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Commit Graph

20 Commits

Author SHA1 Message Date
Ivan Savenko
84bc6c42db Added 'Serializeable' base class for classes serializeable by pointer 2024-05-16 18:40:59 +00:00
Ivan Savenko
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Ivan Savenko
87957e74c1 Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
Ivan Savenko
08cfbe79cf Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e Implemented support for "coast visitable" objects:
- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00
Ivan Savenko
87fcfa4add Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
d85ee019ec Removed CGHeroInstance::convertPosition method 2022-12-07 22:51:32 +02:00
DjWarmonger
7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
John Bolton
a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
Andrii Danylchenko
c96be75f41 AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
AlexVinS
da20aa2388 Use the same cost value in Pathfinder and fuzzy evaluations. 2019-01-17 10:54:41 +03:00
AlexVinS
4b5910c2f4 VCAI performance improvements
* Node graph initialization optimized.
* Fixed "Unathorized obstacle access".
* Pathfinding tracing disabled with ifdef.
* Misc bonus calculation optimizations.
* Removed timestamp from log lines. Date formatting eats too much CPU.
* Paths for all heroes in Client are now cached
2019-01-17 10:50:56 +03:00
AlexVinS
f1cd4656ff Fixed warnings. 2019-01-08 00:40:09 +03:00
Andrii Danylchenko
bdaf127976 AI: explore logical optimization 2019-01-07 14:58:12 +02:00
Andrii Danylchenko
04047d0a1a AI: refactor explore further 2019-01-07 14:07:36 +02:00
Andrii Danylchenko
edc5abe49d AI: tweak explore to work with new pathfinding. 2019-01-07 14:07:36 +02:00
Andrii Danylchenko
035d279ae8 Refactor CGHeroInstance, make spells private 2018-12-23 15:49:26 +03:00
Andrii Danylchenko
e1b922f7b8 AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00