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								 Ivan Savenko | 5357709b17 | Correctly handle scenario of unavailable mod repository | 2023-03-27 22:33:36 +03:00 |  | 
			
				
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								 Ivan Savenko | a4fe11d413 | Merge pull request #1766 from vcmi/fix_editor_shortcut Fix editor shortcut | 2023-03-27 21:20:14 +03:00 |  | 
			
				
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								 Ivan Savenko | d1f6497bc8 | Merge pull request #1768 from vcmi/default_ai Make NKAI default AI | 2023-03-27 21:20:01 +03:00 |  | 
			
				
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								 Ivan Savenko | e3b5db0ade | Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs Fix landmines staying on battlefield after trigger | 2023-03-27 17:17:14 +03:00 |  | 
			
				
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								 Ivan Savenko | 6bce23e5e8 | Merge pull request #1777 from rilian-la-te/beta-from-moats Fixes for various issues extracted from moats branch | 2023-03-27 17:16:59 +03:00 |  | 
			
				
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								 Konstantin | 9a229d6e48 | vcmi: really correct obstacle trigger Now obstacle trigger really matches H3 | 2023-03-27 16:11:17 +03:00 |  | 
			
				
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								 Konstantin | 8c1d6c8e13 | CBattleInfoCallback: use obstacle only once We should not affect creature by obstacle twice. | 2023-03-27 15:45:41 +03:00 |  | 
			
				
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								 Konstantin | 88a7b3141d | vcmi: really correct BFS AFAIK, all is working as H3. | 2023-03-27 15:45:41 +03:00 |  | 
			
				
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								 Konstantin | 5b50191af7 | NetPacksLib: remove obstacle ACTIVATE* actions Actually these actions was not working anyway. | 2023-03-26 22:59:34 +03:00 |  | 
			
				
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								 Konstantin | 26db14b7b4 | vcmi: expert dispel now works mechanically correct | 2023-03-26 21:25:26 +03:00 |  | 
			
				
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								 Konstantin | 1b893fa525 | client: do not show obstacles placed by another player | 2023-03-26 21:23:54 +03:00 |  | 
			
				
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								 Konstantin | edc9812559 | obstacle: correct logic as in OH3 Obstacle spells should not be cast if they are affected by native
terrain and enemy have at least one stack with native terrain | 2023-03-26 21:22:38 +03:00 |  | 
			
				
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								 Konstantin | 705afbb898 | UnitEffect: it should not always assume smart It is normal than non-smart spell will be cast on our units. | 2023-03-26 21:19:49 +03:00 |  | 
			
				
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								 Konstantin | a75ff91a50 | vcmi: remove old string from config | 2023-03-26 21:17:58 +03:00 |  | 
			
				
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								 Konstantin | 44a625aa6b | vcmi: check spell obstacles by type | 2023-03-26 21:17:39 +03:00 |  | 
			
				
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								 Andrii Danylchenko | a0de223901 | Merge pull request #1772 from vcmi/fix_invalid_native_terrain Fix the case of invalid native town type | 2023-03-26 13:19:01 +03:00 |  | 
			
				
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								 Ivan Savenko | 6a3f4fd73d | Merge pull request #1771 from IvanSavenko/beta_fixes Fixes for issues discovered in beta | 2023-03-26 01:36:38 +02:00 |  | 
			
				
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								 Ivan Savenko | da3a05bc8b | Fix special colors in battle | 2023-03-26 00:46:21 +02:00 |  | 
			
				
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								 Ivan Savenko | 662f6a2780 | Merge pull request #1773 from dydzio0614/polish-translation-update Polish translation update - damage format | 2023-03-26 00:40:03 +02:00 |  | 
			
				
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								 Ivan Savenko | 4c311da21b | Clamp potential kills tooltip to target unit size | 2023-03-26 00:07:21 +02:00 |  | 
			
				
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								 Ivan Savenko | 5857ad0169 | Fix corrupted UI redraw in artifact merchant | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Ivan Savenko | c246cadaa7 | Fix potential crash on exit | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Ivan Savenko | 46461e5c33 | Improve performance of window redraws | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Ivan Savenko | 7477e4a8cc | Handle mods with "keepDisabled" propertly on client | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Ivan Savenko | 7fd0d0beb1 | Made English first language so invalid values would reset to it | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Ivan Savenko | c8fe079294 | Added Chinese in-game translation from forum user 'By003' | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Ivan Savenko | 4eed0b2c9e | Added workaround for Dungeon towers | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Ivan Savenko | 49fa628e9b | Turret creature cutoff position should match H3 | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Ivan Savenko | dcff463d36 | Fixed handling of special palette colors in palette transformations Fixes black color turning semi-transparent in some creatures from mods | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Ivan Savenko | a0bd46c9dd | Fix teleport animation speed | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Ivan Savenko | 8fbeff2a02 | Fix movement over lowered drawbridge in Fortress | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Ivan Savenko | 2167cb2a68 | Fix battle startup with "no intro sound" mod | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Ivan Savenko | 339bbce7b7 | Added more checks to avoid potential nullptr dereference crash | 2023-03-25 23:54:51 +02:00 |  | 
			
				
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								 Dydzio | c04fad5de5 | Translate new damage format | 2023-03-25 21:54:15 +01:00 |  | 
			
				
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								 Ivan Savenko | 5288e3761e | Merge pull request #1764 from IvanSavenko/selectable_spellcaster Implemented support for multi-spell casters | 2023-03-25 20:08:47 +02:00 |  | 
			
				
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								 Ivan Savenko | 786035085a | Merge pull request #1770 from Adriankhl/fix_label_update_on_hit Process attack/attacked animation before dealing damage to units | 2023-03-25 20:06:23 +02:00 |  | 
			
				
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								 Ivan Savenko | 4954957587 | Merge pull request #1753 from dydzio0614/launcher-translations Translate new launcher texts | 2023-03-25 20:03:58 +02:00 |  | 
			
				
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								 Ivan Savenko | 6f631a0aa7 | Merge pull request #1759 from IvanSavenko/kills_in_tooltip Show potential kill amount in attack tooltip | 2023-03-25 20:03:27 +02:00 |  | 
			
				
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								 Ivan Savenko | 382fbf423d | Merge pull request #1762 from IvanSavenko/reactivation_fix Do not activate new items when parent widget is inactive | 2023-03-25 20:02:46 +02:00 |  | 
			
				
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								 Tomasz Zieliński | 00a77e3c5f | Probably found the root cause of terrain problems. | 2023-03-25 18:52:18 +01:00 |  | 
			
				
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								 DjWarmonger | 2c4cde060a | Merge pull request #1694 from vcmi/extra_rmg_monoliths This could be controversial solution, but since there were no objections, I'll give it a shot. | 2023-03-25 18:38:06 +01:00 |  | 
			
				
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								 DjWarmonger | 114e7d196b | Merge pull request #1698 from vcmi/object_placement_tweaks No objections, works fine for me as well. | 2023-03-25 18:13:15 +01:00 |  | 
			
				
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								 Tomasz Zieliński | 68a2bb78a5 | Fix the case of invalid native town type :? | 2023-03-25 18:08:46 +01:00 |  | 
			
				
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								 Adriankhl | 792ea2f06f | Process attack/attacked animation before dealing damage to units | 2023-03-25 15:00:25 +01:00 |  | 
			
				
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								 Tomasz Zieliński | ab57941f0a | Make NKAI default AI. | 2023-03-25 12:17:35 +01:00 |  | 
			
				
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								 Tomasz Zieliński | 9d7d4b6a5f | Fixed editor shortcut on Windows | 2023-03-25 11:40:44 +01:00 |  | 
			
				
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								 Ivan Savenko | 9a19feaf4a | Fix spellcasters with massive spells | 2023-03-25 01:23:49 +02:00 |  | 
			
				
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								 Ivan Savenko | 61ed22f553 | Merge pull request #1758 from Adriankhl/fix_active_stack_spell_cast Deactivate activeStack during spellCast | 2023-03-25 01:21:26 +02:00 |  | 
			
				
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								 Ivan Savenko | dc099b2a35 | Implemented support for multi-spell casters | 2023-03-25 00:48:14 +02:00 |  | 
			
				
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								 Adriankhl | 76a71226a2 | Deactivate activeStack during spellCast | 2023-03-24 22:43:41 +01:00 |  |