Ivan Savenko
cca4c0888c
In-memory assets generation
...
All assets generation (large spellbook, terrain animations, etc) are now
done in memory and used as it, without saving to disk.
This should slightly improve load times since there is no encode png /
decode png, and should help with avoiding strange bug when vcmi fails to
load recently saved assets.
If needed, such assets can be force-dumped on disk using already
existing console command
2025-01-30 22:21:38 +00:00
Laserlicht
c6f0f8de03
generate assets only when necessary
2024-08-29 00:37:39 +02:00
Ivan Savenko
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
Ivan Savenko
2c42737b28
Fix infinitely updating simultaneous turns slider
2024-08-02 12:20:14 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Laserlicht
eb96f42ba0
fixes graphical glitch when there is no savegame
2024-05-15 21:07:47 +02:00
Ivan Savenko
93c3cf372b
Reworked TextInput to allow text overflow support
2024-05-15 12:45:45 +00:00
Ivan Savenko
1abe9007bc
Moved CTextInput to a separate file. No changes in logic
2024-05-15 12:45:45 +00:00
Laserlicht
07a06ea08a
block for guests
2024-05-14 00:49:33 +02:00
Laserlicht
941c1576c5
improve extraoptions
2024-05-14 00:33:30 +02:00
Laserlicht
c8b6d6a684
add extra button for campaigns
2024-02-07 21:40:56 +01:00
Laserlicht
0a4b5dbe10
code review
2024-01-21 18:12:46 +01:00
Laserlicht
883ea23495
moved to gameconfig
2024-01-20 17:54:15 +01:00
Laserlicht
d6172a9c4c
disable buttons while loading (not changable)
2024-01-20 13:42:37 +01:00
Laserlicht
4813179abb
Invite hero setting
2024-01-20 01:24:34 +01:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Ivan Savenko
fc163898d9
Fixed delayed updates in timer editing, limited to 24 hours at most
2024-01-13 22:31:26 +02:00
Laserlicht
cb9c4bbaf0
unlimited replay option
2023-12-28 20:48:19 +01:00
Laserlicht
c471b626a2
code review
2023-12-27 15:26:08 +01:00
Laserlicht
fc4827c89c
option for allowing cheats
2023-12-27 14:39:35 +01:00
Ivan Savenko
edbe25b33a
Updated layout and localizations
2023-12-07 16:36:44 +02:00
Ivan Savenko
861c53059e
Added callbacks for preset dropdowns
2023-12-07 13:57:16 +02:00
Ivan Savenko
653304b004
Implemented accumulating timers, rename creature timer to unit timer
2023-12-07 13:57:16 +02:00
Ivan Savenko
d1ae5bbee5
Implement AI simturns checkbox
2023-11-13 19:06:56 +02:00
Ivan Savenko
c5eeaa6526
Added non-linear slider for better simturn duration selection
2023-11-13 19:06:56 +02:00
Ivan Savenko
7d54f6a9c0
Implemented basic support for plural forms in translations
2023-11-13 19:06:56 +02:00
Ivan Savenko
e160b8557b
Implement min/max simturns callbacks
2023-11-13 19:06:56 +02:00
Ivan Savenko
32633d5f52
Initial version of Turn Options tab screen
2023-11-13 19:06:56 +02:00
Ivan Savenko
3268ebe27c
Moved some code from OptionTab to separate class, OptionTabBase
2023-11-13 19:06:56 +02:00