ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
b78c4c19ea
- compile fix
2013-02-26 15:07:21 +00:00
602827d1ae
* MSVC compilation fixes
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* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
fbb1ae1bb8
* prologue videos (according to Randjan's list)
2013-02-22 21:03:56 +00:00
92995964f3
a bit more of prologue/epilogue screen
2013-02-20 21:01:18 +00:00
b776b93b0c
* a bit of campaign prologue/epilogue screen
2013-02-19 20:39:09 +00:00
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
d23a5dcfdf
Fixed #1208 .
2013-02-14 15:19:35 +00:00
6d06710684
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
8a8eecd063
* refactoring
2013-02-11 19:11:34 +00:00
2f39db2375
Hero portraits in campaign bonus selection.
2013-02-09 19:19:14 +00:00
124d732171
* fixed race condition crash
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* no crash when there is no creature in dwelling (that should not happen at all... but)
* removed paths from vcxproj, use property sheets
2013-02-07 15:27:22 +00:00
af5287c193
* fixed opening custom campaign selection window
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* artifact positions refactored
* vstd::advance allows moving between enum values
2013-02-06 23:24:43 +00:00
60c18f1bb8
More fixes for campaigns.
2013-02-05 21:19:08 +00:00
17755caa10
* fixed #1199
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* fixed advancing between misisons in campaigns
2013-02-05 20:06:13 +00:00
898228fd54
* minor fix for bonus selection screen
2013-02-05 19:33:09 +00:00
bda92a4a73
* refactoring
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* fixed bug 1143
* some work on campaigns
2013-02-05 18:48:46 +00:00
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
db2f468341
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
2013-01-26 13:48:20 +00:00
1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
2013-01-20 14:43:58 +00:00
ce15eb37c2
- Fixed serialization of limiters
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- Hero can now can have several separate specialty nodes
- Fixed typo (speciality->specialty)
- Fixed several crashes related to commanders
- Improvements to specialty handling, bugfixes and temporary solutions for upcoming hero specialties in mods
2013-01-17 18:15:00 +00:00
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
4e0881f689
- fixed #1167
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- CLabel will print text in "{}" using title color
2012-12-20 13:57:29 +00:00
27f8408c52
Compile fix for MSVC.
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Fixed crash when no maps are present.
Fixed crash on opening the loading screen.
Fixed crash on starting the turn when Games/ subfolder is not present.
2012-12-19 18:19:09 +00:00
b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00
94c55e2632
- string ID's for spells (not configurable due to hardcode)
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- spell chances in new towns guilds can be specified in config
2012-12-18 10:32:11 +00:00
62e99a1ae5
- basic loading screen, no progress bar
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- startGame() call will run in separate thread if loading screen is used (looks OK so far)
2012-12-17 18:01:17 +00:00
ff146a80fe
- fixed empty tavern in new towns
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- by default new heroes\new towns will be enabled on maps (no effect without mods)
2012-12-17 12:55:29 +00:00
e36bc50504
- support for new heroes and hero classes
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- moved hero-specific data from text handler to CHero
- moved hero classes-specific data into heroClasses.json
2012-12-16 13:47:53 +00:00
ffe8b99369
- reorganized hero classes
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- artifact iconIndex should work
- new file with hardcoded string constants: lib/StringConstants.h
Note: some minor bugs, will fix soon:
- slow to open hero window
- hero adventure map images serialization is broken\incorrect
2012-12-14 15:32:53 +00:00
1c5a4c669c
- merged minimap.json into terrains.json
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- removed no longer used fields from Graphics + portraits.json
- work on pregame:
- - new code for map options window icons + popups
- - fixed bugs related to new towns
- - less hardcoded magic numbers
2012-12-10 14:28:27 +00:00
c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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- replaced JsonNode::toStdVector with more universal convertTo
- some renaming in StartInfo
2012-12-02 12:21:44 +00:00
53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
2012-11-20 17:53:45 +00:00
e08db9790b
* Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse)
2012-11-13 18:01:31 +00:00
f5ddc44827
- Compile fix - unique_ptr can't be serialized
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- Linking fix - now MapGenOptions have DLL-interface (but probably shouldn't be called directly from client anyway)
2012-11-13 12:55:47 +00:00
c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
2012-11-11 12:23:31 +00:00
0d863c83d7
- removed autogenerated by autotools files
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- fixes for #386 using patches from Ixtreon
2012-11-10 21:56:19 +00:00
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
2012-11-06 16:39:29 +00:00
fc85e08a64
- clang and gcc 4.5 compatibility
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- autotools update
- debian build system fixes
2012-11-03 19:31:16 +00:00
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
2012-10-26 17:51:05 +00:00
da7a6234b1
- some tweaks towards new towns
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- it is possible for faction to have 0 available heroes
2012-10-06 08:47:13 +00:00
306d64b0c4
- it is possible to read json file with vector
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- town configuration:
- - all town-related texts are now in TownHandler
- - alignments are now part of faction
- - removed CTown::bonus field
2012-10-05 13:11:26 +00:00
f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
8dca88c3c8
* start map in campaign button is properly disabled/enabled (I hope)
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* exported json for artifact bonuses; no limiters/propagators yet, so it's not used
* minor changes
2012-09-26 18:10:29 +00:00
15a7f43e11
- fixed #1075 , #1080 , #1081
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- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
7fe2692bf8
* support for campaign scenarios with no bonuses
2012-09-24 19:23:11 +00:00
18bd898cb1
* fixed bug when starting certain maps in campaigns
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* introduced TPlayerColor typedef
2012-09-24 16:14:53 +00:00