 Tomasz ZielińskiandAndrii Danylchenko
|
22b4795f86
|
Well, we should have some sensible exception handling in VCMI
|
2022-09-11 11:31:28 +03:00 |
|
 Tomasz ZielińskiandAndrii Danylchenko
|
1649cf2bb9
|
misc comments
|
2022-09-11 11:31:27 +03:00 |
|
 Tomasz ZielińskiandAndrii Danylchenko
|
6ae3b77d80
|
AI will not wait to conwuer fort if possible
|
2022-09-11 11:31:27 +03:00 |
|
 Tomasz ZielińskiandAndrii Danylchenko
|
f0bb97b0d2
|
AI will actually attack all heroes when possible - and win the game eventually :)
|
2022-09-11 11:31:27 +03:00 |
|
 Tomasz ZielińskiandAndrii Danylchenko
|
6fb7301e8e
|
Fixed issue with taking creatures from a Bank, Pandora or joiners
|
2022-09-11 11:31:27 +03:00 |
|
 Tomasz ZielińskiandAndrii Danylchenko
|
b52faad4c7
|
+ Stack speed is valuable
+ Hero movement is also very valuable
|
2022-09-11 11:31:27 +03:00 |
|
 Tomasz ZielińskiandAndrii Danylchenko
|
efb6580958
|
Fix for mislaced hero rescued from Prison - https://bugs.vcmi.eu/view.php?id=3227
|
2022-09-11 11:31:27 +03:00 |
|
 Tomasz ZielińskiandAndrii Danylchenko
|
a83753a7d2
|
AI will now pick Prisons if possible
|
2022-09-11 11:31:27 +03:00 |
|
 Tomasz ZielińskiandAndrii Danylchenko
|
cbf2a1b7cc
|
AI will consider Pandora Box as a valuable object - good for every occasion!
|
2022-09-11 11:31:27 +03:00 |
|
 Tomasz ZielińskiandAndrii Danylchenko
|
faa6ca401e
|
Fixed duplicated value
|
2022-09-11 11:31:27 +03:00 |
|
 Tomasz ZielińskiandAndrii Danylchenko
|
f4de5453c6
|
+ AI will consider free slot (or lack of it) for creature reward from a bank
+ AI might use banks for resources other than gold
|
2022-09-11 11:31:27 +03:00 |
|
 DjWarmongerandAndrii Danylchenko
|
f81d869b4a
|
Mine roads (#808)
* Create dirt roads to mines if there are no roads in a zone.
|
2022-09-11 11:31:27 +03:00 |
|
 DjWarmongerandGitHub
|
3fd8faf41b
|
Merge pull request #614 from vcmi/Launcher_GUI_fixes
Hmm.. it looks like it works for me.
|
2019-10-14 18:21:28 +02:00 |
|
 DjWarmongerandGitHub
|
7e7c98852d
|
Merge pull request #613 from vcmi/dydzio0614-patch-1
Lol, it's been in "TODO" for years now :P
|
2019-07-21 11:46:21 +02:00 |
|
 DjWarmongerandGitHub
|
efc53e8f8b
|
Merge pull request #530 from dydzio0614/objRemovalFix
Extend objectRemoved callback to check parent goals and resource manager
|
2019-01-07 19:00:06 +01:00 |
|
 DjWarmongerandGitHub
|
2b6bb0f4c6
|
Merge pull request #481 from vcmi/VCAI_fixes
Vcai fixes
|
2018-08-22 10:41:12 +02:00 |
|
 DjWarmongerandGitHub
|
5f39e92eb4
|
Merge branch 'develop' into VCAI_fixes
|
2018-08-22 08:06:13 +02:00 |
|
 DjWarmongerandGitHub
|
f484baea9f
|
Merge pull request #474 from vcmi/FuzzyHelperRework
FuzzyHelper refactoring + Ai Map Object Evaluation improvements
|
2018-08-22 07:33:09 +02:00 |
|
 DjWarmongerandGitHub
|
a0909468de
|
Merge pull request #477 from vcmi/VCAI_Rework
VCAI main loop rework + lots of discovered bugs and caveats fixed
|
2018-08-08 22:19:17 +02:00 |
|
 DjWarmongerandGitHub
|
2afe36ebf7
|
Merge pull request #476 from vcmi/SectorMapRefactor
Morning!
|
2018-08-05 06:56:24 +02:00 |
|
 DjWarmongerandGitHub
|
f2db64af94
|
Merge pull request #471 from vcmi/BuildingManager
Building manager
|
2018-08-04 21:07:40 +02:00 |
|
 DjWarmongerandGitHub
|
cde2d73982
|
Merge pull request #473 from dydzio0614/vspatch
Update VCAI VS file
|
2018-08-04 16:25:14 +02:00 |
|
 DjWarmongerandGitHub
|
b0e1b8c5ec
|
Merge pull request #465 from vcmi/AIMapObjectEvaluation
Okay let's see where this gets us.
|
2018-08-04 15:07:08 +02:00 |
|
 DjWarmongerandGitHub
|
eddaedd13e
|
Merge pull request #469 from nullkiller/ai-fix-movement-for-blockvis
AI: unexpected error in AI logic when take resource on adjasent tile
|
2018-08-02 17:57:31 +02:00 |
|
 DjWarmongerandGitHub
|
3579651b3c
|
Merge pull request #467 from vcmi/ResourceManager2
Okay let's get this done and move forward.
|
2018-07-29 17:37:50 +02:00 |
|
 DjWarmongerandGitHub
|
7c8b74a806
|
Merge pull request #466 from dydzio0614/AiDoc
Add code comments for VCAI::makeTurnInternal
|
2018-07-24 16:06:22 +02:00 |
|
 DjWarmongerandGitHub
|
f8a9a0af2b
|
Merge pull request #455 from nullkiller/deadend-exploration-improvement
After actually checking this branch, I absolutely approve it. AI advances quickly and steadily, and that's the point.
|
2018-07-19 16:37:56 +02:00 |
|