a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
...
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
...
Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
3699786ab0
Little more work on pregame. Fixed some leaks.
...
Fixed : #80 , #159 , #234 , #235 , #319 , #320 , #430
2010-03-07 22:56:51 +00:00
85f463e479
Several fixes for pregame:
...
Fixed #240 , #255 , #397 , #411
2010-03-05 22:51:09 +00:00
9e6d3a4453
Version set to 0.8. (not release yet, waiting for a few more fixes)
...
* fixed possible crash on visiting Obelisk
* fixed #394 , #391 , #395 , #373
2010-03-01 18:22:22 +00:00
9588e39e84
To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes.
2010-02-26 11:18:09 +00:00
b52ed2aa8e
* fix for scenario options preview after the game is started
2010-02-25 13:51:30 +00:00
0a950c508b
Grail digging and construction.
...
Minor fixes.
2010-02-24 13:03:36 +00:00
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
b2aa0e5930
* partial support for grail digging
2010-02-21 15:03:30 +00:00
e6f31b7500
Compilation fixes for VC10.
...
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
80d42a5313
* next part of campaigns. Now all campaigns all available via custom campaign menu.
...
* puzzleMap now works
2010-02-18 14:09:16 +00:00
db755622b3
* next part of campaign support
2010-02-18 12:34:44 +00:00
968148c4dc
* next part of bonus selection screen (including Ivan's config)
2010-02-16 17:28:56 +00:00
4035155969
Mostly finished pregame part of hot-seat mode.
2010-02-16 16:35:24 +00:00
5db0c9da16
* generally finished custom campaign selection screen
...
* minor fixes
2010-02-15 13:28:33 +00:00
448c2e7225
* next part of campaign support
...
* a few fixes for .h3c reading
2010-02-15 12:12:21 +00:00
49b99f470f
More hot-seat GUI in pregame.
2010-02-15 11:37:47 +00:00
da87d25d21
Started making hot-seat GUI. Accompanying changes to rest of GUI.
2010-02-15 06:54:57 +00:00
78f54ffcd3
Fixed game loading.
...
Release 0.75d
2010-02-13 21:45:46 +00:00
40d50aaaa1
* a bit of custom campaign selection screen
2010-02-13 16:26:47 +00:00
96819379c5
Fixed #109 , #352 , #359 .
...
Possibly also #344 , #353 .
Allowed switching heroes with l-click when another hero is selected. (works for not accessible heroes)
2010-02-13 04:47:31 +00:00
8637b021cc
* (hopefully) full reading of h3c
...
* minor changes
2010-02-12 15:04:01 +00:00
a975c54f86
* most of .h3c reading
2010-02-11 14:12:22 +00:00
dd92dfed86
Fixed #82
...
This version will be released as dev build 0.75b
2010-02-11 04:24:37 +00:00
4d9d54735f
* campaigns, part 1
...
* minor changes
2010-02-08 14:38:06 +00:00
5279e2e9fc
First part of support for victory & loss conditions.
...
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
...
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events.
Further changes are planned.
2009-12-28 04:08:24 +00:00
4bfc161adc
Fixed #237 .
...
Implemented #132 for Windows.
2009-11-28 17:21:54 +00:00
82faf7538e
Fixed #160 , #167
2009-11-24 20:29:50 +00:00
c00d4bf905
Reverted r1366
...
GUI automatically assigns the parent objects (CMenuScreen) with it's children controls. They're activated/deactivated/shown/deleted automatically. (it's enabled by OBJ_CONSTRUCTION macro in scope)
2009-11-24 19:50:20 +00:00
f252b58f96
Commented out unused code.
2009-11-21 18:04:09 +00:00
d18b6c3d5a
Fixed #2 , #10 , #118 , #209 , #210
2009-11-14 20:14:15 +00:00
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
...
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
6b5feb63e6
Implemented "main menu" in-game option.
2009-11-01 01:15:16 +00:00
f22570712e
* again, please don't include headers in headers if not necessary
...
* minor changes
2009-10-26 15:01:12 +00:00
7471372074
Fixed several crashes when exiting.
2009-10-26 05:39:30 +00:00
c6bd8e3518
Fixed bug 163 and display the right text when saving a game.
2009-10-23 01:48:03 +00:00
6c008d5fea
Restore 'click' sound when pressing a button.
2009-10-13 04:58:15 +00:00
b02d4c1c2f
(linux) Manage one directory per user for save games and config.
2009-10-10 05:47:59 +00:00
668b203486
Work with full file paths instead of partial ones.
2009-10-10 01:42:33 +00:00
3697b1d64e
Fixed #74 , #83 , #84
2009-10-06 01:14:00 +00:00
fe7ef6bbe1
Smart map object serialization over net.
...
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
...
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
e3eeed0b70
gcc compilation fixes.
2009-09-25 21:11:13 +00:00
bff3abe122
Fixed positioning of battle effects / animations in non 800x600 resolutions.
2009-09-21 08:29:41 +00:00
9f6fd12b5f
* When sorting/filtering is applied during map selection the first map in the list is selected.
2009-09-11 11:11:01 +00:00
956a87f264
* redone stack queue algorithm
...
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
1f0a1bd771
More fixes.
2009-08-28 19:34:08 +00:00
6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
2009-08-27 08:04:32 +00:00