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Commit Graph

79 Commits

Author SHA1 Message Date
SoundSSGood
0c5022cae8 Loading market modes from json 2024-08-24 11:51:57 +03:00
Ivan Savenko
6fa2bb7e91 Deprecate previously hardcoded buildings 2024-08-19 11:47:13 +00:00
Ivan Savenko
f1e63792f0 Greatly simplify town buildings logic 2024-08-19 11:47:13 +00:00
Ivan Savenko
57430c101f Extracted common properties of buildings into a shared file 2024-08-19 11:47:13 +00:00
Ivan Savenko
72896d4ed5 Added (mostly) complete schema for validation of rewardable 2024-08-14 17:04:44 +00:00
Ivan Savenko
2151a7fc88 Moved configuration of rewardable town building to 'configuration' entry 2024-08-14 17:04:43 +00:00
Ivan Savenko
cfddba1e2a Fix json formatting 2024-08-14 17:04:43 +00:00
Ivan Savenko
b4baaa5105 Use town-specific string for Stables instead of one for adventure map 2024-08-14 17:04:43 +00:00
Ivan Savenko
580855ec2e Replace hardcoded buildings logic that can be represented with
configurable buildings
2024-08-14 17:04:43 +00:00
Ivan Savenko
358008fca9 It is now possible to define multiple town themes 2024-07-15 21:45:51 +00:00
Ivan Savenko
36a1d6c415 Removed remaining integer bonus subtypes from configs 2023-10-22 16:55:19 +03:00
Ivan Savenko
c6588e0bd1 Updated schemas & docs for several game entities 2023-09-13 21:55:36 +03:00
Ivan Savenko
3913b8e98c Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
Ivan Savenko
487f441f47 Implemented boat selection for town shipyards 2023-06-16 17:59:49 +03:00
Ivan Savenko
c45d4f8d22 Few more fixes to building ordering 2023-05-15 22:22:54 +03:00
Ivan Savenko
ca19fc7fcc Backported minor z-ordering fixes from hota mod 2023-05-15 22:22:54 +03:00
Ivan Savenko
191959ae05 Fixed moat identifiers requests - will now always request spells 2023-04-03 15:15:12 +03:00
Konstantin
c4d5a7a2d6 vcmi:towns now can choose if moat render is needed
Using invalid points. Also removed unused variable.
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038 vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Konstantin
a86e12cd42 vcmi: convert necromancy
Now it is 3 bonuses to cover necromancy.
1. IMPROVED_NECROMANCY = possible creatures raized (affected by cloak)
2. UNDEAD_RAISE_CHANCE = raise chance (affected by artifacts)
3. UNDEAD_RAISE_POWER = helper to select creature from first
2023-03-16 16:46:41 +03:00
Ivan Savenko
05ac217b0f Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
Ivan Savenko
633b9ef3be Native terrain is now required for faction, opt-out with value "none" 2023-01-17 22:59:14 +02:00
Dydzio
6572f5697e Fix wrong rendering of castle shipyard 2023-01-15 19:10:40 +01:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
Ivan Savenko
495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor 2022-12-01 23:58:01 +02:00
Ivan Savenko
26a2ac72b8 Added default tower shooter icons to all standard factions 2022-11-29 15:14:57 +02:00
Ivan Savenko
9f21569a79 Next batch of siege fixes 2022-11-27 22:50:18 +02:00
Ivan Savenko
35576834c9 Fixing sieges, part 1 2022-11-27 20:21:51 +02:00
Nordsoft91
9d06e51631
Place proper towns in underground (#743)
Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
Dmitry Orlov
854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. 2021-01-14 01:02:13 +03:00
Dmitry Orlov
643cc00db6 Mod system improvement: Special buildings should work in the modders towns. Part II 2020-10-19 22:38:06 +03:00
Dmitry Orlov
934c4e511d Special buildings support : Patch 1 2020-10-15 15:03:01 +03:00
Dmitry Orlov
f4816b0824 Mod system improvement Part I : Special buildings should work in the modders towns 2020-10-07 12:35:11 +03:00
AlexVinS
c39cd5f951 Town building build mode fixes
* CGameHandler::buildStructure was using wrong requirements for buildings in auto mode.
* Build mode loading was wrong in case of omitted value
* Show town hall slot for not built building only if it have normal build mode
2017-10-28 03:27:39 +03:00
AlexVinS
8027650f4a Hide Dungeon horde1Upgr in town hall 2017-10-28 00:22:14 +03:00
AlexVinS
4b24bea196 Fixed Dungeon horde1 was always shown upgraded 2017-10-27 13:30:23 +03:00
AlexVinS
a85b4cf2a5 * WIP on event condition format
* Hero portrait serialization
* Fix town spells serialization

* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Arseniy Shestakov
25a68c3ca1 Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911
Without this capitol appearance tend to be used by default.
HotA mod have all templates and actual different DEFs so it's was never affected.
2016-08-24 05:06:21 +03:00
Arseniy Shestakov
a7059fe681 Remove Ore primaryResource from towns that must get both Wood and Ore
Currently default behaviour is to give both wood and ore for resource bonus when primaryResource not specified.
Though for some reason towns currently have ore specified so you only get 5-10 Ore.
2016-01-29 20:25:57 +03:00
Arseniy Shestakov
ffeb7f253b moatHexes: update faction schema and configuration files 2016-01-06 12:52:52 +03:00
Ivan Savenko
33acdc51bb Fixes 1852 - fixed typo in tower config and added check to detect such cases 2014-08-04 14:47:42 +03:00
Ivan Savenko
68e9cbd3a6 Fixes 1856 - Griffin Bastion will be behind Town Hall 2014-08-04 14:47:34 +03:00
Ivan Savenko
836c466f81 - Implementation of overrides for towns
- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
Macron1Robot
553613a165 Update tower.json
Spaces issue
2014-04-29 22:22:38 +04:00
Macron1Robot
791d8ad436 Update tower.json
Spaces issue
2014-04-29 22:21:06 +04:00
Macron1Robot
a67b3b31b4 Update fortress.json
Tabs issue
2014-04-29 22:19:34 +04:00
Macron1Robot
b642169b81 Update castle.json
Tabs issue
2014-04-29 22:19:01 +04:00
Macron1Robot
70013e709d Update tower.json
Converted spaces to tabs
2014-04-29 22:12:47 +04:00
Macron1Robot
1269cda6ae Update stronghold.json
Converted spaces to tabs
2014-04-29 22:12:07 +04:00
Macron1Robot
4a6c9c8d1d Update rampart.json
Converted spaces to tabs
2014-04-29 22:11:33 +04:00