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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

27 Commits

Author SHA1 Message Date
Fay
cbb75d1c7a Support for fading heroes/boats (+flags);
Disabled map movement requests during fade;
2015-02-09 16:03:24 +01:00
Fay
447c4603a2 Fade-in fixes;
Added more map object fading cases (teleports/(dis)embarking)
2015-01-31 18:36:57 +01:00
Fay
5e78a3147a Abstracted fading into separate class;
Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
Fay
e64c08df27 Initial; 2015-01-28 20:07:57 +01:00
Fay
01029779d7 World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter); 2015-01-19 20:08:19 +01:00
Fay
97d89d1d6c World view mode drawing: refactoring, part 1 (merged main drawing method); 2015-01-18 18:53:40 +01:00
Fay
447119e2f5 Changed zoom factors to resemble OH3 as closely as possible;
Minor refactoring;
2015-01-17 11:56:12 +01:00
Fay
9b3b69b108 Fixed incorrect display of scaled+rotated map images in world view mode;
Fixed miscalculated viewport sizes in somee cases;
2015-01-16 23:49:15 +01:00
Fay
8e840d2c30 Changed map surface-cache key from int to intptr_t; 2015-01-15 17:17:26 +01:00
Fay
3823631a57 Fixed recoloring world view panel info icons after current player change;
Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
2015-01-15 00:22:20 +01:00
Fay
4b248c2762 World view impl -- initial; 2015-01-13 20:57:41 +01:00
Ivan Savenko
a0689fa377 Refactoring of hoverText from objects:
- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
Ivan Savenko
5ebc0e8614 First part of object instance API cleanup
- removed passability() method in favour of passableFor(PlayerColor)
- moved operator < code to map handler
- updated class documentation
2014-06-24 20:39:47 +03:00
beegee1
80765eb0a3 - fixed clang compiler warnings (detects now unused constant vars) 2014-05-16 19:22:21 +02:00
Ivan Savenko
1f325bafb3 fixes #1619 and #1647
- removed some no longer needed code from map handler
- blocked "back" button on campaign map screen if some of scenarios are
already completed
2014-01-05 13:45:44 +00:00
beegee1
68bdf71db6 - Fixed GCC compiler warnings
- Implemented move heroes to next scenario partially
2013-12-20 13:07:58 +00:00
Michał W. Urbańczyk
d45a554fec Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
Ivan Savenko
2643762f08 Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
Ivan Savenko
fc85e08a64 - clang and gcc 4.5 compatibility
- autotools update
- debian build system fixes
2012-11-03 19:31:16 +00:00
beegee1
720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 2012-10-26 17:51:05 +00:00
beegee1
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
mateuszb
5e0b0e49b2 * bug 392 fixed 2011-02-23 18:21:51 +00:00
mateuszb
8b831c1f46 Const-transitiveness of CGI almost reached 2010-12-20 13:04:24 +00:00
mateuszb
23c501b79e some changes 2010-12-17 18:47:07 +00:00
mateuszb
d1bfe4cbd6 * a bit better screen scrolling for small resolutions
* a bit optimized terrainRect
2010-08-26 15:33:55 +00:00
mateuszb
9aa6d0a7b9 * refactoring of map handler and minor changes 2010-08-16 13:51:31 +00:00
mateuszb
943c433d3f * moved mapHandler to client folder 2010-04-06 08:59:24 +00:00