Laserlicht
1cada2ba1e
using box blur & parrallelism to speed up
2025-07-13 14:43:06 +02:00
Laserlicht
448a97995c
use tbb
2025-07-13 12:57:01 +02:00
Laserlicht
7677791217
sonarcloud
2025-07-12 14:30:58 +02:00
Laserlicht
e43df04ae1
better outline matching H3
2025-07-12 14:29:11 +02:00
Laserlicht
f0c24c0ffa
fixing some sonar cloud issues
2025-07-12 13:23:46 +02:00
Laserlicht
2f00524439
dont cut overlays & shadows
2025-07-12 00:45:49 +02:00
Laserlicht
79dead4ad6
fix
2025-07-11 23:03:46 +02:00
Laserlicht
7eae917497
basic algorithm
2025-07-11 22:50:16 +02:00
Ivan Savenko
e12765dca0
Fix sonar warnings, convert spaces -> tabs
2025-07-09 17:52:51 +03:00
Laserlicht
a8af226ec5
format fix
2025-06-20 03:46:27 +02:00
Laserlicht
d0d3b96fa9
add battle animation
2025-06-20 01:51:10 +02:00
Laserlicht
9f937e9791
code review
2025-05-23 20:26:17 +02:00
Laserlicht
507cdb5c99
no code duplication
2025-05-19 09:10:28 +02:00
Laserlicht
d102f660a0
color filter cheats
2025-05-19 02:48:13 +02:00
Ivan Savenko
4b30336d03
Fix issues detected by Sonar
2025-05-11 19:50:57 +03:00
Ivan Savenko
554a414302
Fix remaining memory leaks caused by API misuse
2025-04-29 12:11:10 +03:00
Ivan Savenko
975d9aedc9
Merge branch 'vcmi/beta' into 'vcmi/develop'
2025-04-13 18:53:54 +03:00
Ivan Savenko
4555b2d228
Increase system RAM for xbrz2 auto-activation to 4Gb due to crashes on
...
Android
2025-04-06 18:40:27 +03:00
Ivan Savenko
6c1cb3ac54
Workaround / debug info for crash on failure to render ttf text
2025-04-06 18:39:53 +03:00
Ivan Savenko
7d3e59d7d3
Do not track clipboard on mobile systems to avoid permissions prompt
2025-03-26 16:00:31 +00:00
Ivan Savenko
8a0fed7b3a
Temporarily(?) use weak_ptr to reduce ram usage increase during long
...
game sessions
2025-03-26 15:37:38 +00:00
Ivan Savenko
ded12f2df9
Disable auto-selection of xbrz on 32-bit systems
2025-03-26 15:37:38 +00:00
Ivan Savenko
9da598dcaf
Fix possible crash on accessing content rect with nullptr surface
2025-03-26 15:37:38 +00:00
Ivan Savenko
8ed3126a36
Merge pull request #5547 from kambala-decapitator/ios-mute-switch
...
[iOS] add setting to honor mute switch
2025-03-16 19:09:06 +02:00
Andrey Filipenkov
0435d8f49c
[iOS] add setting to honor mute switch
2025-03-13 12:14:25 +03:00
Ivan Savenko
6877bbfe3a
Fix issues found by Valgrind
2025-03-12 15:56:52 +00:00
Ivan Savenko
96d691b40c
Fix crash on closing game during background image upscaling
2025-03-12 14:18:44 +00:00
Ivan Savenko
8204990fa6
Fix crashes on app shutdown
2025-03-12 13:33:12 +00:00
Ivan Savenko
8f074490a7
Merge branch 'master' into 'develop'
2025-02-27 21:15:42 +00:00
Ivan Savenko
d772521d59
Merge pull request #5460 from Laserlicht/setting
...
[1.6.7?] Add settings
2025-02-25 16:49:48 +02:00
Ivan Savenko
1bc7c13204
Possible fix for crash on attempt to free sdl surface in worked thread
2025-02-22 17:16:18 +00:00
Laserlicht
3627731041
(config only) setting to disable async upscaling
2025-02-21 21:59:00 +01:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
ffd37a8fa8
Removed CGI in favor of VLC. Map handle is for now global variable
2025-02-21 16:53:14 +00:00
Ivan Savenko
f657e85305
Integrated CClientState into GameEngine class
2025-02-21 16:53:14 +00:00
Ivan Savenko
cacceda950
Renamed CGuiHandler to GameEngine
...
- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
Ivan Savenko
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
Ivan Savenko
0548f325e4
Merge branch 'master' into 'develop'
2025-02-21 13:59:34 +00:00
Laserlicht
091477aebc
possibility to add fonts at end of the font chain
2025-02-15 19:52:59 +01:00
Ivan Savenko
28a8d4f4a1
Implemented bloodlust, clone, and petrify effects for xbrz mode
2025-02-14 11:01:20 +00:00
Ivan Savenko
f7f94bb7dc
Remove old code
2025-02-10 21:08:30 +00:00
Ivan Savenko
5a9dbc03a8
screen texture and main window are now private members of screen handler
2025-02-10 21:08:30 +00:00
Ivan Savenko
eb7587c000
screen surface is now private member of ScreenHandler instead of global
2025-02-10 21:08:30 +00:00
Ivan Savenko
31e627f128
Remove screen2 and screenBuf global variables
2025-02-10 21:08:30 +00:00
Ivan Savenko
68e0dcb01d
Merge pull request #5398 from Laserlicht/portrait_mode
...
[1.6.6] portrait mode for android & grey bar fix
2025-02-09 19:42:03 +02:00
Ivan Savenko
c13edc8af3
Merge pull request #5383 from IvanSavenko/bugfixing
...
[1.6.6] Fixes for issues in 1.6.5
2025-02-09 19:27:43 +02:00
Laserlicht
0424f71cb2
portrait mode for android
2025-02-08 20:02:31 +01:00
Ivan Savenko
3ed599bef3
Enable xbrz2 by default on mobile systems
...
Since upscaling is now performed in background there should be no
noticeable lags on most systems.
To be safe - it will only be enabled on systems with over 2 Gb RAM, to
exclude oldest hardware
This only affects autoselection. If upscaling filter was selected by
player explicitly, these changes will have no effect
2025-02-07 14:27:37 +00:00
Ivan Savenko
fff5ac5945
Fix transparency on hero portraits
2025-02-06 14:22:06 +00:00
Ivan Savenko
38bb5a76e6
Handle flag color overlay and creature selection overlay separately
...
Fixes handling of Iron Golem animation from HotA
2025-02-03 11:44:21 +00:00