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Commit Graph

28 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
fa3d32925e A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed. 2012-12-22 20:05:08 +00:00
Ivan Savenko
4e0881f689 - fixed #1167
- CLabel will print text in "{}" using title color
2012-12-20 13:57:29 +00:00
Ivan Savenko
b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h
- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00
beegee1
c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
Ivan Savenko
3542bfdc63 - fixed #1128 #1127 #1121 #1119
- instructions in linux readme use cmake instead of autotools
- update autoconf files
2012-10-02 14:22:58 +00:00
Michał W. Urbańczyk
f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
Ivan Savenko
4ceb6cd272 - better fix for button borders 2012-09-26 13:50:15 +00:00
Ivan Savenko
15a7f43e11 - fixed #1075, #1080, #1081
- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
DjWarmonger
554a98dbd7 Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 2012-09-16 13:34:01 +00:00
alexvins
369f0ae9c6 [PLATFORM] MinGW support added
* disabled features unsupported by MinGW
* fixed issues with DLL_LINKAGE
! BOOST_THREAD_VERSION in now 3 workaround for existing code added, consider refactoring.
* some small tweaks ("-fpedantic" warnings)
2012-09-15 19:16:16 +00:00
Ivan Savenko
a138db7c9e - removed lib headers from PCH
- fixed #1062
- correct terrain penalty check
2012-09-06 10:39:48 +00:00
Ivan Savenko
d72c44e4c3 - fixed modifiers keys behaviour in TextInput
- erm compilation is optional in cmake (too memory-consuming for old systems)
-  minor fixes
2012-08-10 08:49:18 +00:00
Ivan Savenko
708ad6ac7f - music player uses URI's instead of enum from music base
- #1045 and #1046 should be fixed
- moved pregame backgrounds to config/mainmenu
- animation can be overriden with .json multiple times
2012-08-06 07:34:37 +00:00
DjWarmonger
75283bf0fd Fixed TextBox line breaking & slider. 2012-08-04 17:51:02 +00:00
Ivan Savenko
13de841e10 - minor tweaks to quest window
- fixed #531
- fixed query crash (empty funciton)
2012-07-21 20:16:54 +00:00
DjWarmonger
7fbf89ffc8 Rearragned Seer Huts & Quests. More work on Quest Log descriptions. 2012-07-08 06:33:41 +00:00
Ivan Savenko
846474af66 - fixed (partially) #1028
- fix to last commit
2012-07-07 14:10:47 +00:00
Ivan Savenko
770a6e077c - handling of incorrect or missing configuration files (settings.json\defaultSettings.json)
- better code for recruitment window, fixes #1013
- minor tweak to adv.map classes
2012-06-22 11:40:16 +00:00
Ivan Savenko
8c6965c5ee - shadows for CWindowObject-based windows
- better error messages on read error
- fixed crash on level-up window
2012-06-16 10:41:14 +00:00
Ivan Savenko
2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based
- added simple scaling algorithm that works with indexed surfaces
2012-06-15 17:08:19 +00:00
Ivan Savenko
9d2711fb51 - rewrote most of classes from adventure map window
-- new files: client/AdventureMapClasses.*
-- implemented all missing details from infobox
- textinput can handle numbers as input
- fixed several bugs caused by CIntObject changes
- fixed #988
2012-06-13 13:04:06 +00:00
Ivan Savenko
d60f2d57a0 - first part of CIntObject API clean-up.
- - mostly remove usage of (de)activateSomething functions
- - CIntObject's can be safely deleted in active state or without removing from parent first
- - Added CWindowObject to use as base of all windows (will be required for such features as shadows)

Report any crashes or glitches - it should not cause any issues apart from more console output. 

TODO:
- remove redundant (de)activate and show(All) calls
- decrease usage of blitAtLoc\printAtLoc methods
- switch all windows to new base
2012-06-02 15:16:54 +00:00
Ivan Savenko
59255a4cad - background for main menu can be scaled. Won't work as default due to non-scalable video 2012-05-20 11:03:21 +00:00
Michał W. Urbańczyk
6db3c5bc7e * VCAI: can't request actions from action handling thread
* Save game screen and returning to main menu will work if game was started with --start option
* GUI controls can selectively capture keyboard events. CTextInput won't capture Enter. Fixes #654.
2012-03-11 16:29:01 +00:00
Ivan Savenko
2018fc09a4 - fullscreen config option will take effect immediately
- fixed bug with highlightable buttons
- added several missing spells sounds
2012-02-24 20:41:14 +00:00
Ivan Savenko
dbc603b7d7 - fixed crash on opening spellbook during enemy turn
- fixed last known localization issue (bank configs)
- diplomacy and new weeks\month mechanics should be identical to H3
- minor fixes
2012-01-19 14:33:22 +00:00
Ivan Savenko
86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00
beegee1
156aa6e4d9 * Updated class - file - handling
* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00