Ivan Savenko
7064374d87
Fix visions not working for towns
2024-08-29 15:46:03 +00:00
Ivan Savenko
b436290d16
Fix crash on right-clicking a neutral town
2024-08-29 15:45:46 +00:00
Ivan Savenko
21fc80a315
Growth of town garrison in neutral towns now uses H3 logic
2024-08-29 15:22:31 +00:00
Ivan Savenko
9a5bee1eaf
Merge pull request #4532 from IvanSavenko/bugfixing
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Fixes for recent regressions
2024-08-29 17:16:31 +03:00
Ivan Savenko
d0b3bb95b2
Change gamestate initialization order - list of owned objects must be
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initialized before connecting towns with visiting heroes, but after
generateion of starting heroes
2024-08-29 13:18:33 +00:00
Ivan Savenko
32ad9c1902
Change ordering of UI elements in main menu to fix hota 1.7 menu
2024-08-29 13:18:33 +00:00
Ivan Savenko
9a2d918360
Fixed mouse wheel in xbrz mode, use mouse position information if
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provided by SDL
2024-08-29 13:18:30 +00:00
Laserlicht
c6f0f8de03
generate assets only when necessary
2024-08-29 00:37:39 +02:00
Laserlicht
f327224d45
remove original resource functionality
2024-08-28 23:44:31 +02:00
Laserlicht
091523d67b
add missing event
2024-08-28 23:37:38 +02:00
Laserlicht
aa6cbdf13b
make it also usable on android
2024-08-28 23:07:00 +02:00
Laserlicht
8ae4a4ab8a
better german
2024-08-28 22:49:14 +02:00
Laserlicht
8f24778e9d
config for right drag
2024-08-28 22:36:41 +02:00
Laserlicht
be7d27234f
map drag with right mouse
2024-08-28 22:17:05 +02:00
Ivan Savenko
36c1ed670f
Support for configurable town fortifications
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Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.
It is now possible to define which parts of town fortifications are
provided by town buildings
Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".
Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
247be94015
Merge pull request #4502 from IvanSavenko/town_building_config
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Moddable town buildings improvements
2024-08-28 17:56:49 +03:00
Ivan Savenko
4c84379110
Open thieves guild if building provides corresponding bonus
2024-08-28 14:04:47 +00:00
Ivan Savenko
408a632002
Deprecate artifact-related building types
2024-08-28 13:50:08 +00:00
Ivan Savenko
55fd7bd7aa
Thieves guild information level is now a bonus type
2024-08-28 13:50:07 +00:00
Ivan Savenko
a1a194d904
Allow replacing war machine if hero has a different machine in the slot
2024-08-28 13:49:42 +00:00
Ivan Savenko
8ef8ffa5c4
Implemented configurable blacksmith. Deprecated ballistaYard type
2024-08-28 13:49:42 +00:00
Ivan Savenko
175f6716d2
Merge pull request #4518 from IvanSavenko/new_turn_refactor
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Refactor new turn processing on server
2024-08-28 16:49:22 +03:00
Andrey Filipenkov
3e6f64d6b6
[docs][iOS] add one more ipa signing option
2024-08-28 16:12:20 +03:00
Ivan Savenko
462aea7e9a
Fix build
2024-08-28 13:12:11 +00:00
Ivan Savenko
d4ba7e12b0
Fix regressions
2024-08-28 13:03:45 +00:00
Ivan Savenko
e90d057296
Tweaks to fow reveal on new turn
2024-08-28 13:03:45 +00:00
Ivan Savenko
e5f1d60298
Add save compatibility
2024-08-28 13:03:44 +00:00
Ivan Savenko
37658478fa
Move timed events to NewTurnProcessor
2024-08-28 13:03:26 +00:00
Ivan Savenko
ce1e0b8875
Moved NewTurn pack generation to NewTurnProcessor
2024-08-28 13:03:24 +00:00
Ivan Savenko
10a9d777c7
Moved mana and movement points refresh to NewTurnProcessor
2024-08-28 13:03:15 +00:00
Ivan Savenko
c09c414f5a
Moved roll for week type to NewTurnProcessor
2024-08-28 13:03:15 +00:00
Ivan Savenko
020f1d1f46
Moved rumors generation to NewTurnProcessor
2024-08-28 13:03:15 +00:00
Ivan Savenko
691a1a666d
Moved most of town growth handling to NewTurnProcessor
2024-08-28 13:03:13 +00:00
Ivan Savenko
d49a61645c
All objects that can be owned by player now implement IOwnableObject
2024-08-28 12:51:28 +00:00
Ivan Savenko
a481f07daf
PlayerState now stores all objects owned by player
2024-08-28 12:51:27 +00:00
Ivan Savenko
0fd9dbf240
Unified income handling, added IOwnableObject interface
2024-08-28 12:40:44 +00:00
Ivan Savenko
189cb1c762
Moved most of daily income handling to a separate method
2024-08-28 12:40:44 +00:00
Ivan Savenko
58da447f43
Merge pull request #4523 from IvanSavenko/xbrz_fixes
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Xbrz fixes
2024-08-28 15:39:45 +03:00
Ivan Savenko
8371232d29
Merge pull request #4504 from Laserlicht/hota_bonus
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disintegrate bonus
2024-08-28 14:00:11 +03:00
Ivan Savenko
536134d396
Merge pull request #4522 from Laserlicht/fix_chart
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avoid zero size Y axis
2024-08-28 13:59:30 +03:00
altiereslima
8660186810
Update portuguese.ts
2024-08-27 23:37:50 -03:00
altiereslima
b8e28579e9
Update portuguese.ts
2024-08-27 23:28:49 -03:00
altiereslima
9a7fb79865
Update portuguese.ts
2024-08-27 23:18:37 -03:00
altiereslima
c3a485ffdb
Update Portuguese Translation
2024-08-27 23:03:12 -03:00
Laserlicht
70190ea1fe
Merge branch 'develop' into resource_generation
2024-08-28 00:03:46 +02:00
Laserlicht
4704e92d98
adjust resource naming
2024-08-28 00:02:29 +02:00
Ivan Savenko
a2bac260e7
Fix images with custom scaling in xBRZ mode
2024-08-27 19:49:41 +00:00
Ivan Savenko
0bbc2bce33
Fix handling of transparency in xbrz and in images with non-cyan
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transparent color in unscaled mode
2024-08-27 19:44:11 +00:00
Laserlicht
d47271de6c
avoid zero size Y axis
2024-08-27 21:41:50 +02:00
Ivan Savenko
d3ed18ae2a
Merge pull request #4517 from rtissera/fix-debug-non-amd64-build
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Fix debug non-amd64 builds with CMake
2024-08-27 20:13:25 +03:00