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Commit Graph

1816 Commits

Author SHA1 Message Date
2451c0dea6 * a bit better stack reversing
* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
898ad292ea A few fixes for artifacts. 2011-01-18 18:56:14 +00:00
a9c98d2b8c #463 and #571 should be fixed now 2011-01-18 18:54:53 +00:00
98494a5e6f * defensive stance implemented (bug #342 fixed) 2011-01-18 17:23:31 +00:00
8a063b88e5 * bug #569 fixed 2011-01-18 16:24:06 +00:00
28550c85fd Merged Ivan's changes in trunk ( r1918 ) 2011-01-15 20:07:16 +00:00
77ba5a5cd6 - some minor fixes: #626 #597 #275
- fixed console on Linux
2011-01-15 17:30:46 +00:00
7b0188a941 Compile fix. 2011-01-15 02:36:10 +00:00
f52d4f7cd6 Merged changes from trunk. 2011-01-15 02:35:46 +00:00
a940daba5e A handful of fixes for artifacts, minor for for battles. 2011-01-15 02:17:56 +00:00
56ec829049 * minor refactoring
* minor improvements in battle interface
2011-01-09 17:41:46 +00:00
c1bd81abdd Mostly fixed battle animations.
Added proper ending for duel mode.
2011-01-08 19:38:42 +00:00
a53ec23556 Stupid AI is capable of winning / losing battle. 2011-01-08 18:33:40 +00:00
957f1764d7 * some progress in StupidAI
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
401b364ad7 Partially functional artifact screen.
[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
b8f65697ca - fixes for several bugs: #639 #656 #135 #646 #638 #94 #629
- re-enabled console on Linux to allow disabling AI
2011-01-01 20:26:39 +00:00
ebb9c84da9 Artifacts, updated map loading. 2010-12-30 14:41:46 +00:00
c9189119b9 Little more work on artifacts. 2010-12-29 21:04:22 +00:00
471c23ba71 Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
b3fd14b524 * splitted CGameState into general game state and battle game state
* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
4929cf9782 * enum for secondary skills
* THex for battle positions
* towards removal of battleGetStackByID

TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
af2c4633ad * partially done duel mode
* program options parsing via boost::program_options
* Stupid AI - a stupid battle-only AI
* precompiled headers for server and Stupid AI on MSVC
2010-12-22 20:14:40 +00:00
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
8b831c1f46 Const-transitiveness of CGI almost reached 2010-12-20 13:04:24 +00:00
b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 2010-12-19 14:39:56 +00:00
5806976a9a * towards ConstTranssitivePointers in CGI 2010-12-18 22:11:28 +00:00
23c501b79e some changes 2010-12-17 18:47:07 +00:00
f7f917845c Merged changes from trunk ( r1885 ) 2010-12-14 18:08:21 +00:00
3989afd153 * more const-correct interface 2010-12-13 20:16:18 +00:00
02e4ef507e Stacks #5: giving creatures, practically finished (many fixes needed). 2010-12-12 23:44:16 +00:00
fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 2010-12-11 23:11:26 +00:00
69b97e0a51 Little more changes. 2010-12-09 23:10:28 +00:00
f020562570 Merged changes from trunk. 2010-12-05 23:26:56 +00:00
848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 2010-12-05 23:10:02 +00:00
efedb1a55a * minor cleanup 2010-12-04 19:15:20 +00:00
fdb541d81e Stacks #3 -> towards new system of stack operations. 2010-11-27 20:17:28 +00:00
7c3f3d20c3 Stacks #2 -> towards new system of stack operations. 2010-11-27 01:46:19 +00:00
32ce20af15 Moving stack system to pointers, part #1 2010-11-22 00:34:46 +00:00
9250cc8adf Separated CStack and CStackInstance. 2010-11-20 17:36:02 +00:00
27f83ea8c3 Further work on bonus system. 2010-11-20 00:03:31 +00:00
cdf7b2b4d9 Bonuses now use pointers.
Things are very broken.
2010-11-18 22:06:56 +00:00
310a36c8d1 Fixed 313 & 314 :) 2010-11-15 12:51:53 +00:00
f758d13a22 One more file. 2010-11-15 07:16:29 +00:00
bce805dacc Restored Warmonger's changes to artifacts system.
They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
8ad159af53 Fixed bug #539. 2010-11-05 14:43:14 +00:00
1f2e9bf9c2 Added important fix reverted in r1817. 2010-10-31 07:11:28 +00:00
dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
c299a1cdea Fixed desync.
Version bumped to 0.82c
2010-10-27 11:36:14 +00:00
daeb3af67a Early changes towards MP support.
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
aa131bbf15 Reverted r1811, r1812, r1813 2010-10-24 11:23:43 +00:00