DjWarmonger
2bddf29cbf
Stack artifacts part 2, not working yet.
2012-02-04 16:34:29 +00:00
DjWarmonger
b8a5d0d430
Stack artifacts - part 1
2012-01-30 16:07:52 +00:00
DjWarmonger
56c56f81e3
Fixed #849 . Fixed buying artifacts for free.
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Minor tweaks.
2012-01-28 11:42:15 +00:00
DjWarmonger
855cebfe81
- MIND_IMMUNITY bonus replaces separate protectons from various spells
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- Creature Window can handle descriptions of spellcasting abilities
2012-01-27 07:25:29 +00:00
DjWarmonger
1cbd7e94e4
- Extended cap or removed sign for some values that may potentially overflow
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- Fixed #851
2012-01-26 16:48:53 +00:00
Ivan Savenko
b72a19cdb1
- fix for creature banks (was broken several revisions ago)
2012-01-23 00:02:10 +00:00
DjWarmonger
f31a729ddc
Game version should be 0.87b.
2012-01-21 11:44:53 +00:00
Ivan Savenko
dbc603b7d7
- fixed crash on opening spellbook during enemy turn
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- fixed last known localization issue (bank configs)
- diplomacy and new weeks\month mechanics should be identical to H3
- minor fixes
2012-01-19 14:33:22 +00:00
Ivan Savenko
3fcf8b6f4b
- minor mechanics fixes, corrected handling of 2nd upgrades (like pirates from hota)
2012-01-13 14:18:32 +00:00
DjWarmonger
ba646b1d41
Compile fix for #847
2012-01-12 20:41:32 +00:00
Ivan Savenko
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00
Michał W. Urbańczyk
046e54563c
* fixed project files for RD configuration
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* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
Ivan Savenko
91c0ce33f4
- re-generated build system
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- fixed several gcc issues
2011-12-31 10:03:29 +00:00
beegee1
156aa6e4d9
* Updated class - file - handling
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* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
beegee1
2f5d6f2684
* CHexField renamed to CBattleHex
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* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
beegee1
cce814c41b
* Final commit
2011-12-13 21:35:28 +00:00
beegee1
7f04ed990b
Major refactoring. First part: BattleInterface
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Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Ivan Savenko
2eca314e92
- fixed #841 and #840
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- fixed several crashes
2011-11-27 18:55:11 +00:00
DjWarmonger
dfea7db6e8
Compile fixes. May be suboptimal.
2011-11-27 15:39:44 +00:00
Ivan Savenko
064466998a
- made main menu configurable (mainmenu.json)
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- added credits screen (using NWC credits for now)
- campaigns can be started
2011-11-27 13:14:20 +00:00
Ivan Savenko
29f42aa873
- fixed #834
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- fixed crash at campaigns loading
- minor fixes
2011-11-25 19:41:23 +00:00
Frank Zago
a62634cf94
Add support for SDL 1.3 in compatibility mode.
2011-11-17 00:24:27 +00:00
DjWarmonger
2e0ca6d162
Cleaned some code.
2011-11-13 09:29:22 +00:00
DjWarmonger
364a207f71
Fixes for previous commit.
2011-11-11 15:39:46 +00:00
DjWarmonger
08ae42c684
Added full list of spells to namespace Spells. For sanity.
2011-11-11 14:51:27 +00:00
DjWarmonger
9b24ec0e81
Fixed #745 and #830 .
2011-11-08 08:54:32 +00:00
DjWarmonger
c448b61976
Fixed #833
2011-11-06 17:39:49 +00:00
Ivan Savenko
0f2e00c780
-(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory
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- minor fixes for #362 #835 #836
2011-11-01 12:58:01 +00:00
Ivan Savenko
ede7fd5a7a
- (linux) Fixed gcc linking issues
2011-10-31 18:00:44 +00:00
DjWarmonger
1e45674a7c
Fixed #832 . War machines will now be immune to a number of effects.
2011-10-29 11:12:30 +00:00
DjWarmonger
57216eea44
Console texts for creature casting spells.
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Fixes related to war machines in battle.
2011-10-22 07:05:57 +00:00
DjWarmonger
10fce0025a
Support for wall penalty & No Wall Penalty ability.
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All creature abilities should now be more or less working.
2011-10-20 17:41:40 +00:00
DjWarmonger
bdb6db2ab7
Support for Aura of Magic Resistance.
2011-10-20 11:03:04 +00:00
yupsi
092dac1f63
Fixed #262 (double quotes in some messages).
2011-10-19 07:06:08 +00:00
DjWarmonger
95f23cf20f
Support for Bind ability.
2011-10-17 08:24:51 +00:00
yupsi
4c2bbad18e
Fixed #746 (2-hex units on the left edge of combat field).
2011-10-16 20:19:18 +00:00
yupsi
828a3f0776
Fixed #427 (custom quest messages).
2011-10-16 19:24:05 +00:00
Frank Zago
e43ac3fa06
Fixed alignment issue on sparc. Minor optimization of CCreatureAnimation::nextFrameT.
2011-10-13 04:33:19 +00:00
DjWarmonger
b4d0ebf9ab
Support for Mana Channeling ability.
2011-10-09 11:23:24 +00:00
DjWarmonger
5e40d3da72
Support for Enchanter ability.
2011-10-09 07:20:23 +00:00
DjWarmonger
d607d90a91
Support for Fear & Fearless ability.
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Ogre Magi can now cast too.
2011-10-08 17:10:43 +00:00
Ivan Savenko
89bd7e273d
- fixed #808
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- Implemented Json validator and schema for buildings.json
- several fixes for Json writing
- fixed several gcc warnings
2011-10-08 16:58:25 +00:00
Frank Zago
7b1ede449d
Removed last instances of readNormalNr. Made readChar an inline.
2011-10-08 16:06:11 +00:00
DjWarmonger
0903d6037c
New pack - BattleEffectTrigger for various one-shot effects with animation
2011-10-08 13:02:58 +00:00
DjWarmonger
f4fc77ccb8
Creature spells are now functional.
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It includes Master Genie, Archangel, Faerie Dragon & Elementals
2011-10-08 09:11:36 +00:00
DjWarmonger
9a1460c2e0
Handling of cursor for creatures casting spells.
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Lots of refactoring.
2011-10-08 06:59:36 +00:00
Frank Zago
8403d177aa
Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
2011-10-08 01:23:46 +00:00
Frank Zago
16c23bbf4e
Fixed one bad condition; and a compile fix.
2011-10-06 00:27:27 +00:00
DjWarmonger
8c2dd9fdce
More mechanics for creature spells.
2011-10-04 13:12:29 +00:00
DjWarmonger
fa6bddcad5
A bunch of mechanics & refactorings.
2011-10-03 19:29:36 +00:00