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Commit Graph

41 Commits

Author SHA1 Message Date
DjWarmonger
a3f36ccc71 - Unified interface for visitable objects
- AI will manage visitable objects smarter
2012-03-14 13:02:38 +00:00
Michał W. Urbańczyk
d0e259864e * Replaced boost::shared_ptr with std::shared_ptr.
* Brought shared_ptr and unique_ptr and their factories (make_shared, make_unique) to the global scope. 
* Removed excessive usage of shared_ptr in bonus system interface. 
* Fixed bonus system limiters/caching interactions. That covers #823, #859 and a number of rare edge-cases. 
* Implemented multiple-step limiters applying, fixing hasAnotherBonusLimiter  and allowing transitional dependencies between bonuses. 
* Bonus system should be slightly faster, since we cache limited bonuses. Some rare usages (limiting query against a foreign node) however can't use caching.
2012-03-06 16:59:55 +00:00
DjWarmonger
cd0ed39fbf Implemented rule-based evaluation of tactical advantage between armies.
AI will creep more agressively and smarter.
2012-03-04 10:43:46 +00:00
DjWarmonger
998d8bf501 Added trivial fuzzy logic to handle creature banks estimation.
Check http://forum.vcmi.eu/viewtopic.php?p=6570#6570 for new library used.
2012-03-03 10:08:01 +00:00
DjWarmonger
386ac80cf9 Fixed #855 & 861. Unsigned values were bad idea to prevent overflow. 2012-02-20 16:26:14 +00:00
Michał W. Urbańczyk
a975805ae8 Fixed #850. 2012-02-17 19:30:40 +00:00
Michał W. Urbańczyk
7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
* VCAI set as default adventure AI
* several adjustments in GUI (hourglass during AI turn), minor changes
2012-02-14 18:04:45 +00:00
DjWarmonger
1cbd7e94e4 - Extended cap or removed sign for some values that may potentially overflow
- Fixed #851
2012-01-26 16:48:53 +00:00
Ivan Savenko
dbc603b7d7 - fixed crash on opening spellbook during enemy turn
- fixed last known localization issue (bank configs)
- diplomacy and new weeks\month mechanics should be identical to H3
- minor fixes
2012-01-19 14:33:22 +00:00
Ivan Savenko
3fcf8b6f4b - minor mechanics fixes, corrected handling of 2nd upgrades (like pirates from hota) 2012-01-13 14:18:32 +00:00
Michał W. Urbańczyk
046e54563c * fixed project files for RD configuration
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
beegee1
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
yupsi
828a3f0776 Fixed #427 (custom quest messages). 2011-10-16 19:24:05 +00:00
Frank Zago
c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 2011-09-24 01:15:36 +00:00
Michał W. Urbańczyk
6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 2011-09-19 20:50:25 +00:00
Frank Zago
c03a5eb4d2 Created bankconfig.json from bankconfig.txt. 2011-09-03 18:32:37 +00:00
Michał W. Urbańczyk
18444fc72f Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
Displaying shield over minimap during AI turn.
2011-08-26 20:32:05 +00:00
DjWarmonger
bdce46ab60 Minor refactorings, fixes & improvements.
Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
DjWarmonger
423fd2ffb7 Fixed #756
Extended range (ui64) for army strenght.
2011-06-21 09:31:08 +00:00
Michał W. Urbańczyk
d092eaf9d1 Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
DjWarmonger
6a8e3f1b57 Neutral creatures are now correctly split into stacks & merged after a battle.
TODO: find relation to adventure map tile
2011-04-14 07:58:19 +00:00
Michał W. Urbańczyk
95efcc7cb5 Fixed #305, #707, #708. 2011-03-19 00:06:54 +00:00
DjWarmonger
f7bd5e75cb Fixed 563 & 701.
It's not nice to write same piece of code twice.
2011-03-08 13:27:32 +00:00
Michał W. Urbańczyk
03fdd22b1a Version set to 0.83c, to be released as development build.
Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes). 
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
Michał W. Urbańczyk
236345e61d Fixed #674, #675, #676, #677. 2011-02-25 17:57:30 +00:00
mateuszb
ba7eb6ce49 * bug 492 fixed
* boost::filesystem version set to 2 (should work with all relatively new versions of boost)
2011-02-24 15:05:21 +00:00
Michał W. Urbańczyk
a46ad0b7ef Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
Michał W. Urbańczyk
4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 2011-02-21 04:13:00 +00:00
DjWarmonger
252cee96f5 Partial Stack Exp operations. Can't really test it as battle is unplayable atm. 2011-02-12 18:48:11 +00:00
Michał W. Urbańczyk
ab20e024c0 Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes. 2011-02-11 12:27:38 +00:00
Michał W. Urbańczyk
c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
Michał W. Urbańczyk
a75a37008f Practically finished combined artifacts changes, many other fixes. 2011-01-28 02:11:58 +00:00
Michał W. Urbańczyk
e6d577c233 Mostly done combined artifacts.
[assembling, disassembling, moving, picking]
2011-01-23 23:49:17 +00:00
Michał W. Urbańczyk
3fde9e45df Partially redone combined artifacts. 2011-01-22 03:43:20 +00:00
mateuszb
2451c0dea6 * a bit better stack reversing
* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
Michał W. Urbańczyk
898ad292ea A few fixes for artifacts. 2011-01-18 18:56:14 +00:00
Michał W. Urbańczyk
ebb9c84da9 Artifacts, updated map loading. 2010-12-30 14:41:46 +00:00
Michał W. Urbańczyk
c9189119b9 Little more work on artifacts. 2010-12-29 21:04:22 +00:00
Michał W. Urbańczyk
471c23ba71 Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
mateuszb
4929cf9782 * enum for secondary skills
* THex for battle positions
* towards removal of battleGetStackByID

TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
mateuszb
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00