
Removed odd "no shoting penalty" bonus. It seems to be confused with No Distance Penalty.
2011-06-20 06:42:53 +00:00
936005aa1c
Correct, yet ugly handling of Magic Resistance.
2011-05-29 18:28:50 +00:00
d4c2e55a00
Fixed #421 & #480 . Some work on animations & sounds. Minor changes.
...
TODO: Interface should check game state before it's changed by triggered abilities of creatures.
2011-05-15 06:37:57 +00:00
bc114a89f4
Partial support for immunities & receptive ability.
...
TODO: Immunity to direct damage spells.
2011-05-13 17:51:12 +00:00
515ab7e7c1
Support for Acid Breath (both effects are now separate).
...
Minor fixes.
2011-05-13 09:02:16 +00:00
91dc7a0dd4
Include proper boost header.
2011-05-04 02:37:27 +00:00
a4d845688a
Support for Poison, Age, Disease
...
Partial support for Stone Gaze, Paralyze, Mana drain
Partial fix for #134 - animation triggers only for our own stacks, not enemy's
Lots of tweaks & fixes.
2011-04-25 09:03:13 +00:00
7591d06b05
Support for Death Stare.
...
Some tweaks are still needed. Level 0 spell-like abilities won't work correctly.
2011-04-23 17:10:54 +00:00
3c5a0fd4ce
Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy.
2011-04-12 08:59:18 +00:00
dc0eb37da6
New creature window works in general, covering old functionalities and displaying new info. It's far from finished though.
2011-03-03 18:25:48 +00:00
c5930893fd
Fixed #682 .
2011-03-01 10:19:05 +00:00
03fdd22b1a
Version set to 0.83c, to be released as development build.
...
Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes).
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
d7b586f1fd
Eliminating duplicated bonuses. Smarter getting [no code duplication].
2011-02-27 11:26:18 +00:00
8e7b855478
BLOCK_SPELLS_ABOVE_LEVEL was removed on purpose
2011-02-23 10:01:23 +00:00
cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
...
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
9d313d3d2c
Minor fixes and tweaks.
2011-02-22 14:23:09 +00:00
b4edd10e6c
* beegee's comments patch
...
* very minor changes
2011-02-22 11:52:36 +00:00
1458cf64c2
* fixed bug 298
...
* fixed INDEPENDENT_MIN bonus value type
* minor changes
2011-02-21 16:53:23 +00:00
43468e16e1
* bug 97 fixed
...
* better handling of BLOCK_SPELLS_ABOVE_LEVEL bonus
2011-02-21 13:27:31 +00:00
d36f8087aa
minor fix — duration has to be passed as ui16.
2011-02-21 04:24:46 +00:00
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
519a4186de
* fixed bugs 470 and 523
...
* minor improvements
2011-02-20 18:32:39 +00:00
7a49240520
Some additional info for Stack Experience, fixes.
2011-02-12 16:21:48 +00:00
fcdc3f0bdd
Various changes, including exprank limiter and development towards Tactics secondary skill support.
2011-02-12 16:12:48 +00:00
c0f2b3f32b
Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed.
...
Exp ranks are now calculated, though exp is never set.
2011-02-11 08:20:26 +00:00
979f77d900
Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes.
2011-02-10 13:12:53 +00:00
454beba90c
Backup of last modifications in stack experience.
2011-02-09 14:58:15 +00:00
31fc8f6db3
Merged Warmonger's changes from trunk
2011-02-06 08:32:05 +00:00
c6db92c0be
More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
2011-02-04 14:58:14 +00:00
a84a95f0ee
Partial parsing for CREXPBON.txt table - only basic bonuses are supported
...
Bonuses will be stored in Creature node and used when Bonus System is ready.
2011-02-03 12:58:46 +00:00
c11f7c2020
Some more work on bonus-to-string feature.
2011-02-02 18:49:48 +00:00
094bb6fd8f
Moving some work in progress from one computer to another. It shall not explode.
...
Fixed video issue from #670 .
2011-02-01 18:10:43 +00:00
a75a37008f
Practically finished combined artifacts changes, many other fixes.
2011-01-28 02:11:58 +00:00
824d2b52db
* more or less fixed spells
...
* certain hero specialties are still broken
2011-01-20 19:57:12 +00:00