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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-23 21:29:13 +02:00

29 Commits

Author SHA1 Message Date
Ivan Savenko
cca4c0888c In-memory assets generation
All assets generation (large spellbook, terrain animations, etc) are now
done in memory and used as it, without saving to disk.

This should slightly improve load times since there is no encode png /
decode png, and should help with avoiding strange bug when vcmi fails to
load recently saved assets.

If needed, such assets can be force-dumped on disk using already
existing console command
2025-01-30 22:21:38 +00:00
Laserlicht
c6f0f8de03 generate assets only when necessary 2024-08-29 00:37:39 +02:00
Ivan Savenko
b7391f49f6 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-08-05 10:36:10 +00:00
Ivan Savenko
2c42737b28 Fix infinitely updating simultaneous turns slider 2024-08-02 12:20:14 +00:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Laserlicht
eb96f42ba0
fixes graphical glitch when there is no savegame 2024-05-15 21:07:47 +02:00
Ivan Savenko
93c3cf372b Reworked TextInput to allow text overflow support 2024-05-15 12:45:45 +00:00
Ivan Savenko
1abe9007bc Moved CTextInput to a separate file. No changes in logic 2024-05-15 12:45:45 +00:00
Laserlicht
07a06ea08a
block for guests 2024-05-14 00:49:33 +02:00
Laserlicht
941c1576c5
improve extraoptions 2024-05-14 00:33:30 +02:00
Laserlicht
c8b6d6a684 add extra button for campaigns 2024-02-07 21:40:56 +01:00
Laserlicht
0a4b5dbe10
code review 2024-01-21 18:12:46 +01:00
Laserlicht
883ea23495
moved to gameconfig 2024-01-20 17:54:15 +01:00
Laserlicht
d6172a9c4c
disable buttons while loading (not changable) 2024-01-20 13:42:37 +01:00
Laserlicht
4813179abb
Invite hero setting 2024-01-20 01:24:34 +01:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Ivan Savenko
fc163898d9 Fixed delayed updates in timer editing, limited to 24 hours at most 2024-01-13 22:31:26 +02:00
Laserlicht
cb9c4bbaf0 unlimited replay option 2023-12-28 20:48:19 +01:00
Laserlicht
c471b626a2
code review 2023-12-27 15:26:08 +01:00
Laserlicht
fc4827c89c
option for allowing cheats 2023-12-27 14:39:35 +01:00
Ivan Savenko
edbe25b33a Updated layout and localizations 2023-12-07 16:36:44 +02:00
Ivan Savenko
861c53059e Added callbacks for preset dropdowns 2023-12-07 13:57:16 +02:00
Ivan Savenko
653304b004 Implemented accumulating timers, rename creature timer to unit timer 2023-12-07 13:57:16 +02:00
Ivan Savenko
d1ae5bbee5 Implement AI simturns checkbox 2023-11-13 19:06:56 +02:00
Ivan Savenko
c5eeaa6526 Added non-linear slider for better simturn duration selection 2023-11-13 19:06:56 +02:00
Ivan Savenko
7d54f6a9c0 Implemented basic support for plural forms in translations 2023-11-13 19:06:56 +02:00
Ivan Savenko
e160b8557b Implement min/max simturns callbacks 2023-11-13 19:06:56 +02:00
Ivan Savenko
32633d5f52 Initial version of Turn Options tab screen 2023-11-13 19:06:56 +02:00
Ivan Savenko
3268ebe27c Moved some code from OptionTab to separate class, OptionTabBase 2023-11-13 19:06:56 +02:00