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Commit Graph

35 Commits

Author SHA1 Message Date
nordsoft
4024a44b7e Unify internal units 2023-09-02 00:18:23 +04:00
nordsoft
3ee91ca9dc Support local and download mod size 2023-09-01 18:43:26 +04:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
814a4b9455 Partial fix for displaying download progress of mods 2023-07-03 14:34:53 +03:00
Ivan Savenko
1f525c59c3 Remove no longer used code 2023-07-03 14:34:53 +03:00
nordsoft
f785525508 Fix mods updating 2022-11-23 21:34:05 +04:00
Andrii Danylchenko
8b1a2a3ff3
Merge pull request #1039 from Nordsoft91/modinfo-from-json
Modinfo from json
2022-10-06 17:11:08 +03:00
Andrii Danylchenko
a2dbb6c8ac
Merge pull request #978 from kambala-decapitator/hide-unsupported-resolutions
Hide unsupported resolutions
2022-09-30 17:34:07 +03:00
nordsoft
ae15807964 Collect mod info from remote mod.json 2022-09-29 17:38:03 +04:00
Andrey Filipenkov
42ea458ccf handle (un)installing Extra Resolutions mod 2022-09-27 11:56:13 +03:00
Andrey Filipenkov
d06977ecbb handle enabling/disabling Extra Resolutions mod 2022-09-27 11:56:13 +03:00
Andrey Filipenkov
f0b909f772 code improvement 2022-09-27 11:56:12 +03:00
nordsoft
5552fbb8e6 Fix ios build 2022-09-25 16:24:25 +04:00
nordsoft
54e0bb17fd [994] fixed 2022-09-25 16:17:21 +04:00
nordsoft
1b6f4a5cf3 Rebase on develop 2022-09-17 17:43:59 +04:00
Nordsoft91
205bb09880
Launcher fixes for mod filesystem (#860)
* Show submods as disabled if parent mod is disabled
* [845] disable button for local mods
Fixes for #812 #851 #852
2022-09-10 19:30:41 +03:00
Nordsoft91
5862c192b0
Mod from GitHub (#785)
* Make new dialog for checking updates
* update on startup
* Implemented auto-update
2022-09-04 19:32:48 +03:00
Arseniy Shestakov
9da3f48274 Code style: formatting and refactoring of launcher code 2018-04-13 15:23:35 +07:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Arseniy Shestakov
5d8e943787 Launcher: add sanity checks for QDir::removeRecursively. Issue 2673
I'm not always fail to uninstall mod, but when I do I remove $HOME
Bumblebee developers should be proud of us...
2017-05-25 03:03:02 +03:00
Zyx-2000
00d1fd3aec some fixes for launcher 2016-01-16 19:44:15 +01:00
Zyx-2000
cf61837ced replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
Zyx-2000
f9b255c896 Cleaner code & MSVC compatibility 2016-01-12 22:40:05 +01:00
Zyx-2000
203b2dccc3 hopefully fixed things 2016-01-09 21:23:55 +01:00
Karol
958839668c VCMIDirs update #5
- Minor fixes
- string based paths -> boost::filesystem::path paths (I hope it's
final)
- New user data path on windows
- New moving dir method on windows.
2014-08-21 22:26:28 +02:00
Ivan Savenko
333a51a48a Launcher now supports submods. See forum thread for details. 2014-03-20 17:06:25 +00:00
Ivan Savenko
7f6f125b4c First part of submods support.
- VCMI will load mods from Mods directory recursively. Submods must be
placed into additional Mods directory, e.g.
<data dir>/Mods/<mod name>/Mods/<submod name>

- submods will be loaded only if their parent mod was enabled
- submods namespace for objects will be "<parent mod ID>.<submod ID>"

- TODO: Launcher is not aware of submods yet (seems to be working but
may behave incorrectly)
2014-03-15 10:57:34 +00:00
Ivan Savenko
ed329c5a1f - minor refactoring for filesystem, moved checksum calculation to
loading stage from initialization
- fixes for launcher
2013-12-11 17:12:39 +00:00
Ivan Savenko
c4716d0a9a - reordered files in cmake so files with long compile times will be
compiled first.
- changed format of modSettings.json, VCMI should properly update file
on the first run.
- implemented property "defaultTavern" that acts as default value for
"tavern" entry in hero class and town formats.
2013-11-03 12:07:23 +00:00
Ivan Savenko
eb6ff6b114 fixes #1482, add one pixel spacing for Chinese fonts 2013-09-25 21:15:15 +00:00
Ivan Savenko
208df34fc2 bigfixing & new file: launcher/jsonutils.cpp
- launcher uses json parser from vcmi lib instead of one from Qt #1469
- fixed abilities overrides for some creatures #1476
- fixed hero portraits in seer huts #1402
- ttf fonts will render text in utf-8 mode. Not really useful at this point
- new settings entry, available in launcher: encoding. Unused for now.
2013-09-21 18:29:26 +00:00
Ivan Savenko
8515bd037d basic error reporting for launcher. 2013-09-05 21:25:03 +00:00
Michał W. Urbańczyk
a50e9219c2 Launcher works for me.
Details: http://forum.vcmi.eu/viewtopic.php?p=10290#10290
2013-09-02 17:26:52 +00:00
Ivan Savenko
4287b2b7bb fixes for launcher, as discussed on forums:
- renamed files that should be preprocessed with moc: they will have _moc suffix (cpp files were also renamed for consistency)
- fixed disabling of mods that have dependent on them mods
- repositories will be reloaded if changed
- may have fixed non-starting vcmi client on Win
2013-08-24 20:11:51 +00:00
Ivan Savenko
7cbfdd509c VCMI Launcher/Mod manager. See forum post for details. 2013-08-22 14:22:49 +00:00