a821978d4e
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-12 17:43:04 +02:00
6b8f94e6e7
Merge remote-tracking branch 'vcmi/master' into develop
2024-07-11 17:43:44 +00:00
98415e98da
Spellcasting-bug-fix
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Fixed a bug that prevented the AI from using spells when attacking an enemy settlement that has towers.
The bug was caused by noticing how greatly effective spells would be against towers but not being able to actually target them.
By skipping invalid targets, this no longer is an issue.
2024-07-10 14:36:35 +00:00
073c5bee45
Spellcasting fixes
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Allowed the AI to cast spells that are aimed at a location instead of a unit. For example meteor shower.
Fixed an issue that caused the AI to not kill unit-stacks with spells due to only considering stacks where at least one unit survives in it's score-calculations.
2024-07-10 02:40:42 +02:00
13bbb573bd
Spellcasting-bug-fix
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Fixed a bug that prevented the AI from using spells when attacking an enemy settlement that has towers.
The bug was caused by noticing how greatly effective spells would be against towers but not being able to actually target them.
By skipping invalid targets, this no longer is an issue.
2024-07-09 22:55:39 +02:00
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
a9cf322f61
Merge pull request #4161 from vcmi/fix-4142
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#4142 - sometimes Battle AI wants to attack unit which is behind a lo…
2024-06-19 21:28:58 +03:00
fc32078a3a
#4142 - sometimes Battle AI wants to attack unit which is behind a lot of obstackles and other units
2024-06-18 20:03:07 +03:00
b7efa6c8cc
Fixed potential thread races in Battle AI
2024-06-17 16:15:19 +00:00
0935f931fa
BattleAI: fix bypassing 2-hex moat
2024-04-20 15:28:57 +03:00
a9866bb5c6
Added RandomGeneratorUtil::nextItemWeighted convenience method
2024-01-31 00:17:40 +02:00
d5c4478816
Remove most of non-const access to VLC entities
2024-01-19 13:54:49 +02:00
a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
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[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
0d0d3d8c80
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00
3602be5eab
BattleAI: remove adjustPositions method as it gives more troubles than usefulness
2024-01-14 10:23:44 +02:00
1a1ae5cd8b
BattleAI: fixes
2024-01-02 17:35:10 +02:00
85de3143ff
Fixed Genie spellcasting logic to account for spell immunities
2023-12-24 01:13:19 +02:00
fe39faf36c
Add UNTIL_OWN_ATTACK bonus duration and use for berserk
2023-12-19 19:52:40 +01:00
5cbc75d3b7
Merge remote-tracking branch 'upstream/develop' into develop
2023-10-29 13:35:37 +00:00
0232ae5327
AI/BattleAI/BattleEvaluator.cpp: Convert this integer literal to a bool literal.
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Integer literals should not be cast to bool
2023-10-29 13:34:19 +00:00
af330ff038
AI/BattleAI/BattleEvaluator.cpp: Remove this redundant cast.
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Redundant casts should not be used
2023-10-27 18:19:17 +00:00
870fbd50e3
BattleAI: bigger reachability map
2023-10-22 21:37:55 +03:00
9eb9404f28
BattleAI: divide only positive part of score onto turns count
2023-10-22 21:37:54 +03:00
036df2e0ad
Support multiple battles in AI
2023-09-06 16:03:46 +03:00
3a88180494
Separated game and battle callback (server & client only)
2023-09-06 16:03:39 +03:00
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
5f13a0bbda
BattleAI: spellcast fixes and floating point score
2023-08-26 14:17:33 +03:00
dc88f14e0b
BattleAI: positive/negative effect multiplier
2023-08-26 13:06:51 +03:00