Ivan Savenko
a4052d0cf4
Fix corrupted display of H3 fonts when xbrz is in use
2025-01-26 11:18:21 +00:00
Ivan Savenko
301086d956
Support for shadow, overlay and player-colored premade images for 1x
2025-01-24 19:49:30 +00:00
Ivan Savenko
c3fb76b56f
Offloaded xbrz upscaling to background threads
2025-01-21 21:15:21 +00:00
Ivan Savenko
391986e0ba
Moved image scaling & optimization logic to separate classes
2025-01-21 21:15:21 +00:00
Ivan Savenko
68bac73632
Initial part of background scaling
2025-01-21 21:15:21 +00:00
Ivan Savenko
c9dd3dab5d
Fix loading of pre-scaled assets
2025-01-21 21:15:21 +00:00
Ivan Savenko
668bf63fc0
Remove access to internal surface of Canvas
2025-01-21 21:15:21 +00:00
Ivan Savenko
4a600a9d4c
Reworked image container classes for easier support of new features
2025-01-21 21:15:21 +00:00
Ivan Savenko
662e0f8541
Merge pull request #5222 from kambala-decapitator/use-sdl_ttf-type
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use TTF_Font from SDL_ttf directly
2025-01-09 12:58:34 +02:00
Ivan Savenko
2ca77ed6ec
Fix possible crash on invalid upscaling filter set in config
2025-01-07 15:06:26 +00:00
Andrey Filipenkov
3db1a01080
use TTF_Font from SDL_ttf directly
2025-01-07 12:09:11 +03:00
Ivan Savenko
698d43e195
Fix crash on attempt to flip empty image
2025-01-01 21:00:43 +00:00
Ivan Savenko
8bf5c474d6
Merge pull request #5160 from Laserlicht/alt_town
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[1.6.2] show building names with ALT
2024-12-30 21:52:32 +02:00
Laserlicht
3beb78104e
fix margin (hd texture)
2024-12-26 15:05:30 +01:00
Laserlicht
eb319fc15e
show building names with ALT
2024-12-26 14:22:12 +01:00
Ivan Savenko
0620161287
Merge pull request #5127 from IvanSavenko/hotfix
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[1.6.1] Fixes for 1.6.0 issues reported on Discord
2024-12-25 00:12:55 +02:00
Ivan Savenko
7b976d058e
For PC don't go higher than xbrz2 until performance is fixed
2024-12-24 13:38:32 +00:00
Ivan Savenko
814234017d
Minor tweaks to xbrz performance
2024-12-23 13:59:09 +00:00
Ivan Savenko
69eac2f943
Disable xbrz by default on mobile platforms till performance issues are
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fixed
2024-12-21 14:07:43 +00:00
Ivan Savenko
2be528ae36
Merge pull request #4999 from MichalZr6/frames_from_def
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Fix crash on missing DEF frames for in-game assets
2024-12-21 15:44:25 +02:00
Ivan Savenko
03b7622a1d
Fix positioning of scaleable main menu when xbrz is in use
2024-12-18 22:04:15 +00:00
MichalZr6
f4a15a198b
Cleanup
2024-12-15 21:32:23 +01:00
Ivan Savenko
4e30af287e
Merge pull request #5090 from Laserlicht/fix_prescale
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fix margin if image prescaled and not equal to current scaling
2024-12-15 13:29:54 +02:00
MichalZr6
81e29d6ce2
Return built in default image
2024-12-15 11:43:39 +01:00
MichalZr6
5fc61df717
fix_crash_loading_frames_from_def
2024-12-15 11:43:39 +01:00
Laserlicht
d232b7b46b
fix margin if image prescaled and not equal to current scaling
2024-12-15 04:44:08 +01:00
Ivan Savenko
0842ada1c7
Quick fix for xbrz scaling artifacts on window borders
2024-12-10 14:20:55 +00:00
Laserlicht
a0c0496784
fix shadow hex
2024-12-09 20:27:39 +01:00
Laserlicht
bb2f016f49
text fixes
2024-11-30 00:41:09 +01:00
Ivan Savenko
7fdddee503
Merge pull request #4978 from IvanSavenko/swap_h3_icons
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Fix h3 bug: icons of View Earth and View Air are swapped
2024-11-25 15:29:39 +02:00
Ivan Savenko
2b692c2606
Fix h3 bug: icons of View Earth and View Air are swapped
2024-11-24 19:26:06 +00:00
Ivan Savenko
aef6b0cc00
Fix several new issues detected by SonarCloud
2024-11-20 16:06:38 +00:00
Ivan Savenko
931017f58b
Fix bugs caused by image optimization procedure
2024-11-18 10:19:48 +00:00
Ivan Savenko
29c040fa69
Try to crop borders for images that are not from pre-optimized def
2024-11-17 20:41:12 +00:00
Ivan Savenko
251155d913
More robust management of body/shadow/overlay split
2024-11-17 17:54:55 +00:00
Ivan Savenko
d81d682939
Merge pull request #4933 from Laserlicht/fix_overlay
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allow seperate overlay and shadow images also for unscaled images
2024-11-17 19:38:26 +02:00
Laserlicht
8cd77fc5fc
allow overlay and shadow also for unscaled images
2024-11-17 17:09:13 +01:00
Ivan Savenko
7f0cb6ce6a
ISharedImage is now always const, remove creation of image copy when
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upscaling to same factor
2024-11-16 15:40:05 +00:00
Laserlicht
149c6cd778
code review
2024-11-15 19:09:34 +01:00
Laserlicht
a6c985c4f5
code review
2024-11-13 23:10:41 +01:00
Laserlicht
23709ab217
support loading layer images
2024-11-09 21:04:20 +01:00
Laserlicht
3872a3ea89
fix fallback scaling
2024-11-09 17:58:23 +01:00
Laserlicht
35e198078b
cleanup logic
2024-11-09 14:02:09 +01:00
Laserlicht
ac31a946e6
use path instead of different filename
2024-11-09 13:07:15 +01:00
Laserlicht
1f7cec3ae3
missing prescalefactor
2024-11-08 00:09:17 +01:00
Laserlicht
bcdef11093
rename variable
2024-11-07 02:32:06 +01:00
Laserlicht
7c3afde7ee
fix
2024-11-05 23:12:02 +01:00
Laserlicht
52aa4aeb82
fix for not loaded images
2024-11-03 22:17:29 +01:00
Laserlicht
11b437db62
prescaled image support
2024-11-03 20:27:11 +01:00
Ivan Savenko
22f517686d
Better handling of encoding detection for maps and campaigns
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Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)
If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.
Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00