Ivan Savenko
291bb9b204
Expanded cursors enum to include all possible values
2022-12-16 11:22:58 +02:00
nordsoft
268b87052b
Fix for hint
2022-12-16 02:49:52 +04:00
nordsoft
1d59dfecef
Support translations
2022-12-16 02:48:07 +04:00
nordsoft
8f089b3302
Rename folder
2022-12-16 02:19:23 +04:00
nordsoft
0c41787ca5
Remove uncompleted code
2022-12-16 02:17:10 +04:00
nordsoft
d3c3feb037
Configurable template selection
2022-12-16 02:15:53 +04:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
...
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
nordsoft
1d4209d97e
Continue refactoring
2022-12-16 00:57:10 +04:00
nordsoft
2371e3e9a2
Interface builder refactored
2022-12-16 00:46:36 +04:00
Hennadii Chernyshchyk
eec7d91f2c
Remove unused forward declaration
2022-12-15 15:33:30 +04:00
Hennadii Chernyshchyk
8de6c4a704
Fix SharedMemory declaration
...
Should be under VCMI_LIB_NAMESPACE_BEGIN
2022-12-15 15:33:30 +04:00
Andrii Danylchenko
ee55a21fae
Merge pull request #1190 from Nordsoft91/editor-speedup
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Smart invalidation for move/erase/new object [1.2]
2022-12-15 12:23:28 +02:00
Andrii Danylchenko
8c07ddbae0
Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
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[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00
Hennadii Chernyshchyk
d7fbd4aa66
Call install_vcpkg_imported_tgt after initializing BIN_DIR
...
Call it inside AI/CMakeLists.txt as it was before.
2022-12-15 12:16:28 +02:00
nordsoft
2fe951f819
Merge remote-tracking branch 'upstream/develop' into interface-builder
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# Conflicts:
# client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Hennadii Chernyshchyk
3322ad9501
Move find_package for TBB on top for consistency with other
2022-12-15 02:21:44 +02:00
Hennadii Chernyshchyk
37068a75b3
Make ENABLE_NULLKILLER_AI top level option
2022-12-15 02:18:17 +02:00
Andrii Danylchenko
56bf8ec2c4
#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
2022-12-14 22:13:26 +02:00
Hennadii Chernyshchyk
79a9a0b85a
Fix paths for ENABLE_MONOLITHIC_INSTALL
2022-12-14 19:38:34 +02:00
Ivan Savenko
7e35a96055
Changed ColorPutter in preparation for Bloodlust & Petrify effects
2022-12-14 15:17:38 +02:00
Ivan Savenko
3693184e51
Fix cast animation for Genie and heroes
2022-12-14 14:48:02 +02:00
Ivan Savenko
7857668158
Implemented group attack animations for dragons/Hydras/etc
2022-12-14 14:21:58 +02:00
Ivan Savenko
814f6ed684
Made Clone color filter identical to H3
2022-12-14 13:00:40 +02:00
Ivan Savenko
fb3a08e0a6
Added fading animation for fade-in effect for summons
2022-12-14 12:04:37 +02:00
Hennadii Chernyshchyk
3c948b1488
Fix typo
2022-12-14 10:12:16 +02:00
nordsoft
4c3288dd61
Fix teams
2022-12-14 05:45:50 +04:00
nordsoft
fc7f1dbc5a
Fix template selection
2022-12-14 05:23:21 +04:00
nordsoft
53b2f68560
Serialize template
2022-12-14 04:37:11 +04:00
Hennadii Chernyshchyk
1ccbc209a4
Add an option to disable Nullkiller AI
2022-12-13 22:16:48 +02:00
Ivan Savenko
b2f5a87a0f
Spell animation will now wait for hero animation before playing
2022-12-13 21:31:49 +02:00
Ivan Savenko
e7206cb759
Cleaned up BattleHero class
2022-12-13 21:31:49 +02:00
Ivan Savenko
c172e3c8e0
Cleaned up BattleAnimationClasses file
2022-12-13 21:31:49 +02:00
Ivan Savenko
776d00d901
Cleaned up UI blocking conditions
2022-12-13 21:31:49 +02:00
Ivan Savenko
e791323502
Implemented placement sound for obstacles
2022-12-13 21:31:49 +02:00
Ivan Savenko
2148b76911
Fix lambda captures lifetime
2022-12-13 21:31:49 +02:00
Ivan Savenko
60a00b450e
Multiple fixes & improvements to animation ordering
2022-12-13 21:31:49 +02:00
Ivan Savenko
0020d76d1d
Introduced animation phases for beter ordering of visuals in battles
2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
...
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
e750bd2713
Reverse death animation for resurrection spells
2022-12-13 21:31:49 +02:00
Ivan Savenko
1dea1854ae
Moved battle animation enum's into new file
2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0
Earthquake spell: do not target already destroyed sections
2022-12-13 21:31:49 +02:00
Ivan Savenko
155f776ae8
Merge pull request #1172 from IvanSavenko/battleint_refactor
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[1.2] Refactoring of BattleInterface class
2022-12-13 21:31:18 +02:00
Ivan Savenko
d94076c618
Fix msvc build
2022-12-13 16:54:49 +02:00
Ivan Savenko
55d0f0ad9f
Fixed infinite loop
2022-12-13 15:17:42 +02:00
Ivan Savenko
99e5569ab5
Changes according to review
2022-12-13 15:10:31 +02:00
Ivan Savenko
264f5c91e8
Applied suggestions from review
2022-12-13 13:58:16 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds
2022-12-13 03:55:54 +02:00
nordsoft
1e2abae62b
Template selections works
2022-12-13 04:38:18 +04:00
nordsoft
f90cb1be90
Template list prototype looks fine
2022-12-13 03:47:29 +04:00
Ivan Savenko
f97d4c3630
Removed commented-out code
2022-12-12 18:50:14 +02:00