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Commit Graph

70 Commits

Author SHA1 Message Date
Xilmi a1a03d4b74 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-12 14:54:39 +02:00
Ivan Savenko 48b0a222a0 Merge pull request #4570 from kdmcser/crash_fix
fix Ballista Bank Mod auto combat crash
2024-09-12 14:16:41 +03:00
kdmcser 312403962b Update BattleExchangeVariant.cpp
fix.compile error
2024-09-11 11:39:03 +08:00
kdmcser bb759dc2b8 fix compile error 2024-09-11 01:43:30 +08:00
kdmcser 58cdbccf21 Update AI/BattleAI/BattleExchangeVariant.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-09-10 15:29:11 +08:00
kdmcser c5b598b277 fix Ballista Bank Mod auto combat crash 2024-09-08 01:05:03 +08:00
Xilmi 9361278f81 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-03 21:16:01 +02:00
Xilmi dfa992951b Revert "Merge branch 'fix-battle-ai' into develop"
This reverts commit b489816d29, reversing
changes made to 5ee7061ab7.
2024-09-03 20:57:05 +02:00
Xilmi 64fad53532 Revert "Merge branch 'pr/4528' into develop"
This reverts commit f4578c6d3a, reversing
changes made to ac8e5b3711.
2024-09-03 20:51:13 +02:00
Andrii Danylchenko f9442208da BattleAI: avoid standing in moat 2024-09-03 13:02:58 +03:00
Xilmi b489816d29 Merge branch 'fix-battle-ai' into develop 2024-09-02 17:28:11 +02:00
Andrii Danylchenko 3f916ab543 BattleAI: avoid standing in moat 2024-09-02 15:31:36 +03:00
Xilmi f4578c6d3a Merge branch 'pr/4528' into develop 2024-08-30 22:09:43 +02:00
Xilmi 987a51cccb Merge remote-tracking branch 'upstream/develop' into develop 2024-08-30 16:45:06 +02:00
Ivan Savenko c3e76f19e1 Add workaround for very common crash in BattleAI 2024-08-30 12:25:55 +00:00
Ivan Savenko 644d6f4529 Merge pull request #4507 from vcmi/fix-battle-ai
Battle AI: fix firewall, fix haste spellcast evaluation for waits and…
2024-08-30 14:36:05 +03:00
Xilmi aea05b3fb8 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-29 14:42:37 +02:00
MichalZr6 7ae7c13964 drop setting reachability for turrets 2024-08-28 15:22:00 +02:00
Ivan Savenko 3d39963a1c Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
Andrii Danylchenko d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells 2024-08-26 11:31:00 +03:00
Xilmi bfd6ee2b09 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-24 12:25:03 +02:00
Andrii Danylchenko ff8a745a50 BattleAI: optional simulation depth 2024-08-21 23:27:42 +03:00
Andrii Danylchenko 22de88ad68 BattleAI: count wait correctly for fast creatures 2024-08-21 22:18:41 +03:00
Andrii Danylchenko 337f99942b BattleAI: remove boost for archers while moving as actual stack may be small 2024-08-21 22:18:41 +03:00
Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable 2024-08-21 22:18:40 +03:00
Andrii Danylchenko 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 2024-08-21 22:18:40 +03:00
Andrii Danylchenko b3fc6743d9 BattleAI: better retaliation calculation 2024-08-21 22:18:40 +03:00
Xilmi e6d907af55 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-18 09:52:59 +02:00
Ivan Savenko d09fb07362 Use throwing ::at to prevent undefined behavior 2024-08-15 13:14:51 +00:00
Xilmi 068e3bdc59 Fix endless loop
Fixed an endless-loop caused by someone removing this ", turn++".
2024-08-12 19:47:15 +02:00
Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 2024-08-04 17:50:19 +03:00
Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant 2024-08-03 20:35:20 +03:00
Andrii Danylchenko 4e83deca92 BattleAI: fix waited attack calculation 2024-07-22 20:39:33 +03:00
Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko 0e4be8c776 Fix crash on sieging Citadel or Castle 2024-06-19 19:59:06 +00:00
Ivan Savenko b7efa6c8cc Fixed potential thread races in Battle AI 2024-06-17 16:15:19 +00:00
Ivan Savenko 7359b66f99 Do not use floating point equality checks 2024-02-14 12:07:07 +02:00
Andrii Danylchenko c66de29550 #3550 - fix case when unit is in reachability map but only next turn 2024-02-03 17:48:52 +02:00
Ivan Savenko a582cb554e Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
Andrii Danylchenko 3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness 2024-01-14 10:23:44 +02:00
Andrii Danylchenko 1a1ae5cd8b BattleAI: fixes 2024-01-02 17:35:10 +02:00
Ivan Savenko 9b8145f522 Compute creature speed only once during evaluation 2023-11-18 19:41:29 +02:00
Alexander Wilms 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2023-10-29 13:35:37 +00:00
Alexander Wilms 457e73ed12 AI/BattleAI/BattleExchangeVariant.cpp: Do not assign data members in a constructor. Initialize members in an initialization list.
Member data should be initialized in-class or in a constructor initialization list
2023-10-27 23:34:11 +00:00
Alexander Wilms b10b1a5444 AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const".
Member functions that don't mutate their objects should be declared "const"
2023-10-27 23:34:11 +00:00
Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation 2023-10-22 22:06:42 +03:00
Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map 2023-10-22 21:37:55 +03:00
Andrii Danylchenko 9eb9404f28 BattleAI: divide only positive part of score onto turns count 2023-10-22 21:37:54 +03:00