AlexVinS
6d4cd1c91b
Copying of handleSpellCasting finished
2014-11-25 17:37:42 +03:00
AlexVinS
a387ad0d09
Continue moving spell cast logic
2014-11-25 16:16:49 +03:00
AlexVinS
0fda90c67d
Start moving server side spell mechanics
2014-11-25 14:19:13 +03:00
AlexVinS
f2bf3d7f7b
Added a way to obtain ID of newly added Stack
2014-11-25 12:26:32 +03:00
AlexVinS
aa31625774
More flexible way of spell school access
2014-11-24 19:14:10 +03:00
AlexVinS
6dbed27b65
Add more "const"
2014-11-23 14:10:29 +03:00
AlexVinS
7af4f44237
rewrite CGHeroInstance::canCastThisSpell
2014-11-13 17:57:35 +03:00
AlexVinS
3fcb1254f7
Rewrite CGHeroInstance::getSpellSchoolLevel using SPELL_SCHOOL_CONFIG
2014-11-13 17:24:30 +03:00
AlexVinS
5d1077161c
Change spell school serialization
2014-11-13 16:57:49 +03:00
AlexVinS
9e8b09d747
Use clearAffected flag
2014-11-13 15:00:45 +03:00
AlexVinS
ce8fa33efc
Introduced new spell configuration options (not used yet)
2014-11-13 13:37:42 +03:00
AlexVinS
bab7198cd7
Use some constants in SRSLPraserHelpers
2014-11-13 08:13:06 +03:00
AlexVinS
4042757f93
Move spell range calculation to Mechanics
...
* made ISpellMechanics opaque
2014-11-13 07:34:20 +03:00
AlexVinS
b62ee20880
Move TargetInfo initialization to constructor
2014-11-13 06:29:41 +03:00
AlexVinS
a06dae1f96
Move getAffectedCreatures to CSpell. + more drafts
2014-11-13 04:53:25 +03:00
AlexVinS
5ba53da9bf
Extract SpellMechanics to separate file
2014-11-12 11:36:34 +03:00
AlexVinS
22178151aa
More general spell school handling
2014-11-12 11:03:55 +03:00
AlexVinS
d7800b834e
get rid of CBattleInfoCallback::calculateSpellDmg
2014-11-12 09:52:11 +03:00
AlexVinS
ddf98a5920
+SpecialRisingSpellMechanics::isImmuneByStack
2014-11-12 08:34:43 +03:00
AlexVinS
639b915391
Move calculateSpellBonus to CSpell
2014-11-12 08:02:27 +03:00
AlexVinS
059698217c
Use CLONE and DISPEL_HELPFUL_SPELLS Mechanics classes in immunity caculation
2014-11-12 07:41:12 +03:00
AlexVinS
61d6bca3ff
Extract some spell imuunity mechanics + draft of overall design (UNTESTED)
2014-11-12 07:09:05 +03:00
AlexVinS
a49da360d2
Use ESpellCastProblem inside SpellHandler
2014-11-12 06:17:03 +03:00
AlexVinS
c4fdca45d9
Small cleanup
2014-11-12 03:48:10 +03:00
AlexVinS
f2b61f7e69
Spell configuration: introduce simplifaction mechanism for level conficuration
...
* also aviable for other handlers
2014-05-18 18:47:18 +04:00
AlexVinS
950ca1156a
Use absoluteLimit
...
* all "old" limits are now absolute
2014-05-18 17:55:26 +04:00
AlexVinS
7cf64a0628
Made onlyAlive flag a part of TargetInfo
2014-05-18 17:03:01 +04:00
AlexVinS
d9368ca5ba
Use new battleGetStacksIf method
2014-05-18 17:02:59 +04:00
AlexVinS
3e101d89ef
few formatting. Mostly space-> tab
2014-05-07 03:58:58 +04:00
Ivan Savenko
9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
alexvins
9cac0af7be
[Spells] More spell related refactoring
...
+ smart target modifier
- CREATURE_EXPERT_MASSIVE target type
* save format changed
spell format changes already documented in http://wiki.vcmi.eu/index.php?title=Spell_Format
2014-03-17 13:11:10 +00:00
alexvins
065b8366fb
[Spells] Added basic support for icons and sounds
...
* few changes in spell format
* save format changed
2014-03-10 16:00:58 +00:00
alexvins
c959fdcce0
SpellHandler: cleanup, formatting, simplification.
2014-03-08 23:18:51 +00:00
Michał W. Urbańczyk
7d1e54baa7
Fixed compilation with MSVC.
2014-03-08 19:02:47 +00:00
alexvins
afcb7072eb
Implemented #1379
...
+ added new flag for special spells. Special spells can be obtained only with BONUS::SPELL.
* made Titans` thunder special.
2014-03-07 16:10:20 +00:00
alexvins
4203d69525
Part 2 of new spell configuration
...
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.
* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
Ivan Savenko
2b45e13c5c
c++03 -> c++11 switch:
...
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions
NOTE: this may be last revision that supports gcc-4.5
2013-06-26 11:18:27 +00:00
DjWarmonger
0dc5a13596
Fixed missing spell effects, root cause of #1257 .
2013-04-23 09:54:57 +00:00
Ivan Savenko
4db13ba845
- proper destructors for handlers and lib objects
2013-04-21 16:38:31 +00:00
Ivan Savenko
c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
...
- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector
- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)
Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
2013-04-21 12:49:26 +00:00
alexvins
2eb8263e51
Basic Configuration for bonus types
...
* introduced new handler BonusTypeHandler
* config\bonusnames.json converted to common format and splitted info main and localizable parts
* hanlders initialization refactored
2013-03-06 18:49:56 +00:00
alexvins
ceea466f54
[refactor] spell handling
...
* more config options for spells
+ mind immunity handled by config
+ direct damage immunity handled by config
+ immunity icon configurable
- removed mind_spell flag
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
mateuszb
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
mateuszb
0003d30991
* refactoring
2013-02-08 22:42:46 +00:00
alexvins
a9d458c8f4
few more refactorings
2013-02-04 21:58:42 +00:00
alexvins
b376ac8568
refactor map loading, few small tweaks
2013-02-02 17:20:31 +00:00
alexvins
53b684180d
[refactor]
...
* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now)
2013-01-16 11:19:04 +00:00
alexvins
68e91ada1c
[refactor]
...
* spells are now more configurable (unused yet, WiP)
* a few more cleanups
2013-01-15 14:20:48 +00:00
beegee1
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
Ivan Savenko
94c55e2632
- string ID's for spells (not configurable due to hardcode)
...
- spell chances in new towns guilds can be specified in config
2012-12-18 10:32:11 +00:00