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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-21 21:17:49 +02:00

10 Commits

Author SHA1 Message Date
Ivan Savenko
c3af0dc469 Remove unused parameters 2025-02-03 18:02:01 +00:00
Ivan Savenko
048fc503c3 Do not start listening for connections in single-player games 2025-02-03 17:24:02 +00:00
Ivan Savenko
d9244cf061 Remove network connection from local games
This removes need for TCP network connection in single-player games.

Instead, game will now create internal pseudo-connection that performs
client<->server communication by posting sent messages to client/server
asio::io_service'a.

This should fix gameplay aborting on switching to another app on iOS (and
apparently, on Android in some cases)
2025-02-03 17:24:02 +00:00
Ivan Savenko
068c4bfa1e Fix compilation with boost 1.86 2024-09-09 16:59:01 +00:00
Simeon Manolov
9d73b50979
Bind server to a randomly assigned port 2024-07-12 01:06:36 +03:00
Tomasz Zieliński
35c1ef7be2 How about now? 2024-03-01 11:18:08 +01:00
Tomasz Zieliński
7df36279c5 Compile fix? 2024-03-01 11:10:40 +01:00
Tomasz Zieliński
5f95955535 Store and load last difficulty setting 2024-03-01 10:57:48 +01:00
Ivan Savenko
0fc0ad238b Fixes for server shutdown logic, implemented connection aborting for
local server
2024-02-11 17:55:02 +02:00
Ivan Savenko
0d263c5571 Implemented option to run server as a thread with shared VLC 2024-02-11 17:55:02 +02:00