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Commit Graph

84 Commits

Author SHA1 Message Date
Ivan Savenko
e9aed2761c Fix target selection for teleport 2023-03-31 23:18:45 +03:00
Ivan Savenko
484f0a175a Blocked movement of war machines in tactics phase 2023-03-30 12:20:13 +03:00
Ivan Savenko
974be97e6d
Merge pull request #1792 from IvanSavenko/happy_dydzio
Fixes for beta - graphical artifacts
2023-03-30 00:11:19 +03:00
Ivan Savenko
a42dc923e4 Remove hardcoded constant 2023-03-29 14:33:44 +03:00
Ivan Savenko
06f9759aee Fix crash on using Teleport/Sacrifice spells 2023-03-28 23:50:42 +03:00
Ivan Savenko
238de8a5d7 Properly disable combat panel during spell targeting 2023-03-28 18:14:09 +03:00
Ivan Savenko
4c311da21b Clamp potential kills tooltip to target unit size 2023-03-26 00:07:21 +02:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
9a19feaf4a Fix spellcasters with massive spells 2023-03-25 01:23:49 +02:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Ivan Savenko
970981cfc9 Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
Ivan Savenko
31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2023-03-23 17:49:33 +02:00
Ivan Savenko
4919550a19 Show a message that battle intro can be skipped 2023-03-20 21:58:32 +02:00
Ivan Savenko
3c8a0b9e70 Add missing text 2023-02-02 13:43:20 +02:00
Ivan Savenko
9678296875 Hero interaction is now battle action 2023-02-02 13:43:19 +02:00
Ivan Savenko
c3b79c786b Spellcasters UI now shares handling with hero spellcasting 2023-02-02 13:25:55 +02:00
Ivan Savenko
f150ced14c All spellcasters should work correctly now 2023-02-02 13:25:55 +02:00
Ivan Savenko
55a58596bc Mostly finished refactoring of BattleActionsController
TODO: test actions
TODO: test casters
TODO: fix random casters
2023-02-02 13:25:55 +02:00
Ivan Savenko
5da407e822 All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fb3c3a4636 Provide distance information fo Jousting ability 2023-01-20 15:18:10 +02:00
Ivan Savenko
0e8ee929df Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
Ivan Savenko
d3ecd43aba Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2023-01-04 16:20:53 +02:00
nordsoft
87c47fff1d Business logic of alternative actions 2023-01-03 13:02:54 +04:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
541d98143b Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
Ivan Savenko
c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel 2022-12-21 17:02:53 +02:00
Ivan Savenko
a57eec23e6 Refactoring of setBattleCursor & fromWhichHexAttack methods 2022-12-19 01:12:26 +02:00
Ivan Savenko
16c4851d3b Animated cursor for spell selection, removed hardcoded cursor ID's 2022-12-18 22:32:07 +02:00
Ivan Savenko
70eac47f08 Fixes #1051, #1042 - highlight creatures that will be affected by spell 2022-12-17 00:10:12 +02:00
Ivan Savenko
4d5311789e Fixes #831 - do not process any incoming Packs until opening is over 2022-12-16 23:22:04 +02:00
Ivan Savenko
264f5c91e8 Applied suggestions from review 2022-12-13 13:58:16 +02:00
Ivan Savenko
ac839ad26a Changes to rest of the code according to review:
- renamed status bar method clearMatching -> clearIfMatching
- renamed class ColorShifterAddMul -> ColorShifterMultiplyAndAdd
- fixed missing return from function
- fixed potential access to deleted object
2022-12-11 23:43:43 +02:00
Ivan Savenko
49a6d056d9 Changes for BattleInterface classes according to code review:
- added documentation comments for classes, members and methods
- added const specifier to methods where applicable
- renamed some methods with more clear name
- removed some commented-out or unused code
2022-12-11 23:16:23 +02:00
Ivan Savenko
c855823528 Renamed files in client/battle to match new names of classes 2022-12-09 13:38:46 +02:00