Ivan Savenko
a30e7ba321
Remove bitmasks of PlayerColor's. Add encode/decode methods
2023-09-04 18:56:16 +03:00
Ivan Savenko
ce20d913e0
Fix checking PlayerColor's for validness
2023-08-27 01:35:38 +03:00
Ivan Savenko
e2718db791
Converted several enumerations into constants
2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee
Converted creature ID and spell ID to new form
2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
Ivan Savenko
6564502a0e
Implemented mapping of hero portraits
2023-06-20 19:37:27 +03:00
Ivan Savenko
312b703a78
Fixed mapping of hota objects
2023-05-31 23:18:39 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Ivan Savenko
bf720200f9
Implemented identifiers remapping for game entities
2023-05-31 23:01:57 +03:00
Ivan Savenko
8d0dcd6ad7
All h3m bitsets are now loaded inside mapReader
2023-05-31 23:01:57 +03:00
Ivan Savenko
5fe5d0c045
Fix loading of buildings of random town
2023-05-31 23:01:57 +03:00
Ivan Savenko
ffd7144df8
Implemented identifiers mapping for town buildings
2023-05-31 23:01:57 +03:00
Ivan Savenko
402823e3d5
Fix loading of some user-made maps
2023-05-31 23:01:57 +03:00
Ivan Savenko
1b6ece1367
Formatting and renames of H3M readers, no functionality changes
2023-04-15 17:20:38 +03:00
Ivan Savenko
de855085f0
Added information on banks, seer hut and monster properties
2023-04-15 17:20:38 +03:00
Ivan Savenko
c0e9eb6eb1
HotA maps up to objects block can be parsed
2023-04-15 17:20:38 +03:00
Ivan Savenko
f93335d678
Cleanup and formatting of H3M loader code
2023-04-15 17:20:38 +03:00
Ivan Savenko
3738171b21
Refactoring of H3M loader to make HotA format support easier
...
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00