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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
Commit Graph

17542 Commits

Author SHA1 Message Date
Laserlicht
c6f0f8de03 generate assets only when necessary 2024-08-29 00:37:39 +02:00
Laserlicht
f327224d45 remove original resource functionality 2024-08-28 23:44:31 +02:00
Laserlicht
091523d67b
add missing event 2024-08-28 23:37:38 +02:00
Laserlicht
aa6cbdf13b make it also usable on android 2024-08-28 23:07:00 +02:00
Laserlicht
8ae4a4ab8a better german 2024-08-28 22:49:14 +02:00
Laserlicht
8f24778e9d config for right drag 2024-08-28 22:36:41 +02:00
Laserlicht
be7d27234f map drag with right mouse 2024-08-28 22:17:05 +02:00
Ivan Savenko
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
247be94015
Merge pull request #4502 from IvanSavenko/town_building_config
Moddable town buildings improvements
2024-08-28 17:56:49 +03:00
Ivan Savenko
4c84379110 Open thieves guild if building provides corresponding bonus 2024-08-28 14:04:47 +00:00
Ivan Savenko
408a632002 Deprecate artifact-related building types 2024-08-28 13:50:08 +00:00
Ivan Savenko
55fd7bd7aa Thieves guild information level is now a bonus type 2024-08-28 13:50:07 +00:00
Ivan Savenko
a1a194d904 Allow replacing war machine if hero has a different machine in the slot 2024-08-28 13:49:42 +00:00
Ivan Savenko
8ef8ffa5c4 Implemented configurable blacksmith. Deprecated ballistaYard type 2024-08-28 13:49:42 +00:00
Ivan Savenko
175f6716d2
Merge pull request #4518 from IvanSavenko/new_turn_refactor
Refactor new turn processing on server
2024-08-28 16:49:22 +03:00
Andrey Filipenkov
3e6f64d6b6
[docs][iOS] add one more ipa signing option 2024-08-28 16:12:20 +03:00
Ivan Savenko
462aea7e9a Fix build 2024-08-28 13:12:11 +00:00
Ivan Savenko
d4ba7e12b0 Fix regressions 2024-08-28 13:03:45 +00:00
Ivan Savenko
e90d057296 Tweaks to fow reveal on new turn 2024-08-28 13:03:45 +00:00
Ivan Savenko
e5f1d60298 Add save compatibility 2024-08-28 13:03:44 +00:00
Ivan Savenko
37658478fa Move timed events to NewTurnProcessor 2024-08-28 13:03:26 +00:00
Ivan Savenko
ce1e0b8875 Moved NewTurn pack generation to NewTurnProcessor 2024-08-28 13:03:24 +00:00
Ivan Savenko
10a9d777c7 Moved mana and movement points refresh to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
c09c414f5a Moved roll for week type to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
020f1d1f46 Moved rumors generation to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
691a1a666d Moved most of town growth handling to NewTurnProcessor 2024-08-28 13:03:13 +00:00
Ivan Savenko
d49a61645c All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
Ivan Savenko
a481f07daf PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
Ivan Savenko
0fd9dbf240 Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
Ivan Savenko
189cb1c762 Moved most of daily income handling to a separate method 2024-08-28 12:40:44 +00:00
Ivan Savenko
58da447f43
Merge pull request #4523 from IvanSavenko/xbrz_fixes
Xbrz fixes
2024-08-28 15:39:45 +03:00
Ivan Savenko
8371232d29
Merge pull request #4504 from Laserlicht/hota_bonus
disintegrate bonus
2024-08-28 14:00:11 +03:00
Ivan Savenko
536134d396
Merge pull request #4522 from Laserlicht/fix_chart
avoid zero size Y axis
2024-08-28 13:59:30 +03:00
altiereslima
8660186810 Update portuguese.ts 2024-08-27 23:37:50 -03:00
altiereslima
b8e28579e9 Update portuguese.ts 2024-08-27 23:28:49 -03:00
altiereslima
9a7fb79865 Update portuguese.ts 2024-08-27 23:18:37 -03:00
altiereslima
c3a485ffdb Update Portuguese Translation 2024-08-27 23:03:12 -03:00
Laserlicht
70190ea1fe
Merge branch 'develop' into resource_generation 2024-08-28 00:03:46 +02:00
Laserlicht
4704e92d98 adjust resource naming 2024-08-28 00:02:29 +02:00
Ivan Savenko
a2bac260e7 Fix images with custom scaling in xBRZ mode 2024-08-27 19:49:41 +00:00
Ivan Savenko
0bbc2bce33 Fix handling of transparency in xbrz and in images with non-cyan
transparent color in unscaled mode
2024-08-27 19:44:11 +00:00
Laserlicht
d47271de6c avoid zero size Y axis 2024-08-27 21:41:50 +02:00
Ivan Savenko
d3ed18ae2a
Merge pull request #4517 from rtissera/fix-debug-non-amd64-build
Fix debug non-amd64 builds with CMake
2024-08-27 20:13:25 +03:00
Ivan Savenko
5da00799c4
Merge pull request #4520 from IvanSavenko/market_fix
Remove marketModes as member
2024-08-27 17:59:47 +03:00
Ivan Savenko
20d5b33ea6 Remove marketModes as member
marketModes are now generated in runtime and are not a member of
IMarket. Was not a bad change, but towns load buildings before town type
is randomized, leading to case where market modes are not actually known
when building is added to town (like random towns with market built)

Since altar requires CArtifactSet for work, IMarket will now always
contain it, but it will only be accessible if market supports altar
mode.
2024-08-27 14:07:00 +00:00
Simeon Manolov
20ccc92e6d
move shutdown functions in EntryPoint 2024-08-27 13:12:55 +03:00
Simeon Manolov
e9131538dd
Merge branch 'develop' into split-client+develop 2024-08-27 03:05:07 +03:00
Ivan Savenko
2ffce4a7c2
Merge pull request #4503 from IvanSavenko/simple_register_types
Simplify logic of types registration for serialization
2024-08-27 00:25:07 +03:00
Ivan Savenko
f765f212bb Restore save compatibility 2024-08-26 20:52:37 +00:00
Ivan Savenko
ac271c09b9 Add mechanism to provide save compatibility if class is removed or
addded
2024-08-26 20:06:36 +00:00