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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-07 00:58:39 +02:00
Commit Graph

11 Commits

Author SHA1 Message Date
c3af0dc469 Remove unused parameters 2025-02-03 18:02:01 +00:00
048fc503c3 Do not start listening for connections in single-player games 2025-02-03 17:24:02 +00:00
d9244cf061 Remove network connection from local games
This removes need for TCP network connection in single-player games.

Instead, game will now create internal pseudo-connection that performs
client<->server communication by posting sent messages to client/server
asio::io_service'a.

This should fix gameplay aborting on switching to another app on iOS (and
apparently, on Android in some cases)
2025-02-03 17:24:02 +00:00
068c4bfa1e Fix compilation with boost 1.86 2024-09-09 16:59:01 +00:00
d997d18438 remove debug line 2024-07-12 15:41:07 +03:00
4be7adbf0a add missing include 2024-07-12 15:26:31 +03:00
5b6bc10131 Code review 2024-07-12 14:54:28 +03:00
9d73b50979 Bind server to a randomly assigned port 2024-07-12 01:06:36 +03:00
5f95955535 Store and load last difficulty setting 2024-03-01 10:57:48 +01:00
0fc0ad238b Fixes for server shutdown logic, implemented connection aborting for
local server
2024-02-11 17:55:02 +02:00
0d263c5571 Implemented option to run server as a thread with shared VLC 2024-02-11 17:55:02 +02:00