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Commit Graph

67 Commits

Author SHA1 Message Date
f32097339c Use CSDL_Ext blit for paletted sprites, use SDL blit otherwise.
*  No solution found to blit paletted images with alpha channel with SDL
2016-10-27 17:32:31 +03:00
3dddbcf2e8 try to use CAnimation for Hero path 2016-10-27 16:34:15 +03:00
3a52a3c663 Allow CAnimImage to share animation object. 2016-10-16 12:58:18 +03:00
e6829bf271 Removed unused debug data in CAnimation. 2016-10-16 12:02:50 +03:00
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
7fbd5479e2 alignment & makefile fix 2016-01-29 16:08:44 +01:00
3a1a8e3d47 further refactoring-related changes 2016-01-29 15:16:14 +01:00
28087099b8 More correct usage of SDL_Palette 2015-09-05 15:03:37 +03:00
b512005d38 Get rid of CSDL_Ext::colorSetAlpha 2015-09-02 18:49:29 +03:00
ed281a3cc6 SDL1 wipe, part 4. Codebase cleanup finished. Untested. 2015-06-21 01:59:32 +03:00
dca1e28bc1 SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
6ac00873b9 Compilation fixes - allow SDL1.
Please do not define class-specific constants that are static at same time.
2015-02-18 15:31:55 +01:00
Fay
5a7a208617 Minor fixes (possible surface leak); 2015-02-02 17:42:42 +01:00
Fay
5e78a3147a Abstracted fading into separate class;
Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's 2014-08-09 15:14:31 +03:00
b1285bc506 Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00