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Commit Graph

9382 Commits

Author SHA1 Message Date
Ivan Savenko
291bb9b204 Expanded cursors enum to include all possible values 2022-12-16 11:22:58 +02:00
nordsoft
268b87052b Fix for hint 2022-12-16 02:49:52 +04:00
nordsoft
1d59dfecef Support translations 2022-12-16 02:48:07 +04:00
nordsoft
8f089b3302 Rename folder 2022-12-16 02:19:23 +04:00
nordsoft
0c41787ca5 Remove uncompleted code 2022-12-16 02:17:10 +04:00
nordsoft
d3c3feb037 Configurable template selection 2022-12-16 02:15:53 +04:00
Ivan Savenko
864990db13 Implemented Bloodlust & Petrification effect
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
nordsoft
1d4209d97e Continue refactoring 2022-12-16 00:57:10 +04:00
nordsoft
2371e3e9a2 Interface builder refactored 2022-12-16 00:46:36 +04:00
Hennadii Chernyshchyk
eec7d91f2c Remove unused forward declaration 2022-12-15 15:33:30 +04:00
Hennadii Chernyshchyk
8de6c4a704 Fix SharedMemory declaration
Should be under VCMI_LIB_NAMESPACE_BEGIN
2022-12-15 15:33:30 +04:00
Andrii Danylchenko
ee55a21fae
Merge pull request #1190 from Nordsoft91/editor-speedup
Smart invalidation for move/erase/new object [1.2]
2022-12-15 12:23:28 +02:00
Andrii Danylchenko
8c07ddbae0
Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00
Hennadii Chernyshchyk
d7fbd4aa66
Call install_vcpkg_imported_tgt after initializing BIN_DIR
Call it inside AI/CMakeLists.txt as it was before.
2022-12-15 12:16:28 +02:00
nordsoft
2fe951f819 Merge remote-tracking branch 'upstream/develop' into interface-builder
# Conflicts:
#	client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Hennadii Chernyshchyk
3322ad9501
Move find_package for TBB on top for consistency with other 2022-12-15 02:21:44 +02:00
Hennadii Chernyshchyk
37068a75b3
Make ENABLE_NULLKILLER_AI top level option 2022-12-15 02:18:17 +02:00
Andrii Danylchenko
56bf8ec2c4 #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2022-12-14 22:13:26 +02:00
Hennadii Chernyshchyk
79a9a0b85a
Fix paths for ENABLE_MONOLITHIC_INSTALL 2022-12-14 19:38:34 +02:00
Ivan Savenko
7e35a96055 Changed ColorPutter in preparation for Bloodlust & Petrify effects 2022-12-14 15:17:38 +02:00
Ivan Savenko
3693184e51 Fix cast animation for Genie and heroes 2022-12-14 14:48:02 +02:00
Ivan Savenko
7857668158 Implemented group attack animations for dragons/Hydras/etc 2022-12-14 14:21:58 +02:00
Ivan Savenko
814f6ed684 Made Clone color filter identical to H3 2022-12-14 13:00:40 +02:00
Ivan Savenko
fb3a08e0a6 Added fading animation for fade-in effect for summons 2022-12-14 12:04:37 +02:00
Hennadii Chernyshchyk
3c948b1488
Fix typo 2022-12-14 10:12:16 +02:00
nordsoft
4c3288dd61 Fix teams 2022-12-14 05:45:50 +04:00
nordsoft
fc7f1dbc5a Fix template selection 2022-12-14 05:23:21 +04:00
nordsoft
53b2f68560 Serialize template 2022-12-14 04:37:11 +04:00
Hennadii Chernyshchyk
1ccbc209a4
Add an option to disable Nullkiller AI 2022-12-13 22:16:48 +02:00
Ivan Savenko
b2f5a87a0f Spell animation will now wait for hero animation before playing 2022-12-13 21:31:49 +02:00
Ivan Savenko
e7206cb759 Cleaned up BattleHero class 2022-12-13 21:31:49 +02:00
Ivan Savenko
c172e3c8e0 Cleaned up BattleAnimationClasses file 2022-12-13 21:31:49 +02:00
Ivan Savenko
776d00d901 Cleaned up UI blocking conditions 2022-12-13 21:31:49 +02:00
Ivan Savenko
e791323502 Implemented placement sound for obstacles 2022-12-13 21:31:49 +02:00
Ivan Savenko
2148b76911 Fix lambda captures lifetime 2022-12-13 21:31:49 +02:00
Ivan Savenko
60a00b450e Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
Ivan Savenko
0020d76d1d Introduced animation phases for beter ordering of visuals in battles 2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
e750bd2713 Reverse death animation for resurrection spells 2022-12-13 21:31:49 +02:00
Ivan Savenko
1dea1854ae Moved battle animation enum's into new file 2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0 Earthquake spell: do not target already destroyed sections 2022-12-13 21:31:49 +02:00
Ivan Savenko
155f776ae8
Merge pull request #1172 from IvanSavenko/battleint_refactor
[1.2] Refactoring of BattleInterface class
2022-12-13 21:31:18 +02:00
Ivan Savenko
d94076c618 Fix msvc build 2022-12-13 16:54:49 +02:00
Ivan Savenko
55d0f0ad9f Fixed infinite loop 2022-12-13 15:17:42 +02:00
Ivan Savenko
99e5569ab5 Changes according to review 2022-12-13 15:10:31 +02:00
Ivan Savenko
264f5c91e8 Applied suggestions from review 2022-12-13 13:58:16 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds 2022-12-13 03:55:54 +02:00
nordsoft
1e2abae62b Template selections works 2022-12-13 04:38:18 +04:00
nordsoft
f90cb1be90 Template list prototype looks fine 2022-12-13 03:47:29 +04:00
Ivan Savenko
f97d4c3630 Removed commented-out code 2022-12-12 18:50:14 +02:00