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Commit Graph

324 Commits

Author SHA1 Message Date
Xilmi
f4578c6d3a Merge branch 'pr/4528' into develop 2024-08-30 22:09:43 +02:00
Xilmi
987a51cccb Merge remote-tracking branch 'upstream/develop' into develop 2024-08-30 16:45:06 +02:00
Ivan Savenko
c3e76f19e1 Add workaround for very common crash in BattleAI 2024-08-30 12:25:55 +00:00
Ivan Savenko
644d6f4529
Merge pull request #4507 from vcmi/fix-battle-ai
Battle AI: fix firewall, fix haste spellcast evaluation for waits and…
2024-08-30 14:36:05 +03:00
Xilmi
aea05b3fb8 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-29 14:42:37 +02:00
MichalZr6
7ae7c13964 drop setting reachability for turrets 2024-08-28 15:22:00 +02:00
Ivan Savenko
897bc65e64
Merge pull request #4508 from kaja47/dead-code-must-die
remove never used code in CBonusSystemNode
2024-08-26 19:11:03 +03:00
Ivan Savenko
3d39963a1c Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
Andrii Danylchenko
ed36b1a882 Battle AI: fix casting Implosion when it kills target stack, fix casting summon elementals 2024-08-26 16:58:27 +03:00
Andrii Danylchenko
d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells 2024-08-26 11:31:00 +03:00
K
462c79e190 remove never used code in CBonusSystemNode
Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never
set to anythig else than nullptr. This patch removes the parameter and all
code that depends on it as preparatory work for further bonus system
optimization.
2024-08-25 14:15:21 +02:00
Xilmi
69dc32a128 Don't cast spells with below 0 score.
The AI will no longer cast spells if the best spell's value is still below 0.
2024-08-24 17:15:15 +02:00
Xilmi
bfd6ee2b09 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-24 12:25:03 +02:00
Andrii Danylchenko
ff8a745a50 BattleAI: optional simulation depth 2024-08-21 23:27:42 +03:00
Andrii Danylchenko
22de88ad68 BattleAI: count wait correctly for fast creatures 2024-08-21 22:18:41 +03:00
Andrii Danylchenko
337f99942b BattleAI: remove boost for archers while moving as actual stack may be small 2024-08-21 22:18:41 +03:00
Andrii Danylchenko
bc80532f29 BattleAI: improve movement towards unreachable 2024-08-21 22:18:40 +03:00
Andrii Danylchenko
26609d7a4f BattleAI refactoring 2024-08-21 22:18:40 +03:00
Andrii Danylchenko
8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 2024-08-21 22:18:40 +03:00
Andrii Danylchenko
b3fc6743d9 BattleAI: better retaliation calculation 2024-08-21 22:18:40 +03:00
Xilmi
11cec347f3 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-20 16:17:29 +02:00
Xilmi
e6d907af55 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-18 09:52:59 +02:00
Ivan Savenko
f0448acaa3 TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 2024-08-17 15:25:26 +00:00
Ivan Savenko
d09fb07362 Use throwing ::at to prevent undefined behavior 2024-08-15 13:14:51 +00:00
Ivan Savenko
fe115c6917 Fix possible crash on trying to move to invalid battlefield hexes 2024-08-15 13:13:59 +00:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
5c7c4a7810
Merge pull request #4443 from IvanSavenko/fix_sonar
Fix miscellaneous issues discovered by Sonar
2024-08-14 17:12:27 +03:00
Ivan Savenko
cd6d55fe75 Do not try to shoot at 2nd hex of wide creatures 2024-08-14 10:38:59 +00:00
Xilmi
6bd442e6f1 BattleAI: Fix endless loop
Fixed an issue where the part of a 2-tile-unit that is outside of the map was considered a target and caused an endless-loop in the pathfinding being unable to get there.
2024-08-13 23:43:56 +02:00
Ivan Savenko
97f1a310df Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
Xilmi
068e3bdc59 Fix endless loop
Fixed an endless-loop caused by someone removing this ", turn++".
2024-08-12 19:47:15 +02:00
Ivan Savenko
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Xilmi
99e4052dc0 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-11 11:37:10 +02:00
Xilmi
a454ecfe38 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-10 11:05:28 +02:00
Andrii Danylchenko
9ffd6368d4 Add visual logger for battle interface 2024-08-10 10:54:20 +03:00
Andrii Danylchenko
51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 2024-08-04 17:50:19 +03:00
Andrii Danylchenko
801e919e7e BattleAI: fix ap calculation in exchange variant 2024-08-03 20:35:20 +03:00
Andrii Danylchenko
9edb0afff8 BattleAI: fix dragonbreath retaliation 2024-07-28 14:41:32 +03:00
Andrii Danylchenko
da46d5d01b BattleAI: take into account defender dragon breath and other mutitarget attacks 2024-07-22 20:39:33 +03:00
Andrii Danylchenko
4e83deca92 BattleAI: fix waited attack calculation 2024-07-22 20:39:33 +03:00
Andrii Danylchenko
33e0eeaa8a BattleAI: fix dragon breath 2024-07-22 20:39:32 +03:00
Xilmi
6f9309696d Merge remote-tracking branch 'upstream/develop' into develop 2024-07-21 19:06:14 +02:00
Ivan Savenko
1c522c49b6 Fix possible crash on trying to move to invalid battlefield hexes 2024-07-20 18:28:13 +00:00
Xilmi
fa2f883361 Merge remote-tracking branch 'upstream/develop' into develop 2024-07-19 15:26:31 +02:00
Ivan Savenko
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
Ivan Savenko
60a51e98de Remove usage of std::function from CRandomGenerator 2024-07-16 13:13:07 +00:00
Xilmi
a821978d4e Merge remote-tracking branch 'upstream/develop' into develop 2024-07-12 17:43:04 +02:00
Ivan Savenko
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
Xilmi
98415e98da Spellcasting-bug-fix
Fixed a bug that prevented the AI from using spells when attacking an enemy settlement that has towers.
The bug was caused by noticing how greatly effective spells would be against towers but not being able to actually target them.
By skipping invalid targets, this no longer is an issue.
2024-07-10 14:36:35 +00:00
Xilmi
073c5bee45 Spellcasting fixes
Allowed the AI to cast spells that are aimed at a location instead of a unit. For example meteor shower.
Fixed an issue that caused the AI to not kill unit-stacks with spells due to only considering stacks where at least one unit survives in it's score-calculations.
2024-07-10 02:40:42 +02:00