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Commit Graph

22 Commits

Author SHA1 Message Date
Ivan Savenko
1fdacc4085 - fixes #1086
- removed outdated code from filesystem. Filesystem.json from 0.89b will no longer work.
2012-09-27 13:23:33 +00:00
Ivan Savenko
15a7f43e11 - fixed #1075, #1080, #1081
- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
DjWarmonger
3f95ba8ac8 Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work. 2012-09-19 16:10:45 +00:00
DjWarmonger
abd4a96bf1 Very simple loading and adding new creatures. Needs testing. 2012-09-18 07:36:07 +00:00
Ivan Savenko
061ed69c63 - fixed seer hut issue (#1073)
- separate archive types in filesystem for lod\vid\snd
2012-09-17 17:25:54 +00:00
Michał W. Urbańczyk
d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h
* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97.
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980.
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
2012-08-26 09:07:48 +00:00
Ivan Savenko
cf15ca1cf0 - replaced loadToIt with better H3 parser.
- moved hero class to heroes.json
2012-08-25 08:44:51 +00:00
Ivan Savenko
c1726be22c - fixed crash on loading last file from video archive 2012-08-22 10:31:20 +00:00
Ivan Savenko
eec4d3579d - fixed crash on missing videos
- fixed savegames name selection
2012-08-11 11:34:49 +00:00
Ivan Savenko
94cfc99d7b - fixes #1044
- fixes to linux video player
2012-08-08 20:58:06 +00:00
Ivan Savenko
cab8955d8f - sound player uses new FS 2012-08-08 12:03:32 +00:00
Ivan Savenko
28f0263298 - compile fixes
- filesystem tweaks
2012-08-08 10:17:46 +00:00
Michał W. Urbańczyk
cd63c177e2 * std::unordered_map implementation in MSVC 10 has terribly slow destructor. Since bug is fixed only in VC11, I replaced it with boost::unordered_map.
* fixed crash with invalid .lod archive (some H3 installations have fake 1 byte .lod "archives"
* fixed crash when parsing invalid map file
* minor random optimizations (rv-refs, etc)
2012-08-08 08:25:27 +00:00
Ivan Savenko
9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array
- missing fix for savegames
2012-08-07 21:46:24 +00:00
Ivan Savenko
8040a81eec - fixed save games issues (#1044)
- hopefully some speedup for filesystem loading (#1048)
2012-08-07 11:28:52 +00:00
Ivan Savenko
708ad6ac7f - music player uses URI's instead of enum from music base
- #1045 and #1046 should be fixed
- moved pregame backgrounds to config/mainmenu
- animation can be overriden with .json multiple times
2012-08-06 07:34:37 +00:00
Ivan Savenko
63a757ac7d - removed debug 2012-08-02 11:05:40 +00:00
Ivan Savenko
e67f8afdd9 - removed multiple unused files
- config folder with all json files is used via new FS API
- fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
2012-08-02 11:03:26 +00:00
Ivan Savenko
b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work.
- completely replaced CLodHandler, removed bitmaph and spriteh
- replaced CLodStream in favour of CCompressedStream (2 new files)
- renamed CResourceLoaderFactory and ResourceIndetifier to shorter names
NOTES:
- campaign loading is currently broken. Will fix.
- I am going to remove several unused files in several days (e.g. LodHandler)
2012-08-01 12:02:54 +00:00
Ivan Savenko
a72a294a46 some work on new filesystem, not tested
- one more new file
- removed duplicating code
- filesystem parser is now recursive
- decompression should be possible if decompressed size is unknown
- autotools and cmake update
2012-07-23 10:23:43 +00:00
DjWarmonger
4bd8a5a15b Compile fix for last commit. 2012-07-22 15:40:44 +00:00
beegee1
1ed91077f7 * Implementation of the new filesystem API (msvc project files needs to be updated) 2012-07-22 15:02:13 +00:00