Commit Graph
73 Commits
Author SHA1 Message Date
Arseniy Shestakov da117e9255 Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
Arseniy Shestakov d3b3389a37 Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 18:16:35 +01:00
Arseniy Shestakov d96a3aa5b7 CAudioBase: move mutex to base class since CSoundHandler need it 2018-01-02 09:49:04 +01:00
Arseniy Shestakov f15cadc87b Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 09:49:03 +01:00
AlexVinS e8a7078bb1 Quick fix for #389.
* modded music support should be redone separately
2017-11-16 17:47:52 +03:00
godric3 76eed8682c Allow mods to add music played during battles and ai turn 2017-11-11 21:16:11 +01:00
AlexVinS 64d9dadd64 Logging cleanup. 2017-08-11 15:47:50 +03:00
ArseniyShestakov b2f74a93cf Code style: add empty parameter list to all lambda expressions (#345) 2017-07-17 15:35:57 +03:00
Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
dydzio 5c07e1c432 Minor typo fixes 2016-11-10 11:51:47 +01:00
Krzesimir Nowak 46bd1c40cc Fix memory leak
SDL_RWFromMem does not take the ownership of the passed memory, so we
have to free it ourselves.
2016-08-31 11:45:37 +02:00
Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
Zyx-2000 33d0738859 support for music streaming 2016-01-30 22:34:46 +01:00
Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.

This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
AlexVinS dca1e28bc1 SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
AlexVinS 685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
ArseniyShestakov 37a5930f84 CSoundHandler: fix memory leak and implement cache
This one fix issue 2091 and add caching that actually works.
2015-02-15 22:51:33 +03:00
AlexVinS 66b022f93e initializer lists part1 2014-10-02 19:43:46 +04:00
beegee1 5139378319 - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
AlexVinS 3b8d0e44d4 Merge branch 'develop' into SDL2 2014-06-24 14:09:44 +04:00
AlexVinS 47979d28bb Remove broken assertion
* this restores music support
2014-06-13 07:55:46 +04:00
AlexVinS ac2896da42 Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
AlexVinS 62d42465de fix compilation
* may not even run
* text input disabled
2014-06-13 07:55:38 +04:00
Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 2014-06-03 22:45:18 +03:00
beegee1 1d57b75bc5 - random number generation refactoring
- fixed mantis #1743
2014-04-10 19:22:32 +02:00
Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s).
- New files: lib/CObjectWithReward.h/cpp
- Classes that will be replaced by configurable object are now in this
fil

Status: far from functional, currently at "it compiles" point, some
essential pieces are still missing.
2014-04-06 23:14:26 +03:00
alexvins 065b8366fb [Spells] Added basic support for icons and sounds
* few changes in spell format
* save format changed
2014-03-10 16:00:58 +00:00
alexvins 4203d69525 Part 2 of new spell configuration
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.

* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
Ivan Savenko f6c1dace6c Minors:
- By default, cmake will keep debug info
- removed warnings from adventure map infobox (part of #1636)
- adventure map infobox will refresh on artifact changes (part of #1636)
- moved terrain music files to terrains.json file
- player should act before AI in all games, not only campaigns
2013-12-28 18:57:08 +00:00
Ivan Savenko 29f4a12814 - fixed some evil memory leaks
- fixed recursive dependency of castles
2013-12-19 19:43:16 +00:00
Ivan Savenko db1dc1dcc6 - fixed terrain music restarting every tile
- field "contact" for mod.json schema
2013-08-20 10:47:40 +00:00
Ivan Savenko c81a31c74a - catapult attacks should be identical to H3
- catapult may miss and attack another part of wall instead (this is how it works in H3)
- minor fixes
2013-08-06 11:20:28 +00:00
Michał W. Urbańczyk c57b159fc9 Missed one call. 2013-08-01 22:36:49 +00:00
Michał W. Urbańczyk f897333b2c Don't crash when music file cannot be found. 2013-08-01 13:52:01 +00:00
Ivan Savenko ee09c5301e minor fixes:
- vcmi can play music files from archives
- converted resource_reward fields in bank_config into json object, fixes 3000 gems reward in shipwreck
- some compile fixes for minizip
2013-07-31 11:36:42 +00:00
Ivan Savenko b87897096c Filesystem handling is now more flexible
- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
2013-07-28 14:49:50 +00:00
Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012"
* Reverted std::bind to boost::bind. std::bind on Visual 2012 doesn't work in some cases (especially with std::ref), not sure why [but it seems to be a bug, since 2013 preview compiles the same code fine]. 
 * Move assignment operator for VS 2012.
2013-07-02 15:23:32 +00:00
Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
- BOOST_FOREACH -> for
- replaced several boost classes with std (e.g. unordered)
- removed gcc-4.5 workarounds
- ran clang c++11 migration tool to detect some cases:
- - pointer initialized with "0" to nullptr
- - replace for with iterators with range-based for
- - use auto in some situations (type name specified twice, avoid long iterators type names)
2013-06-29 13:05:48 +00:00
Ivan Savenko 2b45e13c5c c++03 -> c++11 switch:
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions

NOTE: this may be last revision that supports gcc-4.5
2013-06-26 11:18:27 +00:00
beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 2013-04-09 14:31:36 +00:00
beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
Ivan Savenko c4c592b773 - bugfixing: #1243, #1227, #1241, #1236, #1233 2013-03-14 20:44:00 +00:00
Ivan Savenko e8c35bdb24 fixed extremely slow musicHandler compilation. Removed usage of boost bimap. 2013-02-24 10:05:56 +00:00
Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 2012-10-26 17:51:05 +00:00
Ivan Savenko 8f936cd34d - added battleAI to CMake, compile fixes
- icons config for towns and creatures
2012-09-22 15:10:15 +00:00
DjWarmonger 9438cfc7e2 Moved creature sounds to CCreature. Sound IDs are now stored as strings.
Creature parser is complete (untested).
2012-09-17 19:00:26 +00:00
Ivan Savenko 0ca9f64573 Next part of town configuration:
- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00
Ivan Savenko 4d4f72292e - fixed crash on hovering indestructible walls
- fix for music player (no music after end of battle)
2012-08-27 20:45:58 +00:00
Ivan Savenko d72c44e4c3 - fixed modifiers keys behaviour in TextInput
- erm compilation is optional in cmake (too memory-consuming for old systems)
-  minor fixes
2012-08-10 08:49:18 +00:00