Xilmi
a821978d4e
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-12 17:43:04 +02:00
Xilmi
638c1350b8
Path-safety
...
No longer excluding paths for exposing a hero to an enemy in the behaviors. There definitely are reasons for doing something anyways, even if threatened. The logic for that should be done in the PriorityEvaluator.
2024-07-12 15:43:40 +02:00
Ivan Savenko
41ed7e2e10
Added TODO's for potential optimizations that I've discovered
2024-07-04 07:59:50 +00:00
Andrii Danylchenko
820f0e0c1a
NKAI: port exploration from VCAI
2024-05-20 23:50:13 +03:00
Andrii Danylchenko
1388fb1493
NKAI: port exploration from VCAI
2024-05-20 22:43:23 +03:00
Andrii Danylchenko
728f673763
NKAI: remove static ai field
2024-03-31 21:11:25 +03:00
Andrii Danylchenko
d6f1a5c2b3
NKAI: parallel capture objects
2024-03-29 20:39:03 +02:00
Andrii Danylchenko
419d6a648b
NKAI: optimize clusterization and pathfinding for object graph
2024-03-24 09:32:54 +02:00
Andrii Danylchenko
e66ceff154
NKAI: object graph improved and optimized
2024-03-21 12:13:36 +02:00
Andrii Danylchenko
6245adb9a4
NKAI: configurable object graph
2024-03-08 14:39:16 +02:00
Andrii Danylchenko
376a17409f
NKAI: initial implementation of object graph
2024-03-02 15:52:45 +02:00
Ivan Savenko
87957e74c1
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
Andrii Danylchenko
c93bb0a502
nkai: fixes and skill rewards
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
b19ac01bf9
Fuzzy rework, added more defence and gather army routines
2023-07-31 22:01:10 +03:00
Andrii Danylchenko
fbc9a32ad8
#2018 - fix shipyard usage for NKAI, allied shipyard should work now
2023-04-22 18:42:36 +03:00
Andrii Danylchenko
148c3436df
NKAI: improve army gathering
2023-03-08 11:53:26 +02:00
Andrii Danylchenko
8b0c7b6601
NKAI improve defence and some fixes
2023-03-07 20:10:58 +02:00
Andrii Danylchenko
eeea01d778
NKAI: namespace
2022-10-04 08:40:14 +03:00
Andrey Filipenkov
802147c5b7
add some asserts that shouldn't fire
2022-09-26 14:06:55 +03:00
Andrii Danylchenko
b4241670ba
Nullkiller: rename VCAI to AIGateway
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1aa81530cb
Nullkiller: cancel heavy decomposition on shipyards
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9a203b8af9
Nullkiller: parallel object clusterization, stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3d91f2e988
Fix defence crashes and hangs
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e385c83a88
Nullkiller - rewrite decomposition, decomposition cache, morale management
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fdf0de75d
Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1806dd8447
Nullkiller: remove AIhelper + refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
37f49f2ac5
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
dec723b4be
Nullkiller: android fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0705ee595a
Nullkiller: object clusterizer
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8f8c5ca255
Nullkiller: initial decomposition
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
223a52b3d1
Nullkiller: Try to join behavior and goal and see what come out of it.
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
af0dcf97c4
Nullkiller: initial cleanup of unused code
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5344df51c6
Nullkiller: capture guarded artifacts and other fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
17a960e850
Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
400967904b
Nullkiller AI: stabilization of build and prioritization fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
eea5cb7f0b
Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b261734905
Nullkiller AI: new prioritization engine
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e6eb9ccc03
Nullkiller: dismising and hiring hero in order to defend town
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
642f3a3fa4
Nullkiller: fix a few freezes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
2798dcd6c5
Nullkiller: remove PRI* print macroses
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
682707e4f1
Nullkiller: fix build and warnings
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ada76a5603
Nullkiller: fix file headers, move fuzzy config to ai folder
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1d561b9882
Nullkiller: fixes for partly visible objs
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5fe2630c64
Nullkiller: rework prioritization, add hero roles, skills and other variables
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4bf653f596
AI: danger hitmap using visible enemy heroes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
286d084445
Nullkiller: better tracing and hero locking for hero chain
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ffa626dc2f
AI: add ExecuteChain goal
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ff57a52001
Nullkiller: hero chain stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fa39279c82
Nullkiller - rough stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cd0f479d7e
Nullkiller: rough implementation of prioritization
2021-07-26 21:02:50 +03:00