814234017d
Minor tweaks to xbrz performance
2024-12-23 13:59:09 +00:00
1caab5100a
Try to reduce amount of time AI spends on pathfinding
2024-12-23 13:26:54 +00:00
7a4afc46a2
fix OPENING_BATTLE_SPELL
2024-12-22 21:23:31 +01:00
e0e09ccb75
Show OPENING_BATTLE_SPELL
2024-12-22 19:40:14 +01:00
c68db70405
fix text for spell school bonus
2024-12-22 19:11:16 +01:00
e035cf9e63
Optimized getHeroStrength method
...
- replaced 4x access to bonus system with single access
- fixed formula for Diplomacy
- fxied formula for hero transfer in campaigns
- removed pointless sqrt(pow()) construct
2024-12-22 14:49:35 +00:00
96f2157d16
Update Portuguese translation
2024-12-22 10:43:06 -03:00
5caf12f22f
Few more fixes to bonus caching
2024-12-22 13:27:40 +00:00
9c9cbbbe1d
Apply suggestions from code review
2024-12-22 09:10:56 +03:00
487297b05e
correct align of thiefguild text an add popup
2024-12-22 00:13:36 +01:00
d14e8b7261
Update Russian translation for .ts files
2024-12-21 23:52:17 +01:00
6c4633b064
add shortcut
2024-12-21 22:06:27 +01:00
2ebf37beb0
Define Q_NO_EMIT in cmake in order to include moc compilation
2024-12-21 19:24:26 +00:00
23e46be992
Rename new namespace to avoid WinAPI name clash, review fixes
2024-12-21 19:06:31 +00:00
95a07ee5cb
Use bonus system cache whenever possible
2024-12-21 18:47:11 +00:00
e2e5fce3b5
Disable emit macro from Qt to fix Qt-tbb conflict
2024-12-21 15:36:36 +00:00
a432009841
Fix build
2024-12-21 14:43:09 +00:00
291c5e1027
Do not send empty packets changing primary skills by 0 points
2024-12-21 14:43:09 +00:00
42b960417c
Reworked bonus caching locking scheme:
...
- use concurrent map from tbb for faster access to already cached values
- use std::shared_mutex instead of boost::mutex to access bonuses
- accessing to values existing in cache is now done without locking main
mutex
2024-12-21 14:43:09 +00:00
4f80ccd648
Small micro-optimizations for code that gets called A LOT
2024-12-21 14:43:09 +00:00
b8a04c6356
Avoid vector allocation when accessing game settings value
2024-12-21 14:43:09 +00:00
9e2646898b
Add pre-computed vectors of owned objects for faster access
2024-12-21 14:43:09 +00:00
0e1f8f99bc
Reduce excessive logging
2024-12-21 14:43:08 +00:00
ab45c58e26
Use small_vector for bonus list to reduce allocations
2024-12-21 14:43:08 +00:00
56d5911452
Optimized getMovementRange
method - caching, faster route for 0 turns
2024-12-21 14:43:08 +00:00
94981076a2
Do not aquire pointer to Terrain type multiple times
2024-12-21 14:43:08 +00:00
30b2bba35b
[beta] Version bump to 1.6.1
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Release date TBD
2024-12-21 14:22:51 +00:00
85fde7b0ea
[develop] Version bump to 1.7.0
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Release date TBD
2024-12-21 14:22:21 +00:00
2272707175
Merge pull request #5117 from IvanSavenko/teleporter_ui
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Added new right-click popup to teleporters
2024-12-21 16:17:15 +02:00
5636b9076f
Disable terminate handler on Android to fix Google Play reporter
2024-12-21 14:14:04 +00:00
aa775479f4
Add workaround for iOS+Qt bug
2024-12-21 14:13:35 +00:00
367e1f1925
Merge pull request #5123 from vcmi/DjWarmonger-patch-1
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Add two new screenshots from 1.6
2024-12-21 16:12:28 +02:00
69eac2f943
Disable xbrz by default on mobile platforms till performance issues are
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fixed
2024-12-21 14:07:43 +00:00
03eba171fa
Merge pull request #5086 from kdmcser/commander_no_melee_penalty
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Ensure the commander has no melee penalty when gaining the SHOOT ability
2024-12-21 16:02:26 +02:00
c401eca7c4
Merge pull request #5105 from Xilmi/develop
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AI is now able to deal with Coven and Factory special building-behavior's.
2024-12-21 15:57:50 +02:00
e612fbb0c1
Merge pull request #5108 from IvanSavenko/preset_import
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[1.6.1?] Mod preset import/export
2024-12-21 15:57:33 +02:00
c706f19823
Merge pull request #5113 from altiereslima/develop
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Update portuguese translation
2024-12-21 15:54:42 +02:00
77db87a69e
Merge branch 'develop' into develop
2024-12-21 15:53:14 +02:00
dac1ba64e1
Merge pull request #5116 from MichalZr6/update_polish_translation
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Polish translation for .ts files to reach 100%
2024-12-21 15:52:29 +02:00
0797e571ab
Merge pull request #4996 from MichalZr6/hill_fort_fix_for_AI
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Enable AI to use all Hill Fort upgrades, including alternative ones
2024-12-21 15:51:58 +02:00
48278fe301
Merge pull request #5122 from Laserlicht/fix_music
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[1.6.1] fix music
2024-12-21 15:45:33 +02:00
2be528ae36
Merge pull request #4999 from MichalZr6/frames_from_def
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Fix crash on missing DEF frames for in-game assets
2024-12-21 15:44:25 +02:00
189e7dc94d
Merge pull request #5048 from godric3/map-editor-remove-parent-chains
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remove chains of `parent()->parent()` in map editor
2024-12-21 15:43:48 +02:00
2534a71936
Merge pull request #5079 from XCOM-HUB/develop
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Update swedish.json
2024-12-21 15:40:13 +02:00
6d8e447ff3
Added new right-click popup to teleporters
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Whirlpool, Subterranean Gates, and all Monoliths now show custom popup
on right-click that show all linked objects (exits and entrances).
Only revealed objects are visible, rest are hidden behind fow.
Exits, entrances, and bidirectional objects have different icon that
indicates direction.
2024-12-21 12:01:33 +00:00
371063c44e
Merge remote-tracking branch 'upstream/develop' into develop
2024-12-21 12:09:05 +01:00
a678386763
Update Readme.md
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Add two new screenshots from 1.6
2024-12-21 07:12:38 +01:00
38c0cd138b
fix music
2024-12-21 01:38:29 +01:00
b2a24338cb
Fix too long strings
2024-12-20 18:00:25 +01:00
6bd765b89e
Polish translation to reach 100%
2024-12-20 16:53:37 +01:00