f32097339c
Use CSDL_Ext blit for paletted sprites, use SDL blit otherwise.
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* No solution found to blit paletted images with alpha channel with SDL
2016-10-27 17:32:31 +03:00
3dddbcf2e8
try to use CAnimation for Hero path
2016-10-27 16:34:15 +03:00
3a52a3c663
Allow CAnimImage to share animation object.
2016-10-16 12:58:18 +03:00
e6829bf271
Removed unused debug data in CAnimation.
2016-10-16 12:02:50 +03:00
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
7fbd5479e2
alignment & makefile fix
2016-01-29 16:08:44 +01:00
3a1a8e3d47
further refactoring-related changes
2016-01-29 15:16:14 +01:00
28087099b8
More correct usage of SDL_Palette
2015-09-05 15:03:37 +03:00
b512005d38
Get rid of CSDL_Ext::colorSetAlpha
2015-09-02 18:49:29 +03:00
ed281a3cc6
SDL1 wipe, part 4. Codebase cleanup finished. Untested.
2015-06-21 01:59:32 +03:00
dca1e28bc1
SDL1 wipe, part 1. Untested.
2015-06-21 01:59:30 +03:00
6ac00873b9
Compilation fixes - allow SDL1.
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Please do not define class-specific constants that are static at same time.
2015-02-18 15:31:55 +01:00
5a7a208617
Minor fixes (possible surface leak);
2015-02-02 17:42:42 +01:00
5e78a3147a
Abstracted fading into separate class;
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Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
1e5e02c7df
Compilation fixes caused by merge, replaced some remaining boost::bind with std's
2014-08-09 15:14:31 +03:00
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
2014-07-15 10:14:49 +03:00