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Commit Graph

11 Commits

Author SHA1 Message Date
AlexVinS
c46999bcb8 Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect 2015-02-15 04:53:01 +03:00
AlexVinS
b71d985d49 cleanup 2015-02-15 01:46:47 +03:00
Fay
4b248c2762 World view impl -- initial; 2015-01-13 20:57:41 +01:00
Ilya Zhuravlev
b22973e717 Fixed crash, "pure virtual method called", when calling doUpdate lambda from CGPreGame. 2014-11-10 20:21:39 +03:00
Ivan Savenko
1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's 2014-08-09 15:14:31 +03:00
Ivan Savenko
10fc1892a8 Large refactoring of button classes:
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
Ivan Savenko
731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00
AlexVinS
74d3effa98 More safe way of update locking 2014-07-03 22:30:56 +04:00
AlexVinS
9b8ad51cd3 Run all rendering with pim lock if possible 2014-07-03 22:05:59 +04:00
AlexVinS
ac2896da42 Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
beegee1
30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00