1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
...
* fixed console on Windows (restored old code)
* GeniusAI won't get blocked when it has a hero with tactics in battle
* fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
* suppressed bonus system console output: it goes only to the logfile
* [win32] setting thread names (debug purposes)
* minor fixes
2011-02-24 13:57:47 +00:00
0482195489
* bug 652 fixed
2011-02-24 13:14:52 +00:00
4647d4af2c
boost 1.46 compile fixes.
2011-02-24 12:21:48 +00:00
99a7320e99
Fixes for Altar of Sacrifice (got broken after artifact rewrite)
2011-02-14 10:38:33 +00:00
0c700f97cd
A little progress with Eagle Eye and Tactics.
2011-02-13 22:46:04 +00:00
8a4187df16
* fixed displaying animation of creature starting moving
2011-02-09 13:56:30 +00:00
a3ba75b0b7
Various fixes, mainly around garrisons.
2011-02-05 13:39:10 +00:00
092ab5a77f
Fix for #662 .
2011-01-24 00:09:08 +00:00
e6d577c233
Mostly done combined artifacts.
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[assembling, disassembling, moving, picking]
2011-01-23 23:49:17 +00:00
3fde9e45df
Partially redone combined artifacts.
2011-01-22 03:43:20 +00:00
2451c0dea6
* a bit better stack reversing
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* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
28550c85fd
Merged Ivan's changes in trunk ( r1918 )
2011-01-15 20:07:16 +00:00
77ba5a5cd6
- some minor fixes : #626 #597 #275
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- fixed console on Linux
2011-01-15 17:30:46 +00:00
957f1764d7
* some progress in StupidAI
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* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
401b364ad7
Partially functional artifact screen.
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[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
b3fd14b524
* splitted CGameState into general game state and battle game state
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* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
6383c9a013
* more extensive usage of CStack pointers instead of stack IDs
2010-12-24 21:44:48 +00:00
4929cf9782
* enum for secondary skills
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* THex for battle positions
* towards removal of battleGetStackByID
TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
2fe8b07f4f
Little more development for duel mode.
2010-12-23 00:33:48 +00:00
49083c4e5a
* ConstTransitive CGI more or less done
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* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
2010-12-19 14:39:56 +00:00
b15ac97c62
Half done refactoring of CHeroWindow.
2010-12-16 22:32:53 +00:00
e301256f92
Adjusted player interface to new set of stack operations.
...
Const transitive ptr.
2010-12-14 21:55:23 +00:00
e677cd5b07
Merged r1880.
2010-12-11 20:30:33 +00:00
ad48681d91
* cleanup
2010-12-08 20:17:05 +00:00
f020562570
Merged changes from trunk.
2010-12-05 23:26:56 +00:00
6f56b5bb30
* a few more consts
2010-12-04 19:44:23 +00:00
efedb1a55a
* minor cleanup
2010-12-04 19:15:20 +00:00
9250cc8adf
Separated CStack and CStackInstance.
2010-11-20 17:36:02 +00:00
9028684697
Disemboweling the system.
...
Things are broken now.
2010-11-13 20:26:15 +00:00
d715510bee
Version bump.
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Fixed a stupid typo, thankfully not very breaking.
2010-11-06 14:43:48 +00:00
5d1111019c
Fix for garrison issue.
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To be released as second hotfix.
2010-11-05 21:44:11 +00:00
dc5370ad6e
Fixed #585 and #588 .
2010-10-31 19:17:26 +00:00
dbe38a7062
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
2010-10-30 21:53:41 +00:00
daeb3af67a
Early changes towards MP support.
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It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
4ba3c68ced
Chenges (networking for PG, minor fixes)
2010-09-03 18:42:54 +00:00
fc79b9b6cf
* partial implementation of hero crossover
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* minor fixes to resolution handling
* other minor fixes and changes
2010-08-28 14:52:20 +00:00
d1bfe4cbd6
* a bit better screen scrolling for small resolutions
...
* a bit optimized terrainRect
2010-08-26 15:33:55 +00:00
7cad2364fe
* minor fixes for screen scrolling
2010-08-23 16:13:30 +00:00
d681afe1c1
Changes towards campaign support.
2010-08-20 13:34:39 +00:00
58c2e176c4
Smarter fix for #577 ;)
2010-08-18 10:53:59 +00:00
6057ca0c0b
Reverted r1752
...
[breaks a few things]
2010-08-18 10:52:30 +00:00
4aa60cd40e
Minor changes.
2010-08-18 09:50:25 +00:00
48b262756b
Fixed #577 . New BlockingDialog functionality - only accept.
2010-08-17 16:26:48 +00:00
9aa6d0a7b9
* refactoring of map handler and minor changes
2010-08-16 13:51:31 +00:00
520d40cc59
- uploaded config/settings.txt from 0.82 (fix for #605 )
...
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
54496ddee1
* player's serialID removed (save format broken, new game seems to work)
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* building bonus (campaigns) supported
2010-08-03 11:36:52 +00:00
d3bf011270
* fixed #559
2010-07-29 12:54:30 +00:00
e025a43cb0
- some fixes for Castle Gate and Hill Fort
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- removed unavailable in Hill Fort upgrades from cr_upgrade_list.txt
- fixed bug in upgrading creatures
- workaround to make VCMI work with Russian language files (possibly fixed 289)
2010-07-26 23:20:21 +00:00
dc936d5686
Fixed #543 and #547 . Fixes for marketplace. Combined artifacts will again give bonuses from their constituents.
2010-07-26 15:37:58 +00:00