Ivan Savenko
4180ea9523
Merge pull request #4274 from Xilmi/develop
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Rule based AI
2024-11-26 18:32:58 +02:00
Ivan Savenko
3fb26a9775
Merge pull request #4983 from IvanSavenko/fix_freeze_on_cancel
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Fix freeze on closing server before starting the game
2024-11-26 18:11:45 +02:00
Ivan Savenko
ba9e3dca9d
Mod management rework, part 1
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- Replaced CModInfo class with constant ModDescription class
- Simplified mod loading logic
- Extracted some functionality from ModHandler into separate classes for
future reuse by Launcher
2024-11-26 13:55:46 +00:00
Xilmi
b750937588
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-25 18:49:45 +01:00
Ivan Savenko
14a3c6ad14
Fix freeze on closing server before starting the game
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Fixes possible freeze that seems to be caused by client shutting down
socket before sending its final LobbyClientDisconnected packet, leading
to server not processing disconnection of host correctly, which in turn
causes client to wait server shutdown forever.
Looks like regression from #4722
- Fixes #4912 and its duplicates
2024-11-25 17:31:20 +00:00
Xilmi
65f2d0c44e
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-21 23:14:03 +01:00
Ivan Savenko
aef6b0cc00
Fix several new issues detected by SonarCloud
2024-11-20 16:06:38 +00:00
Ivan Savenko
f0a71c9e21
Merge pull request #4935 from IvanSavenko/misc_fixes2
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Miscellaneous fixes for reported issues
2024-11-18 13:29:05 +02:00
Ivan Savenko
877d11d4c0
Merge pull request #4920 from kdmcser/fix_attack_crash
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fix crash: spell before attack kill defender will lead to crash
2024-11-18 12:56:37 +02:00
Ivan Savenko
c82db9d574
Fix crash on rearranging troops on non-owned hero
2024-11-17 17:38:54 +00:00
kdmcser
7cb8ca174e
fix crash: defender is killed by spell before attack, but attacker still do attack action
2024-11-17 01:00:23 +08:00
Ivan Savenko
c3b63a1bef
Merge pull request #4857 from Laserlicht/delete
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Delete saves / random maps
2024-11-16 17:28:23 +02:00
Laserlicht
b23c69b9d6
code review
2024-11-15 20:26:56 +01:00
Ivan Savenko
7be44278d7
Merge pull request #4892 from SoundSSGood/artifact-related-fixes
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Artifact related fixes
2024-11-13 20:58:37 +02:00
SoundSSGood
ef46a87e69
ask assemble artifact dialog fix
2024-11-10 16:50:58 +02:00
kdmcser
77d14d095f
delete error message since grail will go to last branch
2024-11-10 10:52:00 +08:00
kdmcser
e12b72a839
merge changes
2024-11-09 17:37:06 +08:00
kdmcser
5f4a5228ce
Merge branch 'develop' into artifact_sort_fix
2024-11-09 17:34:43 +08:00
kdmcser
8d58066f69
fix artifact sort by slot crash
2024-11-09 17:24:14 +08:00
kdmcser
17dd8ffb48
fix artifact sort by slot crash
2024-11-09 16:54:47 +08:00
Xilmi
a70f5de8c6
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-07 14:35:13 +01:00
Laserlicht
0e5711f8bf
Merge branch 'develop' into delete
2024-11-06 23:28:57 +01:00
Ivan Savenko
e9690c8c54
Merge branch 'develop' into autosave_name
2024-11-06 22:06:12 +02:00
Laserlicht
b06efa2d13
delete folder
2024-11-01 01:16:01 +01:00
Laserlicht
164aac4db2
refresh list
2024-11-01 00:52:19 +01:00
Laserlicht
1f0847660b
possibility to delete unsupported saves
2024-10-31 21:57:20 +01:00
Laserlicht
452762cd78
change datetime format
2024-10-30 23:23:56 +01:00
Ivan Savenko
a39469d165
Add save compatibility
2024-10-30 16:57:03 +00:00
Ivan Savenko
01d787fb5a
Removed remaining cases of serialization of VLC entities
2024-10-30 16:48:18 +00:00
Ivan Savenko
d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
Ivan Savenko
c98ac01e7a
Replaced public artType member of ArtifactInstance with getter
2024-10-30 16:47:01 +00:00
Ivan Savenko
04ca8aca9f
Update tests
2024-10-30 16:22:12 +00:00
Ivan Savenko
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
Xilmi
ffd8758017
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-28 17:49:08 +01:00
DjWarmonger
59a15c5ff0
Merge pull request #4790 from kodobi/bugfix/fix-incorrect-battlefield-while-attacking-town-without-fort
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Fix battle setup for sieges without forts
2024-10-28 08:38:14 +01:00
Xilmi
5d6877e06d
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-20 00:49:17 +02:00
kodobi
3c56769b2a
Update server/battles/BattleProcessor.cpp
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Co-authored-by: Dydzio <dydzio0614@users.noreply.github.com>
2024-10-17 15:21:06 +02:00
kodobi
c576438a95
Fix battle setup for sieges without forts
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- Update the if statement in BattleProcessor::SetupBattle to allow
obstacles in battlefields during sieges without forts.
- Ensure towns without forts use the native battlegrounds.
- Refactor variable name from curB to currentBattle for clarity.
2024-10-17 14:54:01 +02:00
Ivan Savenko
c25aef8f48
Merge pull request #4766 from SoundSSGood/fused-artifacts
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Fused artifacts
2024-10-16 15:08:20 +03:00
Ivan Savenko
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
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Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
Ivan Savenko
678e6b47f8
Merge pull request #4756 from IvanSavenko/sonar_fixes
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Fix some of the new warnings from sonarcloud
2024-10-14 18:16:41 +03:00
Ivan Savenko
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
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All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
SoundSSGood
d4d3ddf685
fused artifacts
2024-10-12 16:43:04 +03:00
Xilmi
533806df6d
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-11 19:07:56 +02:00
Ivan Savenko
115439f16a
Fix town events not actually giving offered creatures
2024-10-11 15:01:18 +00:00
Ivan Savenko
a8e84c55f6
Fix some of the new warnings from sonarcloud
2024-10-11 10:45:29 +00:00
Xilmi
61fba1fedd
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-10 17:23:39 +02:00
Ivan Savenko
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
81f0222c68
Merge pull request #4741 from IvanSavenko/serialize_local_state
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Serialize local state of player interface
2024-10-10 15:03:14 +03:00
Ivan Savenko
5aebf287b9
Merge pull request #4735 from IvanSavenko/private_pos
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Reduce usages of ambiguos CGObjectInstance::pos
2024-10-10 15:00:50 +03:00