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Commit Graph

38 Commits

Author SHA1 Message Date
Xilmi 769268cfe3 Eternal Garrison
Fixed an issue that caused heroes to stay garrisoned for ever when hero-cap was reached.
2024-09-29 01:15:09 +02:00
Xilmi 065125e770 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-10 14:57:27 +02:00
Ivan Savenko 8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Xilmi 64fad53532 Revert "Merge branch 'pr/4528' into develop"
This reverts commit f4578c6d3a, reversing
changes made to ac8e5b3711.
2024-09-03 20:51:13 +02:00
Xilmi f4578c6d3a Merge branch 'pr/4528' into develop 2024-08-30 22:09:43 +02:00
MichalZr6 ca3d81f047 fix crash on heroRoles.clear() 2024-08-28 15:22:00 +02:00
Xilmi f8f10adb2e Take magic-capability into account for overall strength-estimation of hero-lead-armies
The magic-strength of a hero now checks if the hero has a spellbook and at least one combat-spell.
The impact of knowledge and spellpower to the hero's magic-strength is now also depending on it's current and max mana-pool-size as an empty mana-pool does not exactly contribute well to fights.

Replaced every call of getFightingStrength() with getHeroStrength() which uses both the fightingStrength and the (reworked) magicStrength to guess how much stronger a hero-lead army is.
2024-07-15 17:42:02 +02:00
Ivan Savenko 41ed7e2e10 Added TODO's for potential optimizations that I've discovered 2024-07-04 07:59:50 +00:00
Ivan Savenko 24b77b0972 Remove access to hero name translation 2024-07-03 17:01:38 +00:00
Andrii Danylchenko 390136e536 NKAI: fix patrolling heroes never retreat and town danger evaluation 2024-04-21 14:23:58 +03:00
Andrii Danylchenko 419d6a648b NKAI: optimize clusterization and pathfinding for object graph 2024-03-24 09:32:54 +02:00
Andrii Danylchenko 35429eab52 NKAI: moddable configuration 2024-03-01 22:03:07 +02:00
Ivan Savenko 4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 2024-02-12 13:49:45 +02:00
Ivan Savenko 60ca6f968c Fix hero limit check in AI 2023-11-27 14:08:49 +02:00
Ivan Savenko ac925bb786 Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier 2023-10-22 16:55:18 +03:00
Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
2023-10-22 16:54:43 +03:00
Andrii Danylchenko ebe155fa95 NKAI: mana recovery 2023-09-30 10:37:36 +03:00
Andrii Danylchenko ec0596f3dd NKAI: fix error message can not take away last stack 2023-07-31 22:01:12 +03:00
Andrii Danylchenko fb7477047a NKAI: loosen gold presure on build system. 2023-07-31 22:01:12 +03:00
Andrii Danylchenko 6490c65490 nkai: fix freezes 2023-07-31 22:01:12 +03:00
Andrii Danylchenko 5083100d3b NKA: fix accessing removed hero and heroExchangeCount 2023-07-31 22:01:11 +03:00
Andrii Danylchenko b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2023-07-31 22:01:10 +03:00
Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
Andrii Danylchenko d347db4c16 Fix hero count calculation for resourceful ai mod 2023-04-22 14:47:31 +03:00
Konstantin c4a3216288 NKAI: evaluate speciality correctly
With removal of SECONDARY_SKILL_PREMY, we need to
evaluate speciality by using TargetSourceType.
Just do it.
2023-03-16 16:46:41 +03:00
Andrii Danylchenko 4bf570763a NKAI: improve neutral town priority handling, reduce priority of objects like star axis 2023-03-12 16:31:15 +02:00
Andrii Danylchenko 148c3436df NKAI: improve army gathering 2023-03-08 11:53:26 +02:00
Andrii Danylchenko 8b0c7b6601 NKAI improve defence and some fixes 2023-03-07 20:10:58 +02:00
Ivan Savenko fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Andrii Danylchenko eeea01d778 NKAI: namespace 2022-10-04 08:40:14 +03:00
Andrii Danylchenko b4241670ba Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
Andrii Danylchenko b5b9619147 Nullkiller: fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko 1fdf0de75d Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko 4f51d3c929 Nullkiller: fix android 2021-07-26 21:02:50 +03:00
Andrii Danylchenko 3e9bf9b662 Nullkiller: try to fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko 1806dd8447 Nullkiller: remove AIhelper + refactoring 2021-07-26 21:02:50 +03:00