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Commit Graph

10 Commits

Author SHA1 Message Date
Fay
3823631a57 Fixed recoloring world view panel info icons after current player change;
Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
2015-01-15 00:22:20 +01:00
Fay
4b248c2762 World view impl -- initial; 2015-01-13 20:57:41 +01:00
AlexVinS
54453aee73 get rid of boost::assign 2014-10-04 00:34:13 +04:00
Ivan Savenko
6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
Ivan Savenko
818a766fd6 Fixed 1888 - centering adv.map will also redraw minimap 2014-09-18 17:53:41 +03:00
Ivan Savenko
1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's 2014-08-09 15:14:31 +03:00
Ivan Savenko
b1285bc506 Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
Ivan Savenko
10fc1892a8 Large refactoring of button classes:
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
Ivan Savenko
731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00
Ivan Savenko
647b9c683f Reorganized client source tree:
- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00