Andrii Danylchenko
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8b829e1099
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AI: fix crash in pathfinding
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2019-01-07 22:12:59 +02:00 |
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Andrii Danylchenko
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04047d0a1a
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AI: refactor explore further
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2019-01-07 14:07:36 +02:00 |
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Andrii Danylchenko
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035d279ae8
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Refactor CGHeroInstance, make spells private
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2018-12-23 15:49:26 +03:00 |
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Andrii Danylchenko
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5d022ba77c
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AI: CompleteQuest goal and summon boat spell support
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2018-12-23 15:49:26 +03:00 |
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DJWarmonger
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e996879733
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Commented out some extensive logs which slowed down pathfinder.
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2018-12-16 16:12:41 +01:00 |
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DJWarmonger
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f4a8a1294e
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Optimizations based on MSVS profiler.
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2018-12-16 15:46:48 +01:00 |
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Andrii Danylchenko
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e1b922f7b8
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AI goals refactoring (#524)
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2018-12-01 11:30:37 +03:00 |
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Andrii Danylchenko
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60c5f584a8
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AI: GATHER_TROOPS improvements and fixes
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2018-11-14 22:10:02 +02:00 |
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Andrii Danylchenko
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812df63aae
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Freeze when try to bypass a few adjasent guards
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2018-11-04 14:37:29 +02:00 |
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Dydzio
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90c7daccc5
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Fix path (#510)
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2018-10-31 00:55:34 +03:00 |
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Andrii Danylchenko
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d5b26d9592
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AI pathfinding: fix getPathsToTile for water tiles
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2018-10-28 15:03:40 +02:00 |
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Andrii Danylchenko
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72aff02418
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AI pathfinding: buy boat
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2018-10-21 14:17:55 +03:00 |
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Dydzio
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a00a7762b5
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Fix for new pathfinder code - generate proper goals
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2018-10-15 21:17:14 +02:00 |
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AlexVinS
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be45c8cb43
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Updated C::B projects, fixed a few warnings
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2018-10-10 16:07:28 +03:00 |
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Andrii Danylchenko
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f327c46fa3
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AI pathfinding: rename and add const to functions
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2018-10-07 14:51:27 +03:00 |
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Andrii Danylchenko
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49c872e4ec
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AI: replace SectorMap with new PathfinderManager
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2018-10-06 16:35:31 +03:00 |
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